Smiler Entity
I'm making a datapack that adds the Backrooms, and this is the "Smiler" entity.
To avoid it, you need to crouch-walk; if you run or walk normally near it, it will start chasing you.
u/JustaCake08 — 4 days ago
I'm making a datapack that adds the Backrooms, and this is the "Smiler" entity.
To avoid it, you need to crouch-walk; if you run or walk normally near it, it will start chasing you.
An endless tunnel filled with doors
When you enter a door, it will send you to a random level
(There are still some issues, and I'm trying to improve the loading time)
The code for the level structure generation is already finished, it just needs visual improvements and random rooms generation.
Any suggestions or ways to improve this? It still has quite a few bugs and problems to fix.
I'm making a super detailed map of the backrooms, this is the procedural generation system I'll be using for some levels.