
Help with building hyper aggro voltron deck in Rakdos
https://moxfield.com/decks/HwtKUAG_90m0_yrvUHBxOQ
**Background Info**
- I'm relatively new to magic and wanted a red hyper-aggro deck to play mostly against my friends and maybe at my LGS commander night.
- Found Shagrat on Scryfall, and I really love the scrappy, equipment-efficient gameplay that he offers while not being a super popular commander.
**Shagrat is the card I want to make work** **Price is not a concern I have a printer**
I want to take him as far as bracket 3 can allow him, and I am down for whatever depraved tactics this game has to offer to allow me to win quickly. This may counter the casual nature of the LGS night, but I do plan on being open with my intentions and game plan from the start, playing it only when everyone is cool with it.
**Gameplan**
- Get Shagrat down as fast as possible with some cheap equipment and poke in for some chip commander damage
- Trash to Treasure artifacts/artifact lands/mana rocks on board for good equipment that were discarded or entombed in some way
- Swing for lethal commander on the first victim, maximum turn 6
The best way so far I've found that works with Rakdos' wack ass choices is using some form of discard and recursion/tutoring to get around paying mana costs, but if there is a better way to do this, please let me know.
**Issues/Questions**
- Fuck there's a lot of cards in this game, please excuse the ridiculously large considering pile that was created in the process of making this deck, and do let me know if there's any cards I may have missed.
- Consistency is a big problem, and I usually don't get as dangerous as fast as I want unless I get Sol Ring/Colossus Hammer/any tutor. This also brings up how much inconsistency I should tolerate. I came from playing Yu-Gi-Oh when I was younger, so anything that isn't crazy consistent feels like it's slow
- Introduction of fast mana - I know this deck needs to take advantage of black/red's fast mana options, but what to swap it for is difficult to decide, as I like a lot of what most of the cards I have are offering.
*Should I focus on mana rocks or dark ritual-type effects?
- Normal Voltron issues to prepare for
*Is my current protection package enough?
*How to come back from a board wipe? (If possible/reasonable to plan for)
*Shagrat himself is not good at clearing multiple opponents in a single turn. Best ways to fix that?
-Lack of creatures - I feel like more creatures may be necessary for survival's sake, but similar to issues above, what should I swap for what?