u/Johnyza

Combat Animations and VFX Need a Massive Overhaul

Since everyone has already talked about the content, progression, farming, and quality of life issues, I want to talk about another major part of the game that seriously needs a massive upgrade: the combat animations and VFX.

The combat animations feel stiff and lack fluidity. Most characters just stand in place while attacking instead of having dynamic movement, momentum, or smooth transitions during combat. The combat lacks cinematic motion, impact, and overall weight.

The skill effects are another huge problem. A lot of the VFX look like flat 2D overlays pasted directly on top of the screen instead of effects naturally existing in the world. During boss fights, the effects become so overwhelming that they completely block the screen, making it difficult to even see the boss, the characters, or understand what is happening during combat.

The overall presentation seriously needs improvement, and honestly this is not something that can be fixed with small updates or minor polish. The ENTIRE animation system and VFX direction need a complete overhaul because the current combat presentation feels severely outdated.

The combat needs smoother and more natural animation flow, stronger hit impact, better camera work, more realistic particle effects, improved visual clarity, and VFX that feel properly integrated into the environment instead of flooding the screen with visual noise.

*Everything i said comes from wanting the game to improve and reach the level of quality that many players were expecting. The game has a lot of potential, which is exactly why I believe the animation system, combat presentation, and VFX need to be taken much more seriously.

u/Johnyza — 4 days ago