
What are the actual odds of getting what you want in DIV2?
I was trying to figure out what the base odds were for gear to drop exactly how you want it to drop, it was quickly overwhelming because there are too many variables to deal with IMO. So I wanted to make it a little easier:
What the actual odds of getting a MK46 with:
LMG DMG, DTOC and, DTA with Frenzy.
But then to take that base number and apply that to get the odds of that dropping, prototyped in a T10.
In conclusion, when you consider the attributes, talents, augments and quality of the roll IE 15% LMG DM or 22.5% LMG DMG, how hard is it really? And how does our experience, in game compare to the number we come up with?
My estimation for a PROTOTYPE MK46 with all the desired rolls with talent, with at least 85% to max rolls would be 1 in 782 drops.
I will post some of, but not all the data I was using to create this pivot table below. There are just too many caveats to grind this out for me.
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ATTRIBUTES
Damage to Targets Out of Cover
Damage to Armor
Health Damage
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Rate of Fire
Magazine Size
Reload Speed
Accuracy
Stability
Optimal Range
Swap Speed
PROPRIETARY TALENTS (non exotic)
Restricted to Rifles
Boomerang
Lucky Shot
Behind You
Restricted to Shotguns
Pummel
Restricted to LMGs
Frenzy
Behind You
Restricted to SMGs
Unwavering
Restricted to Marksman Rifles
Naked
First Blood
Behind You
Behind You is Restricted to long/mid-range classes (ARs, LMGs, Rifles, Marksman Rifles); cannot be rolled on SMGs, Shotguns, or Pistols.
Sledgehammer
Cannot be rolled on Marksman Rifles or Pistols
LOCKED ATTRIBUTES
Assault Rifles
Assault Rifle Damage & Damage to Health
SMGs
SMG Damage
Critical Hit Chance
Light Machine Guns (LMGs)
LMG Damage
Damage to Targets Out of Cover
Shotguns
Shotgun Damage
Damage to Armor
Rifles
Rifle Damage
Critical Hit Damage
MMR
Marksman Rifle Damage
Headshot Damage
Pistols
Pistol Damage
None
TALENTS
Close & Personal
Eyeball
Fast Hands
Future Perfect
In Sync
Ignited
Insulated
Killer
Measured
On Empty
Optimist
Overwhelm
Outsider
Overflowing
Perpetuation
Preservation
Ranger
Reformation
Sadist
Spike
Strained
Steady Hands
Synchronized
Vindictive