u/LSA-Mulder

Has anyone informed OVI that FSR 4 Overdrive no longer works?

I wonder if anyone has informed OVI that FSR 4 can no longer be overridden via Adrenalin software.

They might not be aware of this, since they don’t play their own game, and all AMD GPU owners have left.

reddit.com
u/LSA-Mulder — 1 day ago

Would you buy a true Project Reality successor made by a different competent studio?

Would you buy a true spiritual successor to Project Reality made by a competent studio using either a heavily modified Unreal Engine 5 or a custom in-house engine, featuring:

- a well-optimized engine,

- huge combined arms maps,

- multiple types of fixed-wing aircraft,

- attack and transport helicopters,

- effective counters to air assets,

- commander supply and vehicle drops,

- carefully designed pre-built scenarios that promote varied tactics while maintaining good gameplay balance?

View Poll

reddit.com
u/LSA-Mulder — 4 days ago

Poll: Big Squad Optimization or More Excuses?

The question is simple. Will OVI finally optimize the game as promised this summer, or will we get another round of tiny tweaks, "optimization is a process," and a sudden influx of people claiming everything runs flawlessly on their end?

View Poll

reddit.com
u/LSA-Mulder — 8 days ago

OVI wants constructive criticism, let's talk about optimization update.

OVI claims they want constructive criticism, yet content like this suggests otherwise: https://youtube.com/shorts/AeP3hpPMCf4?is=0qKNcvZ6Q\_j28jxO

Let’s focus on the actual issues that rarely get addressed.

Squad is primarily constrained by CPU performance, server load, networking scalability, and frame-time stability. With the transition to Unreal Engine 5.7, the key question is whether development efforts should prioritize performance critical systems rather than graphical improvements.

Should the focus be on server side replication optimization, reducing Game Thread overhead, improving multithreading utilization, and minimizing network traffic before investing heavily in visual features?

If so, which Unreal Engine 5.7 systems are realistically planned for implementation or further optimization?

- Replication Graph for more efficient network replication and reduced server CPU load.

- World Partition, HLOD, and improved streaming to reduce CPU overhead and streaming-related hitching on large maps.

- Enhanced multithreading and Task Graph usage to better utilize modern multi-core CPUs.

- PSO precaching and shader pipeline improvements to reduce stuttering and improve frame pacing.

- MassEntity / Mass Gameplay systems for large-scale simulation with lower CPU cost.

- Additional Nanite optimizations to reduce rendering overhead and draw-call pressure.

- Lumen scalability improvements or alternative lighting approaches to reduce performance impact.

Given Squad’s scale, player counts, and server workload, are CPU, networking, and streaming optimizations truly the highest technical priority right now and which of these UE 5.7 systems will actually be adopted in practice?

u/LSA-Mulder — 11 days ago

Are they only testing new supprestion brought from Chinese free version of Squad? What about optimization?

The next update was supposed to be the biggest optimization update in Squad, yet there hasn’t been a single word about it in relation to the playtest this weekend, which is meant to test the new Superstition feature.

​

Is OVI repeating the same bait-and-switch behavior as before?

​

https://youtu.be/C8M1BFqGXYU?is=zBE4NXmJxCYGTSF5

u/LSA-Mulder — 25 days ago

Markers on compass, this is huge!

This is a huge change they've been working on for a few months. OVI is finally listening!

Honestly, I think you should take a long break after this one and enjoy a well-deserved vacation of at least two months.

This is something never seen before in gaming history. Such an innovative and time-consuming change that requires coding skills beyond imagination that I simply have no words to describe the genius behind it.

You guys are great. (Clowns.)

Fortunately, you will soon feel the breath of Wardogs on your neck and realize just how far behind you are and how lazy you've become.

https://youtube.com/shorts/53NSm4RoYTM?is=IQDhS\_UtkI2WRDqI

u/LSA-Mulder — 29 days ago