Image 1 — Bat Bread | Abzan lifegain deck!
Image 2 — Bat Bread | Abzan lifegain deck!
Image 3 — Bat Bread | Abzan lifegain deck!

Bat Bread | Abzan lifegain deck!

Two weeks ago I made a post about losing to a cool brew and trying to recreate it from what I had seen. Since then it’s been a very fun ride and I’ve settled on a build that feels solidly tier 2 and is a worthwhile addition to the format!

Decklist! (Minus 2 card changes)

[[Blech, Loafing Pest]] isn’t just Witherbloom’s new mascot (may Blex rest in peace as he gains us 4 life) but the star of this deck! A 3 mana 3/4 with a fairly simple effect: Gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. He’s no [[Archangel of Thune]], but there’s just enough synergistic pesky critters that make him almost the same. Though the deck has a lot of dials and options, the overall concept is fairly simple: annoy your opponent early with TS/ DCB, land a Blech, then turn now very large flyers sideways.

It’s an off-meta build that can surprise opponents game 1, and has enough hate pieces to answer 2/3rds of the format for games 2 & 3. Lifegain hasn’t been a substantial part of the format since Amalia was banned, but thanks to some kindred synergies we’re able to use that to our advantage to create a scrappy low-curve deck that can duke it out against powerful threats, and stay alive long enough to win!

Deep-cavern bat is doing triple duty here as early interaction, a lifegain trigger, and something to grow with Blech. Essence channeler it’s a very powerful Pridemate that gains double counters with Blech, thanks to the pain lands often has flying/vigilance, and when it dies you can move the counters to something else.

[[Zoraline, Cosmos Caller]] is the deuteragonist to Blech here, as she’s a bat that gains life when bats attack (each a different trigger which is fantastic for Blech/Channeler), and a solid piece of recursion each turn if you can, which can also be a life loss trigger to give Channeler flying in a pinch. Even her base stats are solid, 3CMC 3/3 Flying/Vigilance is nothing to scoff at. 

Haliya and Prosperous Innkeeper are our Soul Sister creatures, both having more utility than other options. Innkeeper’s treasure is good fixing/ramping and enables revolt for the 2 Fatal Pushes. Haliya is the deck’s main source of card draw, and her warp ability is very useful here to ensure explosive turns andkeep the deck from running out of gas by playing twice.

[[Gilded Goose]] is the closest thing we’re running to a mana dork, an odd addition but one I think works surprisingly well. Previously that slot was taken by [[Momo, Friendly Flier]] a pseudo-dork but ultimately that didn’t help much and was an awful topdeck. Goose works very well with Haliya as she’ll see the food, helping you hit that 3 life target in the early game. And in late game just cracking the food for another life trigger is often enough to alpha strike or come up top on some deceptive blocks. Not to mention an additional way to get CoCo on 3 and have revolt for Push.

Collected Company is fairly self explanatory, the deck is built around cmc3< and it can snag all the right pieces. Only note is that sometimes you’ll want to do it on first mainphase to potentially swing for lethal if you have flyers ready.

Our 1-offs are [[Moseo, Vein’s New Dean]] & [[Ademi of the Silkchutes]]. Moseo is only occasionally great, and often my first cut in SBing but when he works he’s phenomenal. Like, surprised no one’s built around him yet in a proper lifegain deck. ETB he makes a Pest token that gains life on attack, so works for both angles of Blech, and his endstep unconditional recursion can run just run away games. It’s easy to hit 2 life and then get back a Deep-cavern bat to eat the boardwipe your opponent was going to play next turn. Ademi is a recent addition, haven’t looked too hard at Marvel/SPM for cards but he fits a good role in the deck as protection and an occasional flyer with the right typing.

Lastly Sheltered by ghost is decent removal that helps gain life, and most importantly, can be recurred with Zoraline to enable some late game blowouts.

Lands are a little hectic. 3 Basics since [[Erode]] is seeing a lot of use, and the painlands are there to consistently enable Channeler.

While this list is strong, there are a surprising amount of cards to be considered, like [[Twitchy Doll]], or [[Ruin-Lurlker Bat]], going higher with [[Aclazotz, Deepest Betrayal]] etc etc. Pests are a fringe type, but Spiders/Snakes/Insects are all evergreen and types WOTC seems to enjoy putting on hate pieces like [[Blightbeetle]]. While the deck might eventually get crept out of the format, it’s definitely one where new pieces are absolutely possible.

