This is what they've been working on for 2 months? Peak development
Two months of development. Two months. And this is the grand result. Suppression.
Absolutely groundbreaking work. Someone shoots at you and your gun politely points at the sky. A brilliant solution to the age-old problem of getting shot at. Why improve gunfights when you can simply make the weapon stop working?
And the bullet crack is about 1,000 times louder than everything else. Truly impressive. It sounds less like incoming fire and more like the audio engineer discovered one slider and decided to make it everyone else's problem.
Real incoming fire can give you a sharp ballistic crack from a supersonic round, sometimes accompanied by the characteristic whiz of a bullet passing nearby. This sounds like they recorded a single "CRACK" sample, turned the volume knob until it started clipping, and called it a day.
Apparently, this was already ready two months ago. Which makes the whole "we've been testing it" story even more impressive. Two months of testing and this is what made it through the gates. NASA would be taking notes.
At this point, I genuinely respect the commitment. It takes a special kind of confidence to spend two months polishing a feature that feels like it was added during a coffee break just before lunch.
But hey, at least we got another carefully rationed bone to chew on while the rest of the game sits there waiting.
The competition is coming. And honestly, I cannot wait to see what happens when the developers finally have something to compete against besides their own roadmap.