They really need to start introducing some incentives for banishing traitors...
We have discussed over the seasons the many small and big flaws of this game, but I think the main most frustratingly obvious issue is that banishing a traitor means absolutely nothing.... 'Well done faithfuls! You got one!' for then a new one being recruited before they even hit their bed. Back to square one.. it's become such a weak point that it is so obvious both to players (even tho they can't really point that out because production doesn't really want them to) and to the viewers...
I'm sure there are ways to fix this.. even if it was a monetary reward added to the prize.. why not add an extra 5k to the pot each time they catch one?! Wouldn't completely solve this fundamental problem but at least it would make it more meaningful.