



Hey there, everybody!
So I've been playing a lot of solo games and realized that I am terrible at putting, like Happy Gilmore bad. So I came up with a game to help myself learn to putt, not only with my putter, but with all 5 of my main discs!
I'm kinda big into computers, so I kinda came up with this as a natural psychological reinforcement learning algorithm for my brain, to teach me the subtle differences and specific use cases for each putt, by giving me a LOT of different contexts for each putt in every game.
I'm calling it "Puttbee", pronounced like Rugby.
PUTTBEE OFFICIAL RULEBOOK 07/15/26
By kadepow11
SCATTERBRAIN DISCLAIMER: For this rulebook, you may notice instructions fluctuate from single-player descriptions to multi-player descriptions. The rules of Puttbee are identical between playing solo and playing with friends. If playing Puttbee Solo, just interpret these rules with the player list being only you (IE. *"*If all players fail to capture Key Disc for the same Target Disc 3 times in a row, the disc may be thrown toward the basket (but not captured) by the last player, and point valued accordingly." -> "If you fail to capture the Key Disc for the same Target Disc 3 times in a row, the disc may be thrown toward the basket, but cannot be captured")
The Court:
The game 'court' is set up around wherever the basket is. Each individual player will take turns distributing 1 disc until all of the discs are around the basket at random positions.
The Gear:
1 Frisbee Golf Basket
10 Frisbee Golf Discs. (9 Target Discs, and 1 Key Disc)
The Goal:
The objective of this game is to 'capture' as many Target Discs as possible. You capture the Target Discs by first successfully putting the Key Disc, and then successfully putting the Target Disc.
Scoring:
Every Target Disc is worth 1 point for every 5ft away from the basket it is. For example, if you captured a disc that is 8ft away, it'd be worth 1 point, but if you captured a disk that's, say 16ft away from the basket, it'd be worth 3 points. (The exact function to calculate from distance-points is: (f:(distance in feet): (f/5) -> Round down to smallest whole.)
Once a Target Disc has been captured, the player receives the associated points, and the disc remains in the basket for the rest of the game.
Chain Rule:
If the Key Disc when thrown hits the chains, but doesn't land in the basket, the player may still attempt to capture the Target Disc for points, but their turn is over afterward.
The 'Too-Far' Rule:
If all players fail to capture the Key disc for the same Target Disc 3 times in a row, the Target Disc may be thrown toward the basket (but not captured) by the last player to attempt the throw, and be worth the points for its new location.
Putting Misses, and Turn-Ending Scenarios:
All Encompassing 'Key' Rules Throughout Gameplay: