Finally finished the whole scouting event, level 26.

It took forever, but I finally managed to get level 26 and get the rewards I needed.

To complete it, I had to go to the Frozen Training grounds every single day, call in the airdrop at the radio tower every single day and pick up all of the crates available using the ATV and put them in the gas station.

I think reaching level 26 would be almost impossible or extremely more painful if you only went to the Quarantine zone.

I feel like this event became a bit harder than the previous time I completed it and had about 3 days left, did it not?

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u/Justrndacc147 — 11 days ago

Would it be a good idea to replace the bonsai pots with mystical agriculture?

While the bonsai pots have been good and all, I feel like I need to replace these trees with essence farms built inside compact machines.

My goal is to reduce the amount of filing cabinets, reduce the amount of bonsai pots and no longer worry about getting higher tier mulch, just expand the farmland and put a bunch of sprinklers/hydrators.

It could also help me in getting the ingots directly without having to use that big smeltry over there to smelt amber.

I'll start with easy to craft seeds (coal, dirt, sand), then move up to more expensive ones, such as steel and boron.

I already have an inferium farm with tier 3/4 seeds, I just need a bit more before I upgrade them to 5.

u/Justrndacc147 — 12 days ago

Pyrotheum powered generators project.

So I just started automating pyrotheum dust and I must say that's it's pretty good, so now my next step would be using it to power up generators. Now my question is, should I use geothermal generators for power or should I skip the smeltry and just use the petrified generators which make 1200RF per tick for about 30 seconds instead?

u/Justrndacc147 — 15 days ago

LDOE logic: fuel consumption.

So you got the ATV and motorcycle, right? When you drive the motorcycle on the global map, it doesn't consume a lot of fuel, but if you drive it for some time in the zone, it will consume a bit of fuel and it will be noticable.

But then there's the ATV, it costs a ton of fuel to drive on the global map, but drive it in the zone and you barely consume fuel, you'll never even notice if you actually lost some fuel or not.

Why does driving the ATV in a zone use very little fuel while driving on the global map feels like you'll never financially recover from that? What's going on here?

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u/Justrndacc147 — 1 month ago

I just discovered this about the laboratory.

I already brought a medical cabinet for 5000 points once and set it up in my base.

But when I went to the laboratory again to get some cats and other materials, I found the medical cabinet for sale for 7500 points.

Turns out that you can actually have two of them. So not only does it explain why for some it cost 7500 points, but it also tells you that you can have two medical cabinets too, even if you didn't increase the reputation in the laboratory before the boggy region update. I really thought I could only have one.

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u/Justrndacc147 — 1 month ago

For all end game players out there. Do you often have this feeling where you just... don't feel like clearing Bunker Alfa sometimes?

If you're a beginner, Bunker Alfa is the only option to get a bunch of guns every two days, but... after playing the game for quite some time and unlocking almost everything (including the ATV). I just don't really feel like clearing that location sometimes.

For example, there's the police station where I can just use 5 blue cards to get about 10 guns every time.

There's the Transport Hub where you can open a BPD crate which has some guns and police cards that you can use to open blue boxes AGAIN.

And there's also the Uncharted Territories where you can open up Equipment crates and get as many as you want (you don't have to wait 2 days for it to refresh).

And last reason... There's just not a lot of opportunities to use those guns expect for Bunker Bravo. Since they reworked the laboratory, I have to use those special weapons instead of those guns.

And it's also because I'm busy with other things in the game, such as gathering resources for the winter and island regions and trying to defeat bosses for more genomes.

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u/Justrndacc147 — 1 month ago

Finally finished a hard mode run in the laboratory.

Since the event was on, I decided to do a hard mode run and see just how many points I could get in one run. I didn't get the agility perk at all, the zombies had the leech perk and I also died once while I had the "All in" perk, which deleted two spore rifles, one spore destroyer and like the fool I am, I forgot to put the tactical backpack away along with the full reinforced spore armor I should've definitely never brought with me.

