r/FarthestFrontier

is Farthelest Frontier a game for me?

i know this is a cliche question and must be a lot of posts like this every week in here, but i have to ask some questions about this game before buy it.

i'm looking for a colony management game and i found Farthelest Frontier on Steam, i'm very interested on it, i like the idea of build your own village and play for a long time, but the game seems so difficult to learn and i'm quite afraid about buying it.

most of you guys can say that i can play the game for less than 2 hours and take refund if i don't like it, but this kind of game seems complex and 2 hours are not enough to learn the basics and decide if i'm gonna like the game.

so, what do you guys think?

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u/antedeguemooooon — 17 hours ago

2500 POP on High End PC

2500 POP on High End.

Here you can see the performance on a 270K+ paired with a RTX 5090 on a 4K Monitor.

Max settings and Low settings. Same results with 9950x3d and RTX 5090.

u/ArmaGhettOn84 — 16 hours ago

Trading Post - Request this item at premium prices

So, am I just ridiculously unlucky that when I select an item that I would like at a premium price and the merchant never wants to buy said item and only sell it to me, or am I misunderstanding something here?

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u/EliseCz1 — 21 hours ago

It's 2020 all over again.

Ive already lost 220 ppl to the disease and numbers climbing. My villagers just wont stop eating bat soup.

u/TrojanW — 2 days ago

Couldn’t move food

hello, I played this game while it was in EA. however at the time I guess it was a bug but I couldn’t move food to the cellar. due to this my village starved. I tried seviral times but no one would move it. could someone explain what I did wrong? I ended up refunding due to this.

thxs

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u/Odd-Secret4913 — 3 days ago

Can't forage willow

I have my forager collect area covering 3 willow sources and he doesn't collect them at all. Doesn't matter if I set a priority on it or not. I've read this was an issue years ago, is it not fixed yet?

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u/voitek91 — 4 days ago

Beginner looking for a few specific guides - compost yards, idle villagers, wagons, crops, storage - are there any guides you really love?

I'm playing it in a cozy city builder kind of way in passivist mode and have made a few successful cities - but I'm overwhelmed by the number of guides, videos and other things out there and would like suggestions on the best guides for a few things I'm still struggling with. I have searched the wiki but some of it is confusing still and I'd like some guide suggestions so I'm not wading in a sea of guides and youtube videos.

The first is compost yards - in my most recent (and most successful) city, I have a main village which is large, plus 2 smaller mining villages within my city and each area has fields and a compost yard near the fields, while still being relatively close to the village itself. Despite this, the compost yards show almost 100% transport time and almost no working time. I want to make sure I'm utilizing them the way they're supposed to be utilized.

The second is idle villagers - my idle villager rate is at about 30% but I can't figure out where they are idle, other than the wagon shops.

The third is wagons - I get the general concept, but most of their time is spent idle, even with just one wagon in the shop. I put them near mines and work camps.

The fourth is crops rotation - no matter what I do, my root veggies always get lost to heat or frost, I feel like there's no winning, in spite of trying some of the field rotations seen in the wiki. Also would like a general idea of how many fields are good to have for consistent food/flax/grain/hay stocks, and how grazing cows work.

The fifth is storage - when you first start you are shown how to set stock limits on various things, but it seems very complicated to figure out which items to keep where. It seems like things get stored in super random places, then storage gets full and stuff never gets moved to less full storage spaces. Villagers seem to spend a ton of time moving stuff from place to place, transporting goods and whatnot and I'd like to reduce that time by storing goods efficiently.

Thanks for any resources you can point me to - I am loving this game so much even with my ignorance lol

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u/Wayfaringbutterfly — 5 days ago

having fun, so far this is my longer game on hard (64years), despite being the short time i have spent lol

i will try to cover at leas all the lake shore

u/Caravanasdeixmil — 5 days ago

How do I close this notification? It's covering up my crop rotation.

Clicking the ? just brings up the tutorial, and closing the tutorial doesn't get rid of the notification. Disabling tutorials does not get rid of it once it's on your screen. You can wait it out, but it sticks around so long that it turns into an obstacle, and I assigned my laborers to help with the harvest on purpose anyway, so yes I am aware I am low on laborers, and no I don't care what that does to my effiiency at the moment. Please let me set my crop rotation without a blindfold.

u/Neinherjar — 8 days ago

This 3yr old peninsula map seed still works!

I posted this seed 3 years ago (https://www.reddit.com/r/FarthestFrontier/s/YHda9IehIs) and decided to see whether it still works - if anything, it's even better now. There are only 2 access points - the northern one is wide but has a hill giving a good vantage point for towers, while the south is a double choke-point. There's also far more room for a decent-sized town. Downsides: only a medium map, and most of it is covered in water.

Seed: 68E6AD687D2 - Type: Random - Size: Medium

Northern access with hill for fortification

Southern double choke-point

Super-professional blow-up of the mini-map showing water areas

PS a lot of innocent villagers died in the making of this post

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u/Peace_On_Drugs — 7 days ago

Sheeps, pigs and geese

I was thinking about getting farthest frontier before I realised that sheep and pigs are not in the game, which feels like a very glaring omission. Has there been any communcation if and when they will be added?

Also, I would be curious if anyone would consider geese a meanigfull addition. They may yield down feathers, but the question would be what to craft from them. Maybe duvets as a commodity for high-tier housing?

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u/EmbarrassedYou3625 — 9 days ago

We should be able to automatically stock the trade center with goods produced above a certain number, instead of setting a flat value

Is there a reason why it's not implemrnted like that? Seems like a no brainer to me.

To clarify, it would work like that:

For example, I want to sell tools, but I also want to always have 25 tools available in the settlement. So I'd set up that every tool produced after the 25th would automatically go to the trade center.

That way I would always have a buffer of tools in the settlement AND be able to immediately sell the maximum available amount at the trade center when the merchant arrives.

Right now if I set the TC to always stock 25 tools, it means that as soon as I sell these tools, the workers would go to bring another 25 potentially leaving the town with 0. Which can be alleviated with micromanagement, but that kinda defeats the purpose of automatic stoking.

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u/AmPotatoNoLie — 11 days ago

Do wagons transport things between storage buildings?

I'm getting conflicting information on this. i know they stock temp shelters and take loads from mines/pits, work camps, and a couple of other things, but will they bring a load from one stock yard to another, or a root cellar to another root cellar? Thanks.

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u/DenseTraffic3283 — 10 days ago