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SB is most of the way there I think. Being Abzan gives you access to a lot of answers, though they tend to lean White right now. RIP, [[Doorkeeper Thrull]], and [[Clarion Conqueror]] outright stop most decks in the format, at the trade off of hampering a little bit of your own deck. Authority is a godsend against mono-red, Haywire Mite and Abrupt decay are just good universal answers. Lastly [[Skylasher]] has been a surprise MVP for me lately: can’t be boomeranged, and can block an otter, Yorion, Sphinx, etc without issue.[[Sporeweb Weaver]] is similar, and it punishes opponents for needing two Firebending Lessons to answer it.

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Match ups!

Somehow Bats beat Rats. Found the deck because I got steamrolled playing Greasefang, and while piloting it now I’ve won against them nearly every time. Similarly for other graveyard heavy decks like Dredgeless Dredge and Cat-Oven. Games 2/3 are answered by SB hate pieces, and slowly whittling them down with flyers.

Golgari Midrange is a slog, but often turns into the deck’s favor. Recursion game 1 keeps it going, an opponent will often tap out to get a 6/6 demon not realizing the bats can get bigger than that. Games 2 / 3 are aided by Clarion turning off badgermole. Watch out for wraths like culling ritual.

Very good matchup against Ninjas, just having halfway decent flyers stalls out that deck, and then growing them fairly tall forces bad blocks.

Good, albeit annoying, matchup against the new Boros Ponza. Creatures are cheap enough to be cast on 2 lands, and often grow too big for Avengers disassemble. TS/DCB wraths and it should be okay.

Only a few matchups against humans and Convoke, both cases it went well. Gain enough life to offset early attacks, then grow creatures too big for them to handle.

Lumra Scapeshift is tight, but we're faster than them, so being aggressive and running RIP is usually enough to win.

Done surprisingly well against Lotus control, winning 2 out of 3 matches, don’t actually know how. Think they just kept bad hands.

Mono-red is a good matchup with one giant asterisk: [[Screaming Nemesis]] -wrecks- this deck, if it sticks for more than a turn you’ll probably lose. Save your treasures to make sure you can push it with revolt.

Self-bounce is a little in the deck’s favor, barely. Comes down to being able to stick something for a turn. If they luck out and get all their removal it’s over, but if you can assemble any board state you’ve got a good chance to push through. 

Hard lost to lotus combo. Just, nothing to really stop it and a turn too slow compared to greasefang. Haven’t had many, but also so far a poor matchup against UW control.

And the biggest issue with the deck’s matchup is that it loses hard to Izzet Prowess, nearly 30% of the metagame. Vivi/Lessons/Phoenix are challenging but there are several paths to winning. Prowess is rougher, they’ve got so much interaction, and specifically interaction that draws cards so they seldom run out of gas. [[Academic Dispute]] in particular is brutal, it lets them effectively control combat while also snagging whatever interaction they need.

Even with that glaring flaw, it's a fun deck to pilot and is a good blend of Pioneer staples with new standard cards.

u/Kircai — 5 days ago
▲ 323 r/magicTCG

It's been almost 20 years since a true, symmetrical 'Sou Sister' style card was printed into Standard, do you think WOTC would ever print one into it again?

I've been enjoying playing around with [[Blech, loafing pest]] lately in standard, and realized I've just been recreating 'Soul Sister' style decks, which got me to wonder when the last time it was in Standard!

Aside from [[Authority of the Consuls]] (and that's only half of it), gaining life on opponent's ETBs seems an effect WOTC hasn't done in a long time, despite having regularly printed it for a decade.

Even with them printing hate pieces like [[Sunspine Lynx]], [[Giant Cindermaw]], and [[Screaming Nemesis]] it just something they think players wouldn't enjoy anymore?

u/Kircai — 8 days ago

What 'Eternal Staple with a Twist' do you want to see printed into Pioneer?

Be it a downgrade, sidegrade, or upgrade I think Pioneer shines when it's not just 'old Modern' but has access to comparable interactions with a cost or deckbuilding restraint.

I think most folks agree Pioneer could use more interaction/answers, and that there are many decks on the threshold of being viable but missing a piece that is legal elsewhere, e.g. [[Urza's Saga]] (mostly as a tutor) for Hammer time decks.

Rather than just reprinting those cards into Standard, I am curious to both what staples folks want in the format and what kind of twist/revision they could have to not surge Pioneer's power level.

u/Kircai — 13 days ago

Blech's Pet Bats | Lost to this deck, need help to recreate it?

Was on the Arena ladder playing Abzan Greasefang and then ran into this Abzan bats deck that ran me into the ground. Have not seen it before, and it looked like a blast of a deck!

