u/Kalista_The_Phoenix

Economic Roadmap.

So, while I still plan to step down as a GM, I do want to at least implement some more things for y'all to play around with. Specifically things with the economy. Despite some hiccups, it seems like everything with the reset worked out. So now I feel comfortable building off of it to provide a framework for actually simulating businesses and their profitability.

Now, because the economy of the DoR is Newly Industrialized, most of this is going to focus on Production and Agrarian based business, but once that's implemented we can expand into other industries. And full disclosure I am taking a lot of inspiration (Read: Stealing and doing fancy math.) from the economic system of Victoria 3.

Why does this matter? Well, the goal is to eventually have the Economic model complete enough that no longer will 'How much would this cost?" require doing fancy currency conversions, but rather could be calculated rather simply using information readily available. Also the economy of the DoR would, ideally, be self contained, and no longer tied to Real world economies.

So how do we get from here to there? First step, Commodities market. https://docs.google.com/spreadsheets/d/11ffpviKJZ91aiMlQvIS\_yHIi0Aj2aUf720yRbxSb\_sw/edit?usp=drivesdk

Yes this is not an exhaustive list, a lot of these goods are generalized, and they are priced by a generic 'production unit' which is the minimum amount required for production uses in the system, and the actual physical amount differs for each good.

The next step is figuring out construction costs, land values, and baseline labor costs. Once those are hammered out, we need to figure out a fair, non-lore breaking way, to determine how much money every player conceivably has available to potentially start their own business if they so choose. Ideally implementation of this will not cheapen the hard work players have already done on their current businesses. Because as with the Storyteller initiative, this isn't intended to take any creative agency from the players, but rather provide a path for players to use.

Somewhat related, the World Investment Partnership, is the DoR universes version of the World Bank, at least in my mind. It has already offered loans to the federal and provincial governments, and will eventually offer them to players to allow them help with starting and expanding their businesses. Also, it will be the agency that will provide updates on the economic situation of the DoR as things change. Most likely its reports will be (IRL) monthly. Maybe *maybe* weekly. It's also where we will answer economics questions.

https://discord.gg/vfhqaZWwv

And if anywhere the math seems funky. Blame Callens.

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u/Kalista_The_Phoenix — 3 days ago

Goal Posts, Rules, and Team Changes.

Yes, I’m still resigning. No, I’m still not sure if I’ll remain as a player. I will be remaining top mod until the new team is fully assembled, settled in, and has a good handle on things.

We have added Thalassa to the mod team. I understand this is a pretty controversial move, but she has already shown that she has good objective judgement in the position as well as being open to critique and direction from others. She has also long been a moderator of leftist groups and is a passionate member of the community and that is a necessary quality to have in order to moderate the community.

Rhubarb, General Kaiser, and Cute_cook, are new GMs. So far they have a good grip on the responsibilities and have hit the ground running. The new team also shares my vision for the hopeful long term future of the subreddit. A future where the GMs only need to run systems such as the elections or help with figuring out the results of events, the Moderation team will only need to exist to enforce very basic things, and the rest of the power and responsibility exists in the hands of the players.

I know some of the changes I have implemented are not as visible as I would like but I do want to clarify some things about those changes and about the rules as they stand.

Our rules are reactionary. They exist in response to an issue that arises in the community. 9/10ths of new rules are not really new rules. They mostly exist to clarify already existing rules. Rules 1-3 are non-negotiable because they are just Reddit’s rules. Rules 4-8 have existed the entire time I’ve been on the subreddit, and most of them are also just specific cases already covered by Rules 1-3. Rule 9 was to combat powerplaying that had gotten way out of hand. Rule 10 is a specific case that in itself is still a violation for rule 1. Rules 11 and 13 exist to ensure that we can effectively enforce Rule 1, and were made out of necessity. 12 and 14 are about combating toxicity as well as also ensuring there is no violation of the reddit privacy policy. And Rule 15 is just further clarification on Rule 4. I know it seems like a lot but it really isn't that much. Rule 12 is especially tricky to regulate because, sometimes sharing screenshots is not really bad, other times it is. However the new team has expressed that they will be re-evaluating these rules and altering, clarifying, or removing some of them.

Now ‘new rules’. I know this hasn’t necessarily been communicated but the rule put in place if there is a new rule to be enforced by the GMs or Moderator is as follows, when possible, enforcement of a rule will only happen 48 hours after it was announced. If a new rule is deemed too important to wait the 48 hours to enforce, enforcement will be exclusively restricted to content removal, and only result in a ban if they also break Rule 5 in the process. There are additionally other rules and regulations that have been put on the GMs that haven’t been made public but a lot of them are based on player feedback and previous reform requests. I’m having trouble thinking of specifics at the moment, but I know one of them is about specifically giving reasons for bans being required.

I'm going to bed now but feel free to AMA and I'll answer in the morning.

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u/Kalista_The_Phoenix — 11 days ago

If you release the bowstring on a drawn bow, while the arrow is already physically touching something, what happens to the arrow?

Ok so preface, this is research for writing. I want to understand better how the forces work in this scenario.

Basically the situation is like a traditional action/crime movie execution just with medieval weapons. Person A is kneeling on the ground while Person B is holding a drawn 100lb war-bow aimed at Person A's head, assuming laboratory conditions (I think its the way you phrase that?) But what would happen if the arrow is already in contact with Person A's head when Person B lets go of the bowstring (Assuming the full 100lb draw) would it make a difference if the arrow was pressed 'hard' against their head vs if it was only lightly touching it. Also how does the distance the arrow travels change before it makes contact, as in if the arrow is held an inch away vs a foot away.

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u/Kalista_The_Phoenix — 11 days ago

User Permanently Banned.

A specific user from another subreddit has been permanently banned for harassment, brigading, and other rule violations that frankly date back far too long.

Let it be known that any public protests about this ban from other users in that subreddit will be considered brigading and will carry punishment likewise. If you have an issue with this decision take it to modmail or a ticket on discord. Nowhere else.

reddit.com
u/Kalista_The_Phoenix — 19 days ago