u/Kiromitsu

▲ 54 r/blender

I'm building a Blender addon for residential wall framing. Would anyone actually use this?

Hey everybody,

I've been working on a Blender 5 addon called Construction Frames, and I'm getting close to a demo release. Before I commit to the next chunk of work, I wanted to put the current state and roadmap in front of people who'd actually use something like this.

The short version: you draw a wall in the viewport, and it generates real stick framing — bottom and top plates, studs at 16" or 24" OC, fire blocking, OSB, drywall. Click on the wall to drop in a door or window, and you get the full opening: king studs, jacks, header, cripples, sill plate with inner trimmers. Everything is parametric, so change the wall length and it all updates.

What's working now:

  • Click-to-draw walls with length typing (just start typing a number mid-draw)
  • Snapping to vertex, edge, and grid
  • Three corner types per end (Basic, California, 3-Stud) with drywall-nailer options
  • Per-end OSB overlap for wrapping corners
  • Live drag handles for adjusting wall length
  • FBX export set up for Unreal

It's all built on geometry nodes with a Python addon layer handling the UI, modal tools, and drivers between objects.

Full 3-minute walkthrough here: https://youtu.be/FgODdzj0rwY

What's on the roadmap:

  • T-junction handling (walls that meet mid-span, not just at corners)
  • Dimension annotations on walls
  • Cut list/order sheet generation for materials
  • Multi-wall awareness (so adjacent walls coordinate framing automatically)
  • Per-end Drywall overlap for wrapping corners

I'm building it partly because I want it for planning a home addition, and partly because I haven't found anything that does framing this way in Blender. Most addons stop at "wall as a box." But I'm aware "real framers don't use Blender" is a real concern, so I'm trying to figure out who the actual audience is before I commit to the polish work.

What I'd genuinely love feedback on:

  1. What's missing from that roadmap that would push this from "neat demo" to "must install" for you?
  2. If you do archviz, hobby planning, game asset prep, or actual construction work — which of the roadmap items would matter most to your workflow?
  3. If anyone here actually frames for a living and has opinions on what would make a tool like this useful (or useless) to you?

Happy to answer questions about how it works under the hood. Thanks for watching.

u/Kiromitsu — 10 days ago