u/KingNidhogg

Zilean with a Yuumi on top to prevent Chain Lightning strategies.

Zilean has these Augments:

  1. Apex Inventor (Max)
  2. Be Right Back (Max)
  3. Summoner Revolution (Max)
  4. Panic Room (Max)
  5. Numb to Pain (Max)

and these Items:

  1. Crown of the Shattered Queen
  2. Turbo Chemtank
  3. Death's Dance
  4. Zhonya's (20 second cooldown down to 5 with Apex)
  5. Doesn't really matter
  6. Also doesn't really matter

Oh and also 500 Haste from tons of anvils. Lets say a reasonable amount of HP/Armor/MR because it wont really matter with the sheer amount of DR from Crown/Numb/Death's Dance.

Zilean can now freely move in Zhonya's which has a 5 second CD, 3 charges of BRB to cycle with it and about a 10 second Ult CD. This is basically a near perfect loop of invulnerability/cc immunity/damage reduction (because Apex affects Crown/Turbo Chemtank CD).

What is your approach?

reddit.com
u/KingNidhogg — 16 days ago

Not your Username#Tag, the actual match itself.

To find it, go to your "Match History" in-client, click the match that you experienced the bug in and navigate to the top of the screen. You will find a button that says "GameID" that you can click to copy the numbers.

It will generally be a 10 digit string like 1234567890 or 5552520997.

Just put it in the text under your post or like a comment.

reddit.com
u/KingNidhogg — 19 days ago

Lets set some ground rules first:

  1. 2x8 Arena
  2. All your opponents are Optimal Condition Challengers, 8 hours of sleep, perfectly functional, did 20 minutes of cardio before playing, not talking to or screensharing to a girl. This is to stress test how strong the High Roll is. Basically, if it can shut out literal Challenger players, it's good to go.
  3. We'll assume no external factors/horseplay like mouse DC's or internet lagging.
  4. We have perfect RNG when we need it.

Ok, given all this, this is the best possible start that creates the biggest delta between you and your 7 teams of sweaty Challengers.

It's a Silver Augment start. Regardless of their champion, they receive these Augments as their selections (both starting hand and rolled):

  1. Goredrink
  2. Cannon Fodder
  3. Hold Very Still
  4. Numb to Pain
  5. The Brutalizer
  6. Slime Time

There are plenty of champions that might be able to use these later in the game but these are certainly donkey shit early game compared to other options. That is to say, these are the least synergistic Augments/too ineffectual even when building towards them.

You, however, are playing Bravery into Twisted Fate. Your teammate is an Ornn. You roll Calculated Risk into Transmute: Silver which goes back into Stats!, Ultimate Unstoppable, Contract Killer, Transmute: Gold into Transmute: Prismatic into Transmute: Chaos into Gamba Anvil and Symbiotic Mutation.

Before you do this, however, your Ornn teammate wisely decided to either Transmute: Gold into Transmute: Prismatic into Stats on Stats on Stats! or take the calmer route and just Calculated Risk into it. For the rest of the game, he only receives the Silver and Gold version of Stats as well as a Gamba Anvil so you cant duplicate into anything other than free stats every round. Lets say you just permanently alternate between the Gold and Prismatic version because it's more fun that way.

Now you have 7 stat selections ahead of you. Lets say all 7 of them are Fortune Shards. You now have 4000 Gold and Stat Anvils that cost 500 Gold because of Gamba Anvil + Ornn. Purchase 3 of them to get to 10 and make sure they're all Movement Speed because you wont be able to buy boots. On your 11th anvil, roll 80% Shardholder, obviously, and the rest can just be Gold AP's.

In terms of anvils, you now start the game with 6300 Gold income, about 360 AP to blast your opponents with a targeted Stun (Gold Card) and have lots of MS for pesky runners. You will really have to try to lose the early Rounds. I gave you tons of stats to work with.

Some tips to make this work:

  1. Really abuse the Ultimate Unstoppable combo so you can instantly port onto your opponents' heads in tandem with an Ornn ult on round start. If you get enough durability you can ensure that you'll at least get your nuclear bomb blue card off because, you know, you had access to 6.3k gold every round to turn into stats.

  2. Make sure to replace your Contract Killer on 8 to get free levels into your Stats!, this gives a further 10% efficacy on stat anvils. The free slot can be anything powerful like Jeweled Gauntlet. This will really take your 10k AP to the next level.

  3. Make sure to get Dragonheart/DKC on Round 2.

  4. Try to equip a fun skin for TF, this makes the experience better when you one shot people.

  5. Prioritize leveling up your Gamba Anvil. You can save up your 6.3k every round until Round 5 where you can get an even further discount on your anvils provided you're strong enough to beat the opponents (which ... you should be).

  6. Please include the Game ID in your bug reports. I wrote this whole thing just to bait you to see this. You can find it in your Match History. Context clips are good but definitely don't use your phone to record your screen - just download OBS or any screen capture software. Not going to name any names.

Thanks for reading. Enjoy your high roll and, again, make sure to include Game ID in bug reports.

reddit.com
u/KingNidhogg — 26 days ago