u/Left-Detective-8084

9.0 fighter loadouts

I'm thinking about mass-producing fighters in my own docks with mixed loadouts, like 1 ion gatling, 1 plasma, 1 blast beam or blast mortar, 1 tau, you get the idea, I'm not hellbent on a specific combination yet

Will low star pilot AI be able to handle a mixed loadout? It works fine for the player, each weapon having its own tracking based on different projectile speeds

Or would it be more effective to fill all slots with the same weapon? If so, which weapon would perform well vs mixed S/M/L fleets?

Are torpedo fighters viable in 9.0 beta? A light torpedo does a bit over 3k damage but Xenon K have a few mil shield hp and iirc something like 200k hull HP.

I've noticed shield-piercing is not as useful as in X3, where every bit of hull damage would reduce ship speed, making it easier to hit a damaged target. Is there some benefit in X4 9.0 that I'm not aware of?

On another note, how do I get cyphers? They never seem to bail for me and I really want some ships that can stunlock enemies

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u/Left-Detective-8084 — 16 hours ago