"Steam Frame requires a Steam account to use" or Maybe not?
▲ 1 r/SteamFrame+1 crossposts

"Steam Frame requires a Steam account to use" or Maybe not?

Do you think they are saying this in an overly simple way to keep the set-up video simple? Since Valve prefers you use their store and apps?

In the screenshot, it shows they are already inside the main OS while logging in and not in a walled-off start page like Meta. Maybe it will be possible to access the Linux desktop and install programs however we want without Steam logged in? Or maybe the Linux desktop is blocked behind that page.

Personally I feel if I am "required" to use an account authenticated from their servers to use my device it isn't "my computer". Valve's other hardware doesn't force this so it would be a major disappointment to me.

Quote is from the set-up video: https://cdn.steamstatic.com/store/steamframe/welcome_videos/04-sign_in.mp4

Is that icon the default everyone will see when not logged in?

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u/Koolala — 1 day ago
▲ 13 r/LK99

Lawsuit threat possible if you say Kim-CES doesn't have a room-temp superconductor

https://preview.redd.it/yqtnu0frqwfh1.png?width=823&format=png&auto=webp&s=044df7d5eb98f238ae012e2b3b238a30cb0aabf2

This is scary. They have already gotten $400,000+ investment. If they use the superconductor investment money to sue people who say they don't have scientific evidence of a room-temp superconductor that is a lot of money for lawyers.

Image source:

https://www.reddit.com/r/LK99/comments/1twbjy5/comment/otlycqt/

reddit.com
u/Koolala — 24 days ago
▲ 43 r/LK99

Kim book chapter is completely contrived data. We are not back.

The 'peer-review' process for this book Kim paid to have published took a single day. It was not actually seriously reviewed. A room-temp superconductor is an extraordinary scientific claim that shouldn't be published carelessly.

>https://www.intechopen.com/online-first/1243005
"Because the sample contains only about 5% superconducting phase, the magnetization contribution from the normal (non-superconducting) matrix was subtracted."

The entire paper relies on completely un-supported data. Kim claims his sample is 5% superconductor. He does present any actual evidence for this. Then he 'subtracted' the non-superconducting parts from his measurements to make his contrived data look good. He does not explain how the contribution from the non-superconducting part was found either.

u/Koolala — 2 months ago

r/FramePosting is the same Mod as r/SteamFrame

What is the point of FramePosting if its the same mod as r/SteamFrame?

The mods here delete whatever post they want like this:

https://www.reddit.com/r/SteamFrame/comments/1tx2u33/removed_by_moderator/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Wouldn't it be better to have another Reddit not modded by the exact same people or whats the point?

r/SteamFrame2 is available for example and a totally different mod

reddit.com
u/Koolala — 3 months ago

OLED inspired Darkness Hack for Night VR

LCD displays one major downside is the backlight constantly shinning light. To fully customize the total brightness of the Frame could a cheap disk of polarizing plastic over our lenses be enough to fully control our display brightness by setting its rotation? I doubt the hardware settings give you the 100% full range of control over how dim the backlight can get.
Pancake lenses use polarizers to work though so that might have interesting unintended effects.

For things like horror games, games in night environments, or VR sleeping music visualizers it might be interesting to experiment with. The Frame can be used for IR night vision so imagine using it with your eyes fully adjusted after 10 minutes in the dark.

Yes, the only way this works is by dimming everything.

But could experimental VR art be made to be visible mainly through the rods in your eyes, so you could experience it with dark-adapted vision? Things look different in the dark. I attached a chart as Image 2 to show what I am talking about. Do you think current VR headset backlight dimming goes low enough to see VR with your eyes in that dark range or do we need a polarizer mod to get there? Could we make AR night vision that uses IR to expand what our eyes see while keeping them fully adjusted to the dark?

u/Koolala — 3 months ago
▲ 36 r/SteamFrame+1 crossposts

SteamOS VR Web Browser Working Group

Would anyone be interested in trying to get a Web Browser working in VR on SteamOS as a group? If we got a browser working today in SteamOS with OpenXR then FEX will probably make it work on Steam Frame on Day 1.

How to participate:

  1. Have access to SteamOS
    a. Have a Steam Deck
    or
    b. Have a PC you can install a SteamOS partition on (AMD i think?)

Feel free to ask questions or discuss the general idea in the comments. If your curious what this kind of work looks like, here is a blog post as an example: https://blogs.igalia.com/svillar/post/wpe-webxr/

u/Koolala — 3 months ago

What if the release leak was just a troll email?

If they don't know their email address it is a pretty easy thing to fake. Are the mods just going to censor every post talking about it?

reddit.com
u/Koolala — 3 months ago