But I don't fully regret choosing the 'All In' perk since it made the run so much easier in terms of everything else. Even the Carrion boss was easy since I was completely immune to electricity and spores.

I did the rest of the sectors with just Kevlar armor and SWAT armor.

The result? I've obtained 3000 points from a full hard mode run. I also purchased the medical cabinet soon after, now I can store all of my bandages and medical items there and free up one of the racks I got.

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u/Justrndacc147 — 1 month ago

The "All In" perk in Laboratory.

I remember how this perk was pretty useless and risky, where you get immunity from certain effects such as bleeding, but if you died... You'd lose all of your stuff.

But now that there's a whole spore infection in sector A, a very cold B1 and B2 has radiation. Now the 'All In' seem a bit more useful now. Why? Because it removes those effects too. You could just wear a tactical set everywhere, spore zombies can't give you the spore effect and if that armor breaks... You could just put in another one, you get a bunch of those in Bunker Alfa anyway. So I'm gonna start picking up that perk more often now.

Though I'll make sure to leave my tactical backpack behind, can't afford to lose that.

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u/Justrndacc147 — 1 month ago

Does anyone have an efficient way to get a lot of USB sticks and phones?

To build those Equalizers, you need electronic circuits to build them. So unless you're willing to sacrifice processed quarts to craft more of those circuits, you're gonna have to find a way to get them.

First method is completing a Bunker Alfa hard mode run, get a floppy and open a floppy crate to obtain 1 electronic circuit. But the amount of reputation items you get is usually only enough for one crate, so 1 electronic circuit every 2 days? Not exactly efficient.

Second way is opening an Echo crate from the Transport Hub. Less time consuming to obtain one than the floppy crate, but you don't always get it, it's not a guaranteed chance to get one like the floppy crate. And if you don't have the drone built yet... I guess you can only cry about it.

Third way is recycling a lot of USB sticks and phones, phones are better since they can drop Hi-Tech components too, but they both have a chance of dropping electronic circuits, so they're both important. Now the real challenge would be collecting a bunch of them.

The most efficient methods for me right now is getting them from the Transport Hub and the Island Regions. The Transport Hub can give you a lot of junk to recycle, including cameras which I always take too since they can drop lenses. You'll mostly find them in regular chests and containers inside the Police Barracks (not to be confused with the Police Department).

The Island Regions has chests that may contain 1-2 of those junks I mentioned, sometimes both of them. While collecting 8 stacks of sand, I managed to gather 8 USB sticks and 6 phones. Zombies may also drop them, but only the regular zombies and frozen zombies, the spore zombies don't drop anything, which is why you only want to visit the Sand Quary.

Where do YOU get them?

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u/Justrndacc147 — 1 month ago

What cats do you have at your base that make the grind significantly easier?

My most OP cat right now is a Rank 2 cat that brings me 10 titanium ores per hunt. I just have to feed it, watch an ad 4 times and I already have 40 titanium ores ready to be smelted, so no longer need to visit the dead island anymore (besides daily tasks).

Another one brings a lot of transistors and gasoline. 6 gasoline for a few fish? I'll take the deal.

And the third one brings 2 thick leather and 12 regular leather, so now I don't have to hunt deer to get more. Not so OP like the others, but definitely useful.

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u/Justrndacc147 — 2 months ago

The grenades no longer penetrate the armor in Bunker Alfa hard mode.

You now need 4 grenades again to do the grenade trick, no longer works with just 3.

They fixed it 😑

I was hoping they wouldn't.

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u/Justrndacc147 — 2 months ago

There is now an equipment crate and provision crate you can find in the boggy regions.

Right now I only found them in the red zone, they have the same look as the ones in the frozen training grounds (for some unknown reason).

To open one, you must use resources you find in the Boggy Region: ash planks, acid, antimony and lead bars. Once you open one, you should get what you usually expect in an equipment crate: Guns and armor.

