r/joinsquad

The New Party System Shouldn't Force Players to Create an Open Squad

TL;DR: The new Party System is a great idea, but automatically creating an unlocked squad with a default name causes unnecessary problems. Random players can join before I lock the squad, vehicle-claim rules become a hassle, and even joining friends can trigger unwanted squad creation. Parties should remain separate from in-game squads until the party leader explicitly chooses to create one.

For those unfamiliar with the new Party System introduced in V10.6, it allows you and your friends to join and switch servers together. It sounds like a great quality-of-life feature at first, but there's one major problem: the game automatically creates an unlocked squad with a default name when you join a match.

This creates several issues for how I normally play:

I usually want to create a locked squad for my friends. Since the game automatically creates an open squad, random players can join before I have a chance to lock it. I then have to either kick them out or disband the squad entirely. Neither option is ideal, and kicking everyone can understandably annoy other players, especially when it looks like squad-baiting.

Some servers enforce vehicle-claim rules based on squad names. Since the automatically created squad has a default name, I have to disband it and create another squad with the appropriate name before I can claim a specific vehicle.

The issue also happens when friends join me through the new party system. Even when I didn't intend to create a squad, the game can automatically create one, bringing back the same problems with squad locking and vehicle claims.

My current workaround is to lock my one-person party first, then ask my friends to join the server manually by searching for its name instead of using the party system. It's unnecessarily complicated for a feature that's supposed to make playing with friends easier.

I like the idea behind the Party System, but it should let players decide when to create a squad, whether to lock it, and what to name it. Automatically creating an open squad every time defeats much of the convenience the system is supposed to provide.

Ideally, a party should remain separate from an in-game squad until the party leader explicitly chooses to create one.

u/CC_ACV — 6 days ago

My new favourite feature

My new favourite feature is the one that I get to add servers to favourites all over again every time I launch the game. Great stuff, trully makes me explore and enjoy the server list UI a bit more every time.

reddit.com
u/maku_89 — 6 days ago

fuck this stupid ui bug. I can't click anything if I hold tab when the game ends. fix your shit owi.

u/Matters- — 5 days ago

What's up with OWI paying for Squad Leads?

OWI made a tweet the other day: https://x.com/JoinSquad/status/2103893640426754222

We're looking for passionate Squad Leaders (no content creation needed) for our new marketing campaign who are happy to guide new players through the game!

You need to fill out this form: https://docs.google.com/forms/d/e/1FAIpQLScWLiLrJJx-R7D3IZ8TnJDI7u06Gyuqa6kCyJLR2ktOl0eEKA/viewform

Which mentions: We're putting together a new marketing campaign and we need Squad Leaders who know how to run a good briefing and guide new players through the game confidently. You'll basically be playing Squad as usual. The difference is, some of the players in your squad will be content creators, and you'll be the one showing them the ropes. This one's a paid opportunity!

  1. Are any of you applying for this Squad Leader "job"? What do you think it will pay?

  2. Why do you think is going on with all this? Why can't this be done with unpaid SLs like every other game of Squad that content creators play in to create their existing content?

  3. What are your thoughts on Squads Creator Partner Program? Who's your favorite? https://www.joinsquad.com/creative-partner-program

reddit.com
u/LawfulnessSeparate19 — 14 days ago

What the actual eff have they done to this game?

Playing Black Coast seed, totally wrong map.. How do you break a seed map?

u/CaptainRedPants — 14 days ago

Welp, modders did not receive the SDK for the new 10.6 update that dropped today...

So, I guess no mods for a couple of weeks, at least Supermod, this was the announcment they dropped in SPM discord (OWI really sh*t the bed with this one lel):

**🛠️ MOD UPDATE TO 10.6 DELAYED**

Hi @everyone, unfortunately we have some bad news to share with you today, and it's pretty serious!

**We didn't receive yet the stable SDK version for the 10.6 update**, which means we are only starting to work on upgrading to 10.6 after the update, even though we had a vague idea of what to expect. This does not mean we didn't work on the mod in the meantime; we did fix a ton of bugs and continued making progress on the Vietnam content.

WHAT DOES IT MEAN FOR SUPERMOD ?

Because of this, **the mod will most likely be unavailable for a couple of weeks** until we finish the required fixes and test as much as possible. We also have our own schedules and commitments to deal with, so we will do our best!

