u/Kagedo3

BGS/Colonization/markets questions and an experiment I’m willing to do.

I’m sorry if this is common knowledge or has been done already. But I had an idea that I didn’t see in my searches about colonies.

If you build an economy and STACK it with one economy even if some bodies would be better suited for another (say extraction as the goal for this example.)It would create a surplus over time of said materials to be produced for market since there would be no or extremely little internal demand.

I know prices can crash from large trading.(for an examples of prices crashing a few weeks back I saw a system selling silver for 3400 credits for a short while.)

So how does the market updates handle it? Is it the surplus? The actual player trading?

And for the colonization. Would the lack of quality of living reduce the ceiling of the population or just slow the growth?

Does the strength of the economy scale affect the market output and inversely the demand?(meaning a nearby system that uses ores as an input similarly stacked would logically end up with a higher consistent sell price)

If anyone has already done this that you know of please point me towards the system because I’d like to see the results.

If it hasn’t been done I’ll build my first colony this way and compare it to galactic average over time and I’ll post data as I get it.

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u/Kagedo3 — 15 days ago