u/King-Lemmiwinks

Did the Yulan update change campaign win condion options?

I used to play lots of deadly and overwhelming AI and win conditions were usually king of the hill and beacons of power

Before the update there was an option to stop the beacons being a win condition (while still having them in the game) essentially making them a teleporter only

I don’t see this option anymore

Is there a reason why it was removed?? Seems like an unnecessary loss of function for a fun playstyle

The deadly AI just expand too fast (for me at least) to play it without this condition and I lose a lot more games now. Not that losing is an issue just want the options back if possible.

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u/King-Lemmiwinks — 5 days ago

Fav units / strat for each faction?

Just curious what ppl use vs real ppl or deadly AI

Loth - rats and banes into necro or zombies, skeletons and t3 units

Arleon - peasants and knights, or ragers and bards for magic

Rana - roosters and shamans or shamans and turtles (rarely)

Barya - dogs into cannons, or artificers into cannons

Vanir - trolls all day every day (unit is OP) or skin shifters (also OP)

Roots - lobbers and root mothers only nothing else I have luck with

Yulan - finding them weak rn but I like the foxes w backstabber and horses. Otherwise I find their units weak?

Thoughts??

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u/King-Lemmiwinks — 18 days ago