u/KappaJungle

Hard Cap or Infinite? How should stats progress
▲ 1 r/survivorslikes+1 crossposts

Hard Cap or Infinite? How should stats progress

In roguelites there are some stats such as Dodge, Dmg Reduction etc can majorly impact game feel, even break the game completely.

Devs need to figure a way out, here are some of the examples:

Brotato: Hard Cap at 70% (Exception for Ghost character 90%)
Risk of Rain: A curve gets close to 99.999% at inf dodge upgrade
League of Legends: A curve gets close to 99.999% at inf armor/mr

As rogueliters, which approach would you like and why?

youtube.com
u/KappaJungle — 1 day ago

Smoll indie with 50 wishlist here👋

I saw in another post there are some people looking for games with
-sub 30 minute runs,
-massive unlockable content,
-and high replayability

as a fellow survivorslike enjoyer, I made Flaghead, inspired from my favorite games megabonk, brotato, cult of the lamb combined into countryballs surviving many different ages.

So you unlock every single country to 100% the game. Did 0 playtest so far.
If you're a survivorslike enjoyer would you give it a shot?

u/KappaJungle — 8 days ago
▲ 12 r/countryballs_comics+3 crossposts

I'm making a roguelike shooter, top-down action. You play as a country and survive through history from the dark ages into cyber futures.

Private playtest and demo soon! If anyone is interested, please Wishlist on Steam!

u/KappaJungle — 22 days ago