Thoughts on SRB2's future and the game's reception.
Outside of the game's little community, you always hear "wow this game's been in development for how long?" And "this game fucking sucks".
"This game fucking sucks" is pretty common to hear, y'know? A beginner installs the game, grabs a controller and has the worst time of their life because this game indeed fucking sucks, but it only sucks on controller.
I can't blame them because how are they supposed to know that the best way to play is on keyboard and mouse? I bet people wouldn't dislike the game's controls as much if the devs simply put "It's recommended to play on keyboard and mouse" when you start the game up and set the default control scheme to manual or strafe.
As a result of this, STJr considered rehauling the game to remove what makes SRB2 unique and instead make it another (sorry don't mean to offend by using the M word) "momentum go down the funny slope and go high" type of Sonic fangame.
I disagree with that direction. Thankfully, Sonic Team Jr lowered the scope of v2.3, and that's how should be to me. Just focus on finishing the campaign instead of remaking the whole game, keep the thok, make the game a bit less slippery, make the radius for when Tails can pick you up a smidge bigger and add that keyboard and mouse disclaimer I suggested.
This game is best and just more fun on keyboard and mouse. You know that open area in Red Volcano Act 1 with all those Pterabytes who swoop down to catch you if you're too close? I love to thok and hit one of the Pterabytes, go flying in the air with tons of speed, and then slow down to to hit a lone Unidus (the spherical badnik who throws spikes at you) right in the middle so I don't get hit by the spikes and continue going flying. It's so fun, and I don't want that gone.