





























And more importantly, how you coordinate with other squads
https://reddit.com/link/1uoex82/video/ahls49xvehbh1/player
https://reddit.com/link/1uoex82/video/803pcol6fhbh1/player
The team work and immersion in this game is peak I just started playing yesterday and I love it, you can bet im leaving if im not a middle eastern insurgent lmfao
Hello, I don't speak English; I'm using a translator.
We welcome feedback.
I’ve noticed that SQUAD is really missing a new game mode—one that incorporates familiar elements while being accessible and functional. I’ve been thinking about this idea for nearly a year, so I decided to put together an image showing how this new mode, called "Frontline," would work.
Please regard the image as illustrative, intended to aid understanding.
Two teams will battle across the lines of engagement, with one assigned to attack and the other to defend initially, starting with equal ticket counts (e.g., 250 tickets).
5-minute initial briefing. (Teams may move within their territories and build.)
The attacking team has 12 minutes to successfully complete Phase 1, during which they must destroy or capture all enemy installations (marked by a tower icon).
If they capture all installations except one, they receive an additional 3 minutes to continue the attack.
Phase 1 involves four installations, and the attacking team must devise a strategy during the briefing on how to secure them.
If the attacking team wins Phase 1, the enemy team is forced to retreat to their designated areas within one minute.
The attacking team then advances to Phase 2.
The attacking team receives +30 tickets.
The defending team gains access to artillery and CAS (Close Air Support) assets with no initial cooldown, available for use in Phase 2.
After this line is captured, a 3-minute briefing period follows to allow the teams to prepare.
Phase 2 can last up to 15 minutes.
Phase 3 can last up to 15 minutes.
Alternative scenario:
The defending team has 12 minutes to defend their installations during Phase 1 by eliminating the enemy.
If the defending team succeeds in Phase 1, the enemy team is forced to retreat behind the GRAY ZONE within one minute.
The defending team then takes its turn to attack the enemy's Phase 1 position.
The defending team receives +20 tickets.
After a successful defense, a 3-minute briefing period begins for the teams to prepare.
The former attackers, who were outmatched by the defense, must now play defensively, but they will gain an artillery gadget with no initial cooldown.
Rules:
HABs must be in allied play areas or retreated.
HABs cannot be inside installation areas.
Only 2 HABs per team are allowed.
HABs can never be in enemy territory. (They will not function)
Radios cannot be in enemy territory.
Only 5 players can cross the lines that are not in play; if more than that number cross, an alert will sound revealing the positions in real time.
(Rule to maintain active line comfort, stealth, and specialized reconnaissance teams).
Helicopters can fly over enemy territory.
(I reduced the image quality because I couldn't send it in 4K)
Please forgive my "machine-translated" English; it was the only way I could communicate with you.
(Image 1 - How the match begins; Image 2 - if the attackers from the blue zone were to capture the Reds' Phase 1)
Before UE5
Absolutely love the game. Came over from HLL. I will say I don’t get as many kills as I did in HLL but the game is wildly more satisfying. The teamwork (with a good squad) is awesome. I play medic and it’s a blast.
Related to a now deleted post where the OP shot around 6 HE GL into an enemy and did nothing. It's interesting how there is damage for smoke GL but not HE. Damage close range isnt crazy its only 20/100.
I dont really see why this has been the case for the past 5 years i've played this game
Due to the summer sales on steam rn i am thinking about buying squad, i have played and still play hell let loose and have really enjoyed it, i do wish HLL had more combat, does squad have more combat or is it way harder then HLL?
So I have some nerve damage in my forearm that basically took any mobility and control in my ring and pinky as well as the flexion upwards (droopy ass wrist, can't move around the keyboard freely) and I was curious if it would be worth even buying Squad instead of another milsim despite Squad being my #1 choice and being on sale, so I been sent to the shadow realm of controller supported games only and been having to re learn this inferior control layout in the games I can play. Am I better off waiting to heal or am I basically relegated to vehicle based playstyles? (I love war thunder, but I want a boots on the ground, team play focused shooter, I'll wait if need be I just wanted y'alls input. Any recommendations for keyboard gaming set ups that might let me play using key + mouse is SO welcome too.
Thanks guys, hope to join y'all out there soon.
I wonder if anyone has informed OVI that FSR 4 can no longer be overridden via Adrenalin software.
They might not be aware of this, since they don’t play their own game, and all AMD GPU owners have left.