
I’m developing my game entirely on CachyOS with Godot
Hi all! I wanted to share a bit about how I ended up developing my game entirely on Linux.
I’ve been using Linux on and off for around 10 years, starting with Arch on a MacBook back when I had to mess around with bless just to get the thing booting properly and spent way too much time configuring i3 :)
After that I kept using Linux on my home machines and watched the desktop ecosystem grow along with it. I still remember Drew DeVault announcing wlroots, which makes me realize how long I’ve been following this stuff :)
Eventually Proton was what pushed me over the edge. About 1.5 years ago I deleted Windows completely and ended up on CachyOS after finding it through Reddit. I honestly haven’t looked back. Even with an NVIDIA GPU, it has been the most stable Linux desktop experience I’ve had so far.
I’m now developing my game Teufelskreis entirely on CachyOS using Godot. The native Linux build is what I work with every day, while GitHub CI automatically builds Linux and exports the Windows and macOS versions too.
Godot’s tooling makes that workflow surprisingly painless. For my setup, native Linux support has been virtually no extra work, so shipping without it would honestly feel strange. I’m happy to share my setup with other Godot developers!
Linux users have also given me some of the best bug reports and edge-case feedback I’ve received, which is another reason I think more developers should consider supporting Linux natively.
If you wanna take a look at my game "Teufelskreis", you can check out the recently released trailer here:
https://www.youtube.com/watch?v=Eyln4TY9lw0
Happy to answer any questions about my dev setup, tooling, or anything else, honestly. No secrets! :)