
v1.2 Preview
I'd suggest to go and read the actual preview since that contains a lot more detail than this overview.
Planned for 1.2
Trading Revamp
Supply/Demand instead of consistent prices
UI reworked
More advanced stocking options
Auto trading
Knowledge Rework
Gain knowledge points each month, techs cost x points
Higher tier techs cost more points
Should make completing the tech tree faster
Tomes will give a specific tech, or points if you already have that tech
Crop Rotation
Create/Save/Share crop rotations
Area Avoidance Banner
Drop a banner that creates a zone villagers will avoid
Construction Office + Labor Office
New buildings for dedicated builders/labourers that have more utility if they run out of regular tasks
Lots of smaller improvements
Aiming to get a playtest going this fall. Release by end of year if all goes well.
v1.3 may have changes to terraforming tools.