The only difference is that you can obtain hazmat and even CBRN armor (I got the mask) and you have a chance to obtain armor piercing guns and some anti-rad pills too. You can even get Scythe from it for some reason.

But don't expect a lot of those crates, the boggy regions don't reset like normal locations.

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u/Justrndacc147 — 2 months ago

I unlocked the chainsaw and this is what I know about it so far.

Besides the fact that the chainsaw has armor piercing for some reason and deals 40 damage, this is what I know about it so far.

  1. Cutting trees will decrease it's durability by 4%, it doesn't matter what trees you cut, I cut a pine tree and an oak tree at my base, it didn't make a difference in durability costs, same thing applied with the ash trees. Cost 4% on Ash trees and pine wood, oak costs 8 actually.
  2. Costs about 2 lead plates to repair the thing to full durability. If you use electronic circuits, it will cost you 3.
  3. You can't sneak attack with it.
  4. On the wiki, it says that it has AOE damage, but I don't know if that's true, I'll test it later or maybe someone else will confirm if it's true or not. It does have AOE damage.

So there you go, this is what you need to know about the chainsaw before you buy the recipe.

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u/Justrndacc147 — 2 months ago

What weapon do you use to kill Consilium?

I used to kill Consilium with the anti-spore rifle or sniper rifle, but at some point I started killing it with the spore destroyer instead.

It just feels more fun and quicker and if you time it right, you could kill every blue parasite around it in one shot before they even heal it. It also feels more durable than the sniper.

Now yes, it is expensive to craft, but you can repair it with titanium bars or factory parts, no need for Titanium Alloy.

I know there's probably some crazy people here trying to kill it with spore pistols.

And if you're someone using a Disolver to kill it... it is safe to say that the water you've been drinking next to the Boggy Region wasn't exactly healthy for you.

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u/Justrndacc147 — 2 months ago

Repairing the locks in Bunker Bravo was one of the best decision.

Ever since the update came up, you'll now need a hazmat suit to clean up Bunker Bravo and the boggy regions.

Fortunately, opening locks will provide an extra container you can open and gets some loot. They'll provide a piece of a hazmat suit, some anti-rad consumable and one carbon/car battery/gas cylinder (depends on the floor).

You gotta repair yours too if you want to avoid spending too many resources on making hazmat suits.

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u/Justrndacc147 — 2 months ago

I just got a Scorcher after fighting Borealis.

Did they secretly add the Scorcher to the loot table? Because it definitely doesn't show in the possible rewards section.

I also fought Consilium and nothing there really changed except for the fact that there's now an ATV wheel in the possible rewards (maybe it was there before the update? I don't know.)

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u/Justrndacc147 — 2 months ago

Update finally out for me.

I can finally play the new version now, I already did a laboratory run and finished A2, the laboratory event has also changed, now it provides more of those points you spend in the shop.

It is also possible to get ATV transmissions as a F2P, which is awesome. Now I gotta focus on building my ATV first.

If the update is available for you too, complete the whole lab right now if you can. The laboratory resets every 3 days instead of 2.

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u/Justrndacc147 — 2 months ago

[Screenshot] The 5th quest is not showing up.

I was just doing the Detective Case Files quests and recently finished the lost lunch quest.

However, when I looked to continue the quest, the 5th quest was not on the list, it was just non-existent. Did anyone else face this issue before?

u/Justrndacc147 — 4 months ago

[Question] What are the chances of getting attacked by deathclaws not once... but twice, immediately after the first attack?

I just started a new vault in survival mode and I'm doing pretty okay. Recently I got attacked by Deathclaws, but I survived it.

However, just a few moments later, I get attacked by the Deathclaws AGAIN! Right after dealing with the first one! Keep in mind that I didn't open the vault door for any reason at all after the first attack and I don't have a radio station build, so why did this happen?

u/Justrndacc147 — 4 months ago