u/Kitchen_Complaint_72

Image 1 — DART-3 Crowd Stopper
Image 2 — DART-3 Crowd Stopper
Image 3 — DART-3 Crowd Stopper
Image 4 — DART-3 Crowd Stopper

DART-3 Crowd Stopper

A multi-target dart homing device, capable of taking out up to 9 light targets simultaneously. When aimed at enemies, the device locks onto them every 0.33 seconds, up to a maximum of 9 enemies (or the remaining number of darts) (similar to the Warrent), and fires when triggered. The device is relatively small and inconspicuous, ideal for Helldivers who do not wish to carry a bulky primary weapon.

Ideal for taking out groups of small, light enemies such as the Bug Pouncer/Hunter, Votless hordes or a small group of bots.

- One-handed
- Primary Gun (Special)
- Revolver Reload (Singel Reload)
- Gas + Ballistic
- Range is increased by the Helldiver’s radar range.
- Medium Pen
- 0.33 seconds to lock onto one enemy (3 seconds for 9 enemies)

Targeting modes:

- Enemies in sight first
- Large enemies first (no armoured enemies such as Chargers)
- Light/fast enemies first.

Lock-on modes:

- Single Lock
- 3 Enemy Lock
- Max Lock (9 enemies)

Damage:

- Medium Pen
- 150 Ballistic (40 Durable)
- 10-second gas effect (injection)
- Ammo: 1+3 mags (36x Darts)

Total damage = 150 Ballistic + 250 Gas (400 damage per target)

u/Kitchen_Complaint_72 — 16 hours ago

A few suggestions regarding sidearms and primary weapons.

I’ve been playing a lot of set-ups recently where I’ve prioritised sidearms (Officer set-up, Bounty Hunter, etc.), and I’ve found the primary weapon to be rather of a hindrance; I’d have liked to have been able to use two sidearms (sabre + Officer’s revolver / dual-wielding), for example, or simply one sidearm with more ammunition and no primary weapon.

Here are a few suggestions to make the layout design a bit more flexible and user-friendly

Ammo Slot:
- Instead of a primary weapon, I can select an ammo slot that increases my sidearm ammo by +100%.
- Instead of a sidearm, I can select an ammo slot that increases my sidearm ammo by +50%.

Sidearm as Primary:
- Instead of a primary weapon in the primary slot, I can also carry a second sidearm (with +50% more ammo). This is then carried on the opposite leg to the sidearm. (It would be nice to have customisation options for sidearm weapons in general).

Armour perks such as ‘Gunslinger’ still recognise this weapon as a ‘sidearm’ and apply their bonuses.

Dual Wielding:
- I can select ‘Dual Wielding’ in the primary slot, which doubles my sidearms and allows me to use them both simultaneously. This gives me +100% ammo for the second weapon and +50% ammo for having two sidearms (No Primary). The weapons share the same ammo pool. The weapons are aimed in the same way as others (together), but when firing, they either take turns (by default) or fire simultaneously (using the wheel selection).

(Example: 2x Senator)

u/Kitchen_Complaint_72 — 5 days ago