Struggled to find a proper list, so this seems like a novel brew, if anyone knows the deck/has a better deck list I'd greatly appreciate it!

https://www.mtggoldfish.com/deck/7896355#paper

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Deck runs staple disruption like push/TS, and Deep-cavern Bat, then seeks to overwhelm you with giant flyers thanks to Blech giving everything counters on all your incidental lifegain. Essence Channeler shines here as one of the best [[Ajani's Pridemate]]s, and thanks to pain lands you can reliably give it flying & vigilance. Zoraline is an enabler for lifegain triggers, some slight recursion, and a solid top end threat once she gets a counter or 2.

Opponent ran 4x [[Prosperous Innkeeper]], I'm trying with 4x [[Lifecreed Duo]] for better synergy and not needing green until turn 3. However, I'm unsure if the treasure acceleration is just worth it over synergy?

In my match against it I never saw a [[Collective Company]], but part of me feels like that would go really good here, but I know CoCo decks to keep to a higher creature count and I'm not the best at sorting that. Instead for my top end I'm running [[Professor Dellian Fel]] as solid value and the option to deal more damage with his ult. Not sure if that's the right call.

I'm also still trying to figure if I might want 2-3 [[Darkstar Augar]]? The deck doesn't have much in the way of card selection, and with Momo a darkstar on 2 is strong, but on 3 it's only iffy.

And SB is mostly a wild guess, both not sure what the best pieces are nor where my cuts are supposed to be made yet. Against me, Greasefang, they ran RIP and [[Clarion Conqueror]] which hosed me game 3, and in my own plays has been fantastic against Badgermole decks.

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I've played about 11 games with this build on Arena now, it's fun but doesn't feel fully tuned yet, hence why I'm asking for decklists/suggestions!

Abzan Fangs - Paired 3 times, won handily all times, to my own surprise. TS / cavern stalled long enough for my creatures to be bigger than Parhelion.

Dredgeless Dredge - Played against once, good back and forth but games 2/3 won in my favor straightforwardly.

Golgari Mid - Paired 3 times, long games, won all of them but it was close. Cavern Bat carried most of those matches.

Mono G - Paired once, Clarion stole games 2 & 3 from them.

UW Spirits - Lost, close games 1 and 2 but got stuck on 2 lands for a few too many turns on game 3 against a tempo deck. They've got a lot of interaction, part of why I tossed [[Skylasher]] in the SB.

Izzit Aggro - Lost, [[Soul-Scar Mage]]'s interaction with Essence Channeler's death trigger doubled their removal, and I should have brought in the RIPs to prevent [[Flow State]] from running wild.

Mono Red - Went up against once, was a good matchup, lifegain paid off more here than other matches and saved removal for [[Screaming Nemesis]].

Far from comprehensive, but it's a good enough showing that I think it's worth brewing around with more!

u/Kircai — 19 days ago

[HOB] "Great Golden Boat" (via @MTGArenaJP) | Esper Greasefang?

Was not expecting a Vehicle to come with The Hobbit, but it's a pleasant surprise, the nature of UB products aside.

[[Greasefang]] has been a mainstay of Pioneer since Winota was banned, though beyond herself, [[Thoughtseize]], and [[Parhelion II]] the exact makeup of the deck has been fairly fluid. Mardu, Abzan, and Orzohv have at various times been the 'best' build of the deck, with Esper only seeing occasional play (and from what I recall mostly in the first year or so after NEO came out).

Each build of the deck is ultimately judged by it's resilience and ability to pivot it's gameplan. Orzohv is just as happy to kill you with hard to remove creatures and drains from [[Monument to Endurance]] as it is with angels. With [[Professor of Symbology]] and [[Formidable Speaker]] Abzan is able to tutor specific answers and is often fine just playing a midrange game with [[Esika's Chariot]]. Mardu was usually just stapled to Rakdos mid and happy to out value opponents with fables/harvesters/FOMOs.

Esper always felt weaker, either being a worse UW control deck or a mid Esper legends deck with cards like [[Raffine, Scheming Seer]].

I am very curious then if this new vehicle can give Esper a boost, in being a decent target (though faaar worse then Parhelion or Skysov) that also serves as a good on curve play regardless of combo?

Going turn 1 TS, then [[evangel of Synthesis]] on 2, and then on 3 reanimating it with Fang or just hard casting it to swing for 3 menace, loot, and likely make a token. I doubt it's better than what's currently on offer, but this seems like a solid new card to the format and I'm very curious to see if folks brew around with it!

u/Kircai — 29 days ago