
Hi everyone,
I design narrative-driven audio experiences for games.
I’ve recently completed a project called “The Observer”, a cyberpunk soundtrack built as diegetic audio: music designed to exist inside the game world rather than just playing in the background.
Each track is meant to fit naturally into:
- in-game radios
- environments
- narrative moments
Rather than just supporting gameplay, the goal is to expand the story through sound.
All tracks can be experienced individually, but together they form a cohesive narrative (a story within the story).
🎧 Portfolio (full album):
https://www.youtube.com/watch?v=ZqlnrM8bFsY&list=PLWIzoF9qf41Mz55KAAoPM-0Ora4lbqOue
I’m currently interested in collaborating with developers who want to explore audio as part of world-building and storytelling.
If that aligns with your project, feel free to reach out or share what you’re working on.