u/KaizerfromCrete

Image 1 — Order Knights are ready to serve!
Image 2 — Order Knights are ready to serve!
Image 3 — Order Knights are ready to serve!
Image 4 — Order Knights are ready to serve!
Image 5 — Order Knights are ready to serve!
Image 6 — Order Knights are ready to serve!
Image 7 — Order Knights are ready to serve!

Order Knights are ready to serve!

Knighthood Order Knights and Sergeants can now be hired if you meet certain conditions.

As an outsider, Order Knights are willing to serve under your banner for 1,000 denars each (up to 10 knights), and Order Sergeants for 500 denars each (up to 10 sergeants), if you have at least 35 relation points. But, this option is only available once per month.

As a fellow order member, the cost remains the same, but the frequency increases to once per week, and the relation requirement drops to anything above 0. If your relation goes below 0, you will be kicked out of the order anyway, so there is effectively no relation requirement for your own order.

As a Grandmaster, the knights and sergeants will still cost denars, but they can be repeatedly hired immediately.

I have made some other changes to make the game more difficult, such as larger garrisons and wealthier lords. But, I'm still not sure if even the Grandmaster should have a cooldown, maybe 1 day to prevent instantly raising a huge high quality army?

I think it might be too broken if a player with 300,000 denars could instantly raise an army of knights and sergeants? I've heard some players could achieve millions of denars in just a few hundred days.

u/KaizerfromCrete — 13 days ago

Once Travelling Knights, now Stranded Knights. Pendor's finest need your help!

Prophesy of Pendor has always had Travelling Order Knights, who go from tavern to tavern to tell you about their order. At first, this is a nice way to inform new players about the knighthood orders, but after a while, they become something you just ignore. So, I decided to turn them from travel weary knights into knights who have lost their group and become stranded.

The player now has the option to help them with just 500 denars to get them back on their feet so they can continue their journey back to their order's stronghold. If the player decides to help, the knights will show their appreciation by having 5 of their members join the player's party (if there is enough room). The player will also gain honor and relations with that specific order.

If the player refuses to help but remains respectful, nothing happens. But if the player decides to insult the knights because of their sorry state, it will cost them honor and relations with the order.

I set the cost to just 500 denars. While this might seem too cheap for such high quality knights, Travelling Knights are a rare spawn, so it won't break game balance.

Also, if you are a member of their order, there will be a different conversation options, but the outcome remains the same.

u/KaizerfromCrete — 14 days ago

New mechanic for warband. Family member defection.

I don't know if any other mods have this, but I've always felt that having family members didn't really add much to the gameplay. Marrying into a good and powerful family should always change things. So, I've decided to add a new feature that allows your wife's family members to join your kingdom under certain conditions.

It won't be a done deal, but it won't be as difficult as having to be stronger than your rival kingdom just to convince the lords or wait one of the kingdoms to be destroyed. If you have high RtR, good relations, a walled fief as your capital, and decent wealth to fund your war, your wife's relatives will join your kingdom and give you that much-needed support right when you are starting out. So now, are you going to marry for love, or duty?

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u/KaizerfromCrete — 1 month ago
▲ 11 r/MountandBladeWarband+1 crossposts

Do you have any ideas for Warband mods?

Before I release my mod, I would like to know if you have any simple yet great ideas that could be implemented into the game. For years, I have told myself that if a certain simple feature were added, it would make a huge impact. If you have any suggestions like that, I would love to try and make them happen. In case you are wondering why I am asking instead of modding, I have run out of simple ideas to implement. All I have left are complex features that would require me to learn a lot more to pull off.

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u/KaizerfromCrete — 2 months ago
▲ 20 r/MountandBladeWarband+1 crossposts

Great Hall Rework. It is from my WIP submod for Prophesy of Pendor

The Great Hall, which can be accessed through a walled fief's seneschal, has been reworked. There are now a bunch of pretty useful options available. But, to maintain game balance, availability of every service provided in the Great Hall is based on your status in the realm.

This means that if you are the owner of the castle or you are the King of the owner, you will have full access to everything you see in the screenshots. On the other hand, if you are an independent mercenary captain, you will only have access to the dungeon to sell your prisoners.

But, if you sign a contract with a faction, then you can hire mercenaries (not mercenary companies) in the war room or ask for permission to buy prisoners from the dungeon. If you have a high enough relation with the lord of the castle, you may buy these prisoners and recruit them to serve in your army.

u/KaizerfromCrete — 2 months ago

What do you think about this? It is from my WIP submod

Greetings, lords and ladies of Calradia... or perhaps I should say Pendor?

The 6 fief requirement has been removed, only being a King or Queen, that holds land is required to have these options, and of course if you manage to take a monarch prisoner.

If you are a monarch with land, you see the 1st picture, if you are a monarch but holds no lands, you'll see the 2nd picture, if you are not a monarch, you'll see the 3rd picture. And the last picture is the options menu.

A few months ago, I found myself making edits and applying tweaks to Prophesy of Pendor from its fandom page, and it turned into what I would consider a decent submod. I plan to share all the changes very soon. I think this new feature is one of the most prominent ones, so I would love to see what the community thinks about it.

u/KaizerfromCrete — 2 months ago