u/Legitimate-Ant-8602

Can Mr Fantastic Carry?

So after the reset all of my friends are in plat but since I didn't have time to rank up with them I got sent down to gold. Now, I need to solo queue to get back up. My friends said that the best way to carry is to play a high damage dps character so you rank up fast. But the only dps that I like and are good at is Mr fantastic. I'm not super good at him yet (I only have the first kill effect unlocked) so I'm wondering if I can carry with him if I get better at him even though his damage output isnt that high.

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u/Legitimate-Ant-8602 — 11 hours ago

I'm posting this again this time with text cuz everyone was just talking about my handwriting lmao. Basically, the main problem I have with Mr. Fantastic is that he feels slow and clunky to play. His slow animations always get me killed and deny me kills on enemy players since they can either run or get healed in the time it takes for me to throw a punch. I often find myself holding my breath on the last punch it takes to kill someone, hoping that it connects before they get away. I think faster animations would not only give him a higher dps which he really needs, but also just make him feel better without necessarily making him take less skill. So here's my ideas:

-Make Stretch punch last 0.7 seconds instead of 1.1 OR Make stretch punch hold to cleave. I thought of the second option the other day and I really like it. The idea is that if you only click once, he will punch and then immediately retract. If you click and hold, he will instantly retract as soon as you stop holding click, up to the 1.1 seconds. I think this would not only increase his skill expression a little bit, but also give him a good dps buff that buffs his single target dps more than his group dps, since he will need to cleave for longer to deal more damage in groups than for a single person.

-Remove or drastically lower the start up animation on stretch punch and shorten the end animation. Groot doesn't have a start up animation on his projectiles, why should we? This would make his punches have a lot less downtime which I feel is the most annoying part of the move.

-Distended grip activates as soon as the second arm connects. It feels like Mr. Fantastic waits way too long to pull when I just want him to do it as fast as possible.

-Make distended grip deal a bunch of damage on collision when you throw two people together. This gives you an actually good reason to throw people together. You could use it as a finisher for two mid health targets by throwing them together then finishing them off with a single punch. It would also just make it more fun to smash people together.

-Make Flexible Elongation stretch towards fast moving targets much more reliably. Maybe they could make him accelerate as he's stretching so that he can catch up if the enemy is moving too fast. Either way, it's really annoying when I stretch towards someone only to end up bumping when I'm nowhere near them. I could see this being a problem if a Spiderman drags you really far away from your team, but they could also just add a cancel button if it takes too long. I think this change would bring more good than bad.

-Make Inflated Form togglable when at 100 elasticity. Adds more skill expression and stops the entry animation from harming you. I know that the whole thing is that you have to time it so that you enter inflated state at the perfect time and use it effectively, but if that gimmick is really that important, they can just put it on like a three second timer that you can activate early or something.

-Revert Inflated Form health change. Unneeded nerf. Enough said.

-Cut inflated mode entry and exit animation times in half. I actually love the idea of inflated mode and it's one of my favorite parts of Mr. Fantastic, so it sucks that they made it so bad for him. Making these animations faster would help his flow so much and stop them from being such a hindrance.

-Make ultimate bounces much faster and lower ult cost. I know that an ult rework is the best case scenario, but I don't think that's going to happen. The best way I see them making his ult better the way it is is by making it faster so that it can't just be out healed and by lowering its cost by a ton so that it can be used more often. I also like the idea of it inflicting grounded.

That's all of my ideas that I think would make Mr. Fantastic feel way better to play. I have some fun bonus ideas that they could incorporate too.

-Make it so that you can hit surfaces with the second part of distended grip to throw people in other directions. I think this would be really fun to use. It gives distended grip a lot more utility and can let you get environmental kills better.

-I see a lot of people argue about giving Mr. Fantastic a movement ability, so here's my idea. Give him a team up with Spiderman or Venom where he can use distended grip as a swing, or just give it to him as another ability. You could even add Black Cat into the team up so that she has one with Spidey if he's the anchor.

Okay those are my ideas. Please give me your thoughts!

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u/Legitimate-Ant-8602 — 17 days ago

I don't expect to get all of this, but I think it would be really nice. It would make him deal more damage and make him much more satisfying to play without getting kills stolen or having people able to run away mid animation.

u/Legitimate-Ant-8602 — 18 days ago