Those who have magic words, gestures, sigils, runes, symbols, or circles in their magic system; What's your explanation for it/them?

Personally, I was always irritated with spells and magic that required a specific style of wording, pronunciation, symbols, gestures, or circles to cast the magic. Some sources kinda explain it, but most don't.

Why does it specifically need to be said as leviOsa, instead of leviosA? Why do the fingers need to touch at the exact same point? Why do they need to interlock the knuckles for this very specific ability? Etc.

Do you have a reason for your system that requires such actions? Please share if you do or rough draft an in-world explanation if you can.

reddit.com
u/Kinrest — 1 day ago

Therians, the beastmen of my setting.

They come from a smaller continent known as Ther. It sank due to a world-wide cataclysm. The races spread to other civilizations with wildly varying results of survival and prosperity. Some are valued assets, others are slaves, and some even try to establish a nation of their own called New Ther.

For the time being, I only have 10. I may make more in the future.

Taurans: Largest therian breed. Stereotyped as stupid, but the truth is they’re practical. If they feel they don’t need to learn of something, they don’t pursue the knowledge. Males are commonly known as Bull therians. Head and legs of a bull. Human-like torso and arms. Dark skin, often blueish or gray. The females, or Cow therians are a bit more human passing with only the tail, legs, and ears of a bovine along with small, hardly noticeable horns. Often fair skin with darker spots unique to each individual.

Caprins: Male goat Therians have the eyes, ears, and legs like a goat. Known to be remarkably stubborn. They have large, stone-hard horns that curl around sides of their head. Very confrontational, they are known to act aggressively to the slightest insult. Most common with grey fur, they can also have black, white, or brown. Females, known as sheep Therians, have significantly smaller horns, almost hidden in their curly hair. Their wool is often white. They're usually very passive but known to fight fiercely to protect themselves or their community.

Vulpins, or Fox Therians have the ears and tails of a fox. Fur comes in red and dark gray. On rare occasions, a white vulpine is born. These Vulpins are considered sacred and are raised as priestesses or spiritual leaders.

Lupins, Wolf Therians, have a strong sense of community. Born with black, gray, white, or rarely red fur. They have the legs, ear, and tail of wolves. Most have brown eyes, but some have been known to develop blue or yellow eyes. Their teeth are similar to humans, but their sharper teeth are a bit larger than in humans.

Veyrins, or Tiger Therians, have ears and tails of a tiger. Retractable claws in their fingers and toes. With a carnivorous diet, Veyrins have exclusively sharpened teeth. They have stripes on their skin, unique to each individual, across their arms, legs, back, and chest. Oddly enough, there are more male Veyrins than female. Broad torsos, bulky limbs, and square features, Veyrins are large by nature. The shortest among them are never less than 5'6".

Liorans, or Lion Therians: Ears and tails of a lion. Like the Veyrins, their diet is almost exclusively carnivorous and their teeth. They have noticeably thicker hair than other Therians. It grows faster, too. Often reaching their waste in a month or so. An odd phenomenon, when male Liorans have greater confidence or authority, their hair darkens. Liorans are leaner, but still muscular.

Corvans, Raven or Crow Therians, have legs of a raven and wings on forearms. They have two claws instead of hands, making handling doorknobs and such difficult. Naturally nomadic and highly observant, they're often mistrusted. Primarily born entirely with black head hair and feathers.

Pavans, Peacock Therians, are androgynous in appearance, making discerning the difference between men and women difficult. Colorful wings instead of arms, two claws instead of hands like Corvans, enormous tail feathers, and human legs unlike most other Therians. Stereotyped as vain and arrogant, there are just honest about their achievements and abilities. Their feathers are remarkably long and beautiful, flowing much like gowns or robes. The easiest way to tell the difference between a man and woman Pavan is the males have more reddish colored feathers while the females have more bluish feathers.

Lagorins, or Rabbit Therians, are mostly female, they are unfortunately stereotyped as promiscuous. The truth is they are emotionally vibrant and have a surprisingly fast pregnancy period, allowing them 2-3 children in the span of a year should they desire.

