Did the Yulan update change campaign win condion options?
I used to play lots of deadly and overwhelming AI and win conditions were usually king of the hill and beacons of power
Before the update there was an option to stop the beacons being a win condition (while still having them in the game) essentially making them a teleporter only
I don’t see this option anymore
Is there a reason why it was removed?? Seems like an unnecessary loss of function for a fun playstyle
The deadly AI just expand too fast (for me at least) to play it without this condition and I lose a lot more games now. Not that losing is an issue just want the options back if possible.