u/Jumpy-Resolve3018

C4SH.O.V vs Bloomreaper (True UVHM 6 Plat)

Just realized I never showed some of the gear pieces but I’ve swapped stuff around too for this boss. I used to use an amp W4D but I prefer the Guardian Angel.

Alright this is the last post about this build now. Fr Fr. Other posts about this will be linked in a comment.

u/Jumpy-Resolve3018 — 14 days ago

Video version for C4SH.O.V build

Finally figured out how to get a video of this after an hour… probably never doing this again 🙏

Also: idk where the first post of this went. It’s just gone so if anyone else sees it, this is why there’s 2(?)

u/Jumpy-Resolve3018 — 14 days ago

C4SH Of the Vault Build

​Blue:

4 points into insurance is optional. Go for broke and double down are great too or whatever you like. I’m putting 4 into Ante up but 5 is good too. If you have a technical 1 mag gun (COV counts as 1 mag) you’ll get {xx% ante up number • fortune stacks} AKA 270% gun damage and 360% skill damage

Note: more stacks means more damage + ante up is a fortune still and can get the +40% from payout. At max potential { 1.4(0.3•20)=8.4 } or 840% gun damage for 15 points (1120% skill damage > 1540% skill damage with I am a gun)

I, however, like kinetic damage.

Red:

Fire rate vs Crit damage is fair game but I went fire rate. 4 into shootist is optional but honestly seems like the best option. Tried trick shot but it still breaks (partially the conversions fault I believe). All this is to get to War wagon for infinite ammo. You technically have 7 free points but I used them to get to Nothing beats lead. This still gets Skill damage AND its own damage increase… pretty sure it’s additive but hey KINETIC!!! 10 ante up or 5 nothing beats lead feels very similar for me and both get ridiculous with a sticky weapon.

Note: I use an Elemental Sticky bod which I know is… exceptionally rare and im pretty sure that’s partially why Nothing beats lead is doing so well so if you plan on using a kinetic weapon, use those 7 points in No limit in blue and I think payout too.

Green + Ludapath:

I use dice because it’s a toss and forget thing that can get you an angry totem which is great gun damage if it stays alive. 5 ante up is the only mandatory roll for Ludapath since that’s all your damage sorta (there’s other sources but smaller)

Specialization:

riddle you this and I am a gun are the mandatory ones. You can go melee + ground breaker if you want or ordinance (for best results, go full ante up and not nothing beats lead)

Enchantments are important to match to your weapon of choice and Fire rate is far more essential here for sticky stacking but damage for other weapons.

Also:

✨✨Behold my beautiful rolls on my favorite weapons (god it took so long for the cyclone but the bod surprisingly dropped early)✨✨

u/Jumpy-Resolve3018 — 14 days ago