Nagasins, Snake or Serpent Therians have snake bodies from the hips down. Males are venomous with retractable fangs while the females are constrictor types with bodies 50% to double the men's length. The men's snake bodies are usually black and red while the women are typically different shades of brown or tan.

reddit.com
u/Kinrest — 8 days ago

I would like to stress test (if that's the right phrase) my magic system if you can humor me?

I think I've made a magic system that can remake nearly any item in fiction.

The way it works is these 6 "aspects" are infused into an object with intent or instructions on what to do under what circumstances.

The Aspects and what they govern:

Heat - transfer and regulation of temperature.

Light - Illumination, visibility, and visual information.

Force - motion, pressure, impact, and mechanical work.

Charge - electricity and electrical phenomena such as magnetism.

Decay - breakdown and preservation of physical structures.

Life - living processes and the emergence of living systems

Give me any magic item from any source of fiction or even your own. I want to learn the hard limits to this system. Thanks in advance.

reddit.com
u/Kinrest — 8 days ago

I'd like to stress test my magic system, if you can humor me?

I think I've made a magic system that can remake nearly any item in fiction.

The way it works is these 6 "aspects" are infused into an object with intent or instructions on what to do under what circumstances.

The Aspects and what they govern:

Heat - transfer and regulation of temperature.

Light - Illumination, visibility, and visual information.

Force - motion, pressure, impact, and mechanical work.

Charge - electricity and electrical phenomena such as magnetism.

Decay - breakdown and preservation of physical structures.

Life - living processes and the emergence of living systems. Also essential for sentient Items.

Give me any magic item from any source of fiction or even your own. I want to learn the hard limits to this system. Thanks in advance.

reddit.com
u/Kinrest — 8 days ago

What do you think of this magic system?

No spells. No arcane words, no ancient circles, no signaling gang signs. Instead, the world is made up of 6 energies known as "aspects"—Heat, Light, Force, Charge, Life, Decay—and enchanters have found a way to infuse these assists into things in order to create various and often powerful artifacts.

Each aspect governs their name sake and all that apply. Force is perhaps the most versatile and Life can lead to sentience.

In order to learn this craft of enchanting, one needs to intently meditate on one aspect, all that defines it, and all that it can do. With perfect focus, this process can take days or even weeks often exposed to the very aspect the entire time—sitting beside a fire, hanging from a tree, standing among rot, etc—before the enchanter feels the energy of the aspect within themselves. Once they feel this pressure, this energy, only then can they begin to enchant an object or area any time they want.

The process of enchanting, however, is arduous at best. Even something as simple as a lantern can take several hours or even days of non-stop infusion. The enchanter channels the aspect into the object or area, weaving and molding it to their intended purpose and function, careful not to make it too complex or risk failure.

Failure is not guaranteed harmless, by the way. If the enchantment is unstable or incomplete, the energy frying that aspect could backlash, harming the enchanter and even engagement their life or the lives around them. The more aspects being infused the more difficult and lengthy the task. It could take several enchanters working in shifts to make a historically legendary artifact. Even then, if each enchanter isn't intending the exact same function, the result could be horribly flawed, pathetically weak, or cause catastrophic backlash.

Some examples of artifacts:

Chilling Mug: Heat–remove heat until liquid contents reach a certain temperature.

Hideout Doors: Force–will open if specific knock sequence is used.

Camp Fire Stone: Heat and Light–produces a comfortable warmth and decent light up to a certain radius. A single tap can activate and deactivate it.

Hammer of the Storm King: Charge–Produces lightning for ranged or AoE attacks. Force–Increases impact and returns to wielder's hand on command. Life–Decides of the would-be wielder deserves its power. Gets heavier the more it disapproves.

Seeing Mirror: Force–Variable of speech via vibrations. Light–Creates image in the glass. Life–Needed to find what the user is asking to see. Also it grew a fondness of rhymes over time, so it will only cooperate if the user rhymes their request.

