Has anyone managed to control the “SDR Preview” / SDR rendering sliders in Lightroom Classic with a hardware controller?
Hey everyone, I’m trying to integrate a hardware controller (MX Creative Console) into my Adobe Lightroom Classic workflow and I’ve hit a limitation I can’t quite explain.
In Adobe Lightroom Classic there is a feature in the Develop module called:
“Preview for SDR display” (HDR/SDR rendering preview)
When enabled, it exposes additional SDR-related adjustment controls for how the HDR image is tone-mapped into SDR output.
What works
- Standard Develop controls (Exposure, Contrast, Highlights, etc.) can be mapped and controlled via the hardware controller
- Keyboard/mouse automation works in general for Lightroom
The issue
I cannot find any way to:
- map or access the SDR-specific controls via shortcuts or external controllers
- bind those SDR rendering sliders to hardware inputs
- control them outside of direct mouse interaction in the UI
They appear to be fully UI-accessible, but not exposed to any control surface / mapping layer I can find.
Question
Has anyone managed to access or control these SDR/HDR rendering parameters in Lightroom Classic via:
- MIDI
- control surfaces
- Stream Deck / similar devices
- scripting / automation tools
Or are these controls effectively UI-only with no external API exposure?
Context
I’m trying to build a fully hardware-driven editing workflow (less mouse, more tactile control), and everything in Lightroom maps fine except this SDR rendering section, which seems “isolated” from the rest of the Develop controls.