
Hard Cap or Infinite? How should stats progress
In roguelites there are some stats such as Dodge, Dmg Reduction etc can majorly impact game feel, even break the game completely.
Devs need to figure a way out, here are some of the examples:
Brotato: Hard Cap at 70% (Exception for Ghost character 90%)
Risk of Rain: A curve gets close to 99.999% at inf dodge upgrade
League of Legends: A curve gets close to 99.999% at inf armor/mr
As rogueliters, which approach would you like and why?