I am welcoming of critiques, opinions, suggestions, and questions about this system

reddit.com
u/Kinrest — 13 days ago

Ask me about my magic system concept. No spells, just enchantments. But a different spin to it.

No spells. No arcane words, no ancient circles, no signaling gang signs. Instead, the world is made up of 6 energies known as "aspects"—Heat, Light, Force, Charge, Life, Decay—and enchanters have found a way to infuse these assists into things in order to create various and often powerful artifacts.

Each aspect governs their name sake and all that apply. Force is perhaps the most versatile and Life can lead to sentience.

In order to learn this craft of enchanting, one needs to intently meditate on one aspect, all that defines it, and all that it can do. With perfect focus, this process can take days or even weeks often exposed to the very aspect the entire time—sitting beside a fire, hanging from a tree, standing among rot, etc—before the enchanter feels the energy of the aspect within themselves. Once they feel this pressure, this energy, only then can they begin to enchant an object or area any time they want.

The process of enchanting, however, is arduous at best. Even something as simple as a lantern can take several hours or even days of non-stop infusion. The enchanter channels the aspect into the object or area, weaving and molding it to their intended purpose and function, careful not to make it too complex or risk failure.

Failure is not guaranteed harmless, by the way. If the enchantment is unstable or incomplete, the energy frying that aspect could backlash, harming the enchanter and even engagement their life or the lives around them. The more aspects being infused the more difficult and lengthy the task. It could take several enchanters working in shifts to make a historically legendary artifact. Even then, if each enchanter isn't intending the exact same function, the result could be horribly flawed, pathetically weak, or cause catastrophic backlash.

Some examples of artifacts:

Chilling Mug: Heat–remove heat until liquid contents reach a certain temperature.

Hideout Doors: Force–will open if specific knock sequence is used.

Camp Fire Stone: Heat and Light–produces a comfortable warmth and decent light up to a certain radius. A single tap can activate and deactivate it.

Hammer of the Storm King: Charge–Produces lightning for ranged or AoE attacks. Force–Increases impact and returns to wielder's hand on command. Life–Decides of the would-be wielder deserves its power. Gets heavier the more it disapproves.

Seeing Mirror: Force–Variable of speech via vibrations. Light–Creates image in the glass. Life–Needed to find what the user is asking to see. Also it grew a fondness of rhymes over time, so it will only cooperate if the user rhymes their request.

I am welcoming of critiques, opinions, suggestions, and questions about this system

reddit.com
u/Kinrest — 13 days ago

What do you think of this magic system?

No spells. No arcane words, no ancient circles, no signaling gang signs. Instead, the world is made up of 6 energies known as "aspects"—Heat, Light, Force, Charge, Life, Decay—and enchanters have found a way to infuse these assists into things in order to create various and often powerful artifacts.

Each aspect governs their name sake and all that apply. Force is perhaps the most versatile and Life can lead to sentience.

In order to learn this craft of enchanting, one needs to intently meditate on one aspect, all that defines it, and all that it can do. With perfect focus, this process can take days or even weeks often exposed to the very aspect the entire time—sitting beside a fire, hanging from a tree, standing among rot, etc—before the enchanter feels the energy of the aspect within themselves. Once they feel this pressure, this energy, only then can they begin to enchant an object or area any time they want.

The process of enchanting, however, is arduous at best. Even something as simple as a lantern can take several hours or even days of non-stop infusion. The enchanter channels the aspect into the object or area, weaving and molding it to their intended purpose and function, careful not to make it too complex or risk failure.

Failure is not guaranteed harmless, by the way. If the enchantment is unstable or incomplete, the energy frying that aspect could backlash, harming the enchanter and even engagement their life or the lives around them. The more aspects being infused the more difficult and lengthy the task. It could take several enchanters working in shifts to make a historically legendary artifact. Even then, if each enchanter isn't intending the exact same function, the result could be horribly flawed, pathetically weak, or cause catastrophic backlash.