🔖 **WHY IS IT SERIOUS ?**

Having more communication between us and OWI ahead of major updates should be the strict minimum, considering the effort we put into our work in our free time and how we are helping them in many ways (for example, saving a recent Squad update from crashing all Linux servers).

Considering that the game itself was originally built by modders, we’d really appreciate feeling a little more involved and recognized in the process, but we feel like we are not.

This is also something that server owners and you are facing.**Every time we get word from OWI that things are going to improve, the actions do not follow**, and this has now gone beyond the patience of many modders, server hosts, and players. It feels like we are taking two steps back every time we take one step forward.

👀 **FOR THOSE WHO DON'T LIKE TO READ**

- **SuperMod will most likely not be compatible with 10.6 for a couple of weeks**

- This is caused by OWI not providing a stable SDK version in advance

- **The communication between OWI and the modding community is lacking and creating a lot of issues for the longevity of mods and modders**

- We are exhausted from working like this. Having to blindly find and ask about the changes that have been made with every update is showing that something is not working.

- SuperMod is not going anywhere, but we feel like you guys deserve to know the truth about what is happening behind the curtains.

🖊️ **ON A PERSONAL NOTE** (this one really hurts to hear)

As a modder and the person who spends the most time developing SuperMod and communicating with OWI, **I’ve also decided to step back from the Modding Hub Discord and some of my access for the time being.**

I’m honestly exhausted and discouraged by the situation OWI puts us in on a regular basis, and this has also been affecting the TC team’s motivation for a long time now.

I’m doing it because of the broken promises and the lack of communication. I want this to serve as an __**urgent warning signal**__, and **I will no longer have direct contact with OWI**.

Instead, I’ll focus solely on our mod and our team rather than helping them.

After all this time working with Offworld, the main thing we ever expected was early access to the update. But since OWI regularly falls behind schedule, **we are paying the price once again**. We understand that a game cannot wait for modders before releasing an update, but this would not be necessary if we were properly included in the release process. There are many great examples of this in the gaming world.

Clear and regular communication is what makes collaboration work, and I’d really like to see this approach extended to the modding community. **We love Squad**, and we only want to provide the best experience for those who decide to trust us!

Thank you for reading me

**Feel free to reshare** and spread this message to everyone: to those who support our mod by playing it and enjoying its content, as well as to the __Squad community who share my feelings__.

reddit.com
u/Swimming_Attention91 — 14 days ago

Non-FTL observe markers is egregious

Am I overreacting or is that a horrible addition?

The need to communicate and use a chain-of-command to relay information is such a huge part of the immersion and enjoyment of this game. It's already frustrating hearing an FTL call out "enemy on my observe" without any reference points or direction, now it'll be extended to the entire squad.

Not to mention a regular squaddie's inability to communicate info without using voice comms motivates them to speak up. Now they can just place an observe mark and move on.

Along with automatically placed ammo crates and friends automatically being in their own squad, it seems like they're reducing the need to communicate and reducing the responsibility of SLs. Just seems like steps in the wrong direction. What do you think?

reddit.com
u/m3ch-anic — 13 days ago

New bugs i encountered in 10 min of gameplay after update

binocular sensitivty bug is back - (Nerf already useless snipers player (me) even more)

Classes on map are blurry as hell

Can´t see my mouse in CAPSLOCK map half the time

Can´t give up via CAPSLOCK map anymore

Can´t see my mouse while downed half the time (had to open / close map multiple times to give up)

ammo boxes stay up when you dig down radio (was enemy one, dk if you can rearm but i guess not.. still doesnt make sense for it to stay)

As always 1 step forward, 2 back. Keep moonwalking OWI. But hey at least i get to re-add my favorite servers to favorites again!

reddit.com
u/uhorecka — 14 days ago
▲ 6 r/joinsquad+1 crossposts

Ukr support brigade hopelessly bugged

comes as a massive spit in the face after OWI fixed CAF not getting two of their delayed trucks on attack.

if any devs do end up reading this, i get it, small team UE 5 all at, but come on man it gets to a point. this particular unit wasnt even strong before it got shwacked, why would you maul them like this if it wasnt by incompetence?

u/ThyTrueChad — 13 days ago