u/Latter-Beautiful-400

▲ 5 r/PBBG

How do you avoid overcomplicating a game with too many mechanics?

I’ve been developing my own Citizen Simulator-style game for about a year, inspired by games like WarEra, eRepublik, and similar titles. I’ve been playing different variations of this genre for years myself, so I tried to learn from them and fix the things I always felt were missing.

I’m now deep into the beta stage. I thought the core gameplay loop for an average player was simple enough: collect & fight. More involvement comes only if you want to be part of the government, become a commander, and so on.

However, I keep getting feedback that the game might still be too complicated.

Are we really at a point where games need to be reduced to basically one button to appeal to players?

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u/Latter-Beautiful-400 — 5 days ago