Some examples of artifacts:

Chilling Mug: Heat–remove heat until liquid contents reach a certain temperature.

Hideout Doors: Force–will open if specific knock sequence is used.

Camp Fire Stone: Heat and Light–produces a comfortable warmth and decent light up to a certain radius. A single tap can activate and deactivate it.

Hammer of the Storm King: Charge–Produces lightning for ranged or AoE attacks. Force–Increases impact and returns to wielder's hand on command. Life–Decides of the would-be wielder deserves its power. Gets heavier the more it disapproves.

Seeing Mirror: Force–Variable of speech via vibrations. Light–Creates image in the glass. Life–Needed to find what the user is asking to see. Also it grew a fondness of rhymes over time, so it will only cooperate if the user rhymes their request.

I am welcoming of critiques, opinions, suggestions, and questions about this system

reddit.com
u/Kinrest — 13 days ago

What's something about your world(s) you want to brag about?

A character, a nation, the magic system, the tech, whatever. Here's your chance to show off your favorite thing about your world or worlds if you haven't already or just want to again.

reddit.com
u/Kinrest — 1 month ago
▲ 26 r/makeyourchoice+1 crossposts

Need characters who can teach geography

Been working on an iCYOA where you can make a high school with anime characters as teachers. The most frustrating part so far is I can't seem to think of any good options for Geography Teacher other than Nami from One Piece.

I'm looking for help from the anime community. What other character can teach geography?

u/Kinrest — 2 months ago

The fearless mage, Brioche "Bri" Éclair

A nameless girl began life at the very bottom of society, raised in a violently abusive and neglectful household where fear was constant and inescapable. When her magical abilities manifested, her parents essentially sold her to a magical academy, where she grew up under equally harsh conditions: feared failure meant becoming a test subject, classmates from noble lineages bullied her, and instructors routinely humiliated students as a matter of tradition.

Every graduate of the academy is eventually summoned before the God of Magic and offered a single sacrifice in exchange for power, with the magnitude of the gift depending on the value of what is given.

When Bri’s turn came, she made an unprecedented offer: her fear itself. She argued that fear had ruled her entire life—both as suffering and as motivation—and that without it, life would lose meaning and depth. The God accepted, granting her power far beyond what any previous student had ever received, effectively turning her into a near-anomalous existence.

After graduation, she adopted a new name. Unlike most graduates who choose grand or intimidating mage names, Bri chose “Brioche Éclair” (or “Bri”), naming herself after pastries she loves so that simply hearing her name would make her smile, marking the start of a life no longer driven by fear, but still deeply shaped by memory, curiosity, and choice.

She has honey-blonde hair, sun-kissed skin, and eyes as blue as a lake. She has a curvaceous figure and wears a travel worn robe of toasted-alond hues and sky-blue trim. Her staff is made from a peach tree and give or a pleasant scent when she casts spells.

Like: Pastries, naps, conversation, and sweet smells.

Dislikes: Interruptions to her enjoying food, hot/humid nights, people who deny facts.

reddit.com
u/Kinrest — 2 months ago

For those who have two or more worlds: What might happen if they were to meet/collide?

Whether they're neighboring nations, separate continents, or different celestial bodies.

Would they get along? Would it be war? Any culture shocks? What differences in tech or magic?

reddit.com
u/Kinrest — 2 months ago

Just finished building my first desktop PC. I was already having trouble with the wifi card and had to bring it to a tech shop. They set it up in minutes and sent me on my way.

I get home and turn everything on and it runs perfectly. I download some games and enjoy a leg-less playthrough for the time in a year.

However, after I was done I turned everything off the right way and took a nap. When I came back, the computer lost its wifi. Like, it doesn't even acknowledge the wifi card is installed. Under "hardware and connection properties" it names the card, but says it's not installed.

What happened? How can I fix this? How can I prevent it from happening again?

reddit.com
u/Kinrest — 3 months ago