Economic Roadmap.
So, while I still plan to step down as a GM, I do want to at least implement some more things for y'all to play around with. Specifically things with the economy. Despite some hiccups, it seems like everything with the reset worked out. So now I feel comfortable building off of it to provide a framework for actually simulating businesses and their profitability.
Now, because the economy of the DoR is Newly Industrialized, most of this is going to focus on Production and Agrarian based business, but once that's implemented we can expand into other industries. And full disclosure I am taking a lot of inspiration (Read: Stealing and doing fancy math.) from the economic system of Victoria 3.
Why does this matter? Well, the goal is to eventually have the Economic model complete enough that no longer will 'How much would this cost?" require doing fancy currency conversions, but rather could be calculated rather simply using information readily available. Also the economy of the DoR would, ideally, be self contained, and no longer tied to Real world economies.
So how do we get from here to there? First step, Commodities market. https://docs.google.com/spreadsheets/d/11ffpviKJZ91aiMlQvIS\_yHIi0Aj2aUf720yRbxSb\_sw/edit?usp=drivesdk
Yes this is not an exhaustive list, a lot of these goods are generalized, and they are priced by a generic 'production unit' which is the minimum amount required for production uses in the system, and the actual physical amount differs for each good.
The next step is figuring out construction costs, land values, and baseline labor costs. Once those are hammered out, we need to figure out a fair, non-lore breaking way, to determine how much money every player conceivably has available to potentially start their own business if they so choose. Ideally implementation of this will not cheapen the hard work players have already done on their current businesses. Because as with the Storyteller initiative, this isn't intended to take any creative agency from the players, but rather provide a path for players to use.
Somewhat related, the World Investment Partnership, is the DoR universes version of the World Bank, at least in my mind. It has already offered loans to the federal and provincial governments, and will eventually offer them to players to allow them help with starting and expanding their businesses. Also, it will be the agency that will provide updates on the economic situation of the DoR as things change. Most likely its reports will be (IRL) monthly. Maybe *maybe* weekly. It's also where we will answer economics questions.
And if anywhere the math seems funky. Blame Callens.