Enemies level scaling sucks
To preface, this is one of my favorite games of all time, but I really hope Rebel Wolves does a better job in the sequel with enemy scaling. The issue ultimately is enemies scaling with your level. What's the point of unlocking all these badass abilities if random guards get 1000% stronger? I did all this work to become a badass vampire just to get mogged by a wolf?
The point is we want to feel we've made our character super badass after all these quests so late game a wolf or random guard should be a walk in the park.
Edit: As you get stronger, the game does not let you feel stronger. Because everything adjusts to keep you challenged. But the way I think it should be handled is introducing new enemies types that are stronger, not making the wolves or guards 1000% stronger. I'm not struggling with the enemies, but I'm saying the proper way to do these types of games is when they introduce new stronger enemies vs scaling up the wolves or guards to your level. Late game you should be able to run through basic guards or wolves and there should be new classes of enemies to provide a challenge. Seems like people are having trouble understanding what I'm saying and think I'm struggling, let me put it like this:
What I'd want is
Early game: wolves, bandits, basic monsters
Mid game: stronger variants and entirely new creatures
Late game: holy shit, new badass monster?
vs what we got
Early game: wolf
Late game: wolf with 4× HP because you're level 30.
Think Morrowind