u/Kloud-Pixel-Studios

Void Janitors: my UE5 co-op party game about cleaning up an alien ship that does NOT want to be cleaned!

Void Janitors: my UE5 co-op party game about cleaning up an alien ship that does NOT want to be cleaned!

Hey everybody, I just wanted to share some progress on a game I've been building over the last year by myself called Void Janitors.

The pitch: you and your crew are janitors on a derelict spaceship, and your job is to clean up debris before it causes bigger problems... except the ship itself is actively working against you. Doors slam shut, lights cut out, gravity glitches, it's less "tidy up" and more "survive the tidy up."

I just hit a solid milestone: all 8 unique debris types are in and working (each with their own quirks, some are just heavy, some fight back, some mess with your screen), and the ship's full trap and hazard system is built out too. Lockdown shutters, sabotage vents, gravity flickers, the works. It's finally at the point where a level feels like a real level instead of a test box.

Built in Unreal Engine 5, designed for couch/co-op chaos energy, think Overcooked meets a horror movie ship system.

Still early, still solo, but it's starting to feel like a real game instead of a pile of systems. Happy to answer questions about how any of it works under the hood if anyone's curious, always love talking Blueprint/UE5 shop with other devs.

You can check out the game's itch page here: kloudpixel.itch.io/void-janitors
Also announcement trailer #1 can be seen here: youtube.com/watch?v=dgQMP8-HUJY
Lastly, announcement trailer #2 can be seen here: youtube.com/watch?v=EyJfqitByQ0

P.S. My first gameplay trailer is in the works right now and coming soon! I'll be sure to post it here too so everyone can take a peek.

u/Kloud-Pixel-Studios — 9 hours ago