
▲ 2 r/Substance3D
Backface question
Hey guys, having an issue with backface culling in Painter.
I’m using PBR Metal Rough with Alpha Blending shader (switched to Test with no result) transparency works, but backface culling seems to do nothing, i can still see backside polygons through transparent areas (while in Marmoset everything is fine). I also can’t find a proper double-sided/backface option (looked in display and shader settings) like in Blender.
Is this normal behavior in Substance Painter, or am I missing something?
u/Kaileth19 — 16 days ago