Help with an override for shapeshifter paw weapon.
Hi guys, wanting to do a shapeshifter run on BGEE and BG2EE, but it just irks me that the greater werewolf form gets left behind with having only +3 enchantment and basically the player is forced to either have a tank that can do no damage or have a caster that can't wear armor and lose those bonuses. I understand the balance logic. By then HLAs are a thing and cover the loss with fire or earth elemental forms, or just straight being a caster with a armor deficit on the few +4 fights, but it just seems completely antithetical to the kit fantasy. Basically requiring the player to meta game and plan a new strategy and party for a character right at the climax of the game to get around this deficiency. Beamdog made strides with offhand weapon traits applying to attacks and natural regeneration bonuses, but its still a tough pill to swallow that your shapeshifter is basically more or less gimped other than being a damage-less wall, a armorless caster, or falling to HLA abilities
Honestly the only thing I feel needs to be done to correct this but still be pretty balanced, is change the GWW paw weapon to +5. It will still have natural hybrid taxes of preist Thac0, so it won't be as accurate of an attacker compared to a fully trained grandmaster proficiency fighter. It still deals with not being able to cast in form, and it still has the no armor disadvantage out of form. All that is gained is a very slight damage and accuracy increase and the ability do damage properly in every fight and play the kit as it feels it should be intended without having to make a late game paradigm shift to a different playstyle.
I want to make a simple override for this, but I am not super savvy with making mods. I am told it would be a pretty easy override to make for an experienced modder. Is there anyone who could help me make an override for this?
I know SCS and Atweaks make changes to werewolf too that help with this, but they go further than I want with changes they make.