u/Johnny290

▲ 21 r/vulkan

Question: What are use cases for Buffer Device Address?

As I understand it, these are handles to buffers on the CPU that your shaders can use? What is the point of using this over regular UBOs/ SSBOs and Push Constants? If someone more experienced than me can let me know the advantages/ disadvantages, and the situations in which these are useful, I would love to know thanks :)

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u/Johnny290 — 28 days ago