I'm building a Blender addon for residential wall framing. Would anyone actually use this?
Hey everybody,
I've been working on a Blender 5 addon called Construction Frames, and I'm getting close to a demo release. Before I commit to the next chunk of work, I wanted to put the current state and roadmap in front of people who'd actually use something like this.
The short version: you draw a wall in the viewport, and it generates real stick framing — bottom and top plates, studs at 16" or 24" OC, fire blocking, OSB, drywall. Click on the wall to drop in a door or window, and you get the full opening: king studs, jacks, header, cripples, sill plate with inner trimmers. Everything is parametric, so change the wall length and it all updates.
What's working now:
- Click-to-draw walls with length typing (just start typing a number mid-draw)
- Snapping to vertex, edge, and grid
- Three corner types per end (Basic, California, 3-Stud) with drywall-nailer options
- Per-end OSB overlap for wrapping corners
- Live drag handles for adjusting wall length
- FBX export set up for Unreal
It's all built on geometry nodes with a Python addon layer handling the UI, modal tools, and drivers between objects.
Full 3-minute walkthrough here: https://youtu.be/FgODdzj0rwY
What's on the roadmap:
- T-junction handling (walls that meet mid-span, not just at corners)
- Dimension annotations on walls
- Cut list/order sheet generation for materials
- Multi-wall awareness (so adjacent walls coordinate framing automatically)
- Per-end Drywall overlap for wrapping corners
I'm building it partly because I want it for planning a home addition, and partly because I haven't found anything that does framing this way in Blender. Most addons stop at "wall as a box." But I'm aware "real framers don't use Blender" is a real concern, so I'm trying to figure out who the actual audience is before I commit to the polish work.
What I'd genuinely love feedback on:
- What's missing from that roadmap that would push this from "neat demo" to "must install" for you?
- If you do archviz, hobby planning, game asset prep, or actual construction work — which of the roadmap items would matter most to your workflow?
- If anyone here actually frames for a living and has opinions on what would make a tool like this useful (or useless) to you?
Happy to answer questions about how it works under the hood. Thanks for watching.