![[UPD] Regarding plants that didn't have time to grow before winter: your advice with the emergency ersatz greenhouse worked; the plants survived the entire winter in it and ripened in the spring.](https://preview.redd.it/gzq2z1k6xp2h1.png?auto=webp&s=e04552b6a4df938d4634017c9939239cb7987739)
u/LeonidKonovalov1988
![[UPD] Regarding plants that didn't have time to grow before winter: your advice with the emergency ersatz greenhouse worked; the plants survived the entire winter in it and ripened in the spring.](https://preview.redd.it/gzq2z1k6xp2h1.png?auto=webp&s=e04552b6a4df938d4634017c9939239cb7987739)
I goed to the very world's Edge, and find no limestone
Where is this perkele limestone? (I'm playing on a 10x10 km map.) And another question: if you were playing on a server 10 kilometers from bauxite, but on limestone, would you agree to a limestone-bauxite exchange? At what rate?
I've chiseled my ladder (it's unusable, stepping down from the top leads to an immediate fall to the very bottom xD)
99% of the time, I dig underneath myself. This is the only time I decided to dig standing outside the hole.
I'm a damn lucky guy
I installed mods and don't know what I'm doing. Is there a guide for expanded food?
I'll say it right away: there are problems with the in-game guide. I'm not playing in English. There are translation issues, and what's worse, some of the important recipe links in the guides are pointless, and I can't figure out what they're talking about.
In general, are there any good text or video guides on how to get started with these mods?
I'm mainly talking about Primitive Survival and Cooking Artillery + Expanded Food. And Butchery.
In short: I've already figured out how to carry and butcher animals at home, but I'm not quite sure what to do with many of their parts (meat with fat around it - how is it different from regular meat?)
In the cooking mod, there's a large soup pot. What's the point? Or rather, how do you use it? I read in the guides that there are several cooking options, some of which use a pot. But I couldn't get it to work. No matter what I put in its slots (along with water, since the description says to boil it in water), it didn't work. Overall, I don't think I've figured out a single recipe, except maybe for baking mushrooms in the oven.
From a basic survival perspective, how do I get worms? Besides searching under rocks. I thought a worm-scaring stick would make them crawl out of the ground, but I didn't notice anything.
Ok now imagine that hail just beaten up your flax, spelt and turnips
Copper + Bread Age in 8 hours 17 minutes (I live on a granite slab, wild boars and rabbits are born nearby, there is a bauxite wasteland next to me, but I have not yet seen a single limestone/chalk/sandstone)
1.21. I'm still not ready to move on to 1.22. A newbie friend of mine complained about not being able to find clay, so I decided to follow his lead in the new world. Right after spawning, I saw bauxite.
Unfortunately, I still haven't seen anything that can be used to make tanning solution for hides.
This game nurtures my autistic side.
I just love doing all these routines.
I mean, I turned off monsters and made animals non-aggressive, and now I just mine ore, search for ore, burn coal, grow trees, mine coal, make pots, fire pots, forge shovels, forge chainmail, tan leather, grow plants, fertilize plants, rearrange crops, water plants, eat, cook, stockpile food, eat winter supplies, bake pies, bake bread, squeeze berry juice, brew moonshine, sleep, hunt, feed pigs, slaughter pigs, knock slag off iron, chisel ladders, run hundreds of blocks to get resin...
In short, the game has a multitude of processes that have an entry point, then a wait, then an exit point. And so, at any given moment, you always have a whole list of tasks in passive execution that will require active activity in the future, and in this free time you start new tasks, which completely immerses you in the game, in the game cycle.
I've always built single-story greenhouses, but one day I wondered: why? Why, when you can build a 2-floor farm?
Furthermore, this structure consists of two floors with four fields, each with four blocks. This basically creates a 3+1 crop rotation structure, while also distributing the zones of influence. For example, long-growing crops (spelt, flax, parsnips) on the second floor, and fast-growing crops (carrots, onions, turnips) on the first.
The mill is from another project of mine. I think if you ONLY need to grind grain into flour, you could easily reduce the mill's size GREATLY, by about one floor.
I don't want monsters, but I want to eat food.