u/KASSADUS

Breakpoints for Summoning Rite abilities on Schism units

Yesterday, I tried to figure out how the summons from the Summoning rite abilities on certain Schism units are calculated. There was some confusion, because the game seems to do some weird rounding.

Original post here, with 2 extreme cases outlined, tl;dr is that the game rounds twice and that can cause you to lose a lot of potential summons in some situations

I've compiled some tables that show the minimum amount of HP required to summon a certain number of units, where

  • x = amount of units summoned
  • m = total summoning bonus

Further explanations at the bottom :

Ra'Shoth :

x m = 1.0 m = 1.1 m = 1.2 m = 1.3 m = 1.4 m = 1.5
1 20 20 20 20 20
2 40 40 40 20
3 60 60 40 40 40
4 80 80 60 60 60
5 100 80 80 60
6 120 100 100 80 80
7 140 120 120 100 100
8 160 140 140 120 120 100
9 180 160 140 120
10 200 180 160 160 140

Grand Shoth :

x m = 1.0 m = 1.1 m = 1.2 m = 1.3 m = 1.4 m = 1.5
1 100 100 100 100 100
2 200 200 200 100
3 300 300 200 200 200
4 400 400 300 300 300
5 500 400 400 300
6 600 500 500 400 400
7 700 600 600 500 500
8 800 700 700 600 600 500
9 900 800 700 600
10 1000 900 800 800 700

Abyssal Envoy :

x m = 1.0 m = 1.1 m = 1.2 m = 1.3 m = 1.4 m = 1.5
1 500 500 500 500 500
2 1000 1000 1000 500
3 1500 1500 1000 1000 1000
4 2000 2000 1500 1500 1500
5 2500 2000 2000 1500
6 3000 2500 2500 2000 2000
7 3500 3000 3000 2500 2500
8 4000 3500 3500 3000 3000 2500
9 4500 4000 3500 3000
10 5000 4500 4000 4000 3500

Note that all the HP thresholds are always multiples of 2*HP, because that step of the calculation is done seperately. No amount of summoning bonuses will affect this.

The lines (—) are the true breakpoints, where the next HP threshold will cause you to round up, effectively gaining you a free unit.

To find the optimal HP value for your current setup : Go to the column with your current summoning bonus, check for a breakpoint that's feasable to reach, then take the HP number right below that.

Example : Summoning bonus = 1.2 and trying to farm Abyssal Envoy : 1500 or 4000 HP are optimal.

Conclusion :

Rounding is very important to be aware of, especially if you are farming Abyssal Envoys, since they have very high HP and rounding can unintentionally lose (or gain) you a lot of units. If you are farming hundreds of units at once then this does not matter much.

If you can produce any situation in game that does not align with the table, please let me know. So far, every test case i have checked confirmed these numbers.

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u/KASSADUS — 6 days ago