Is there any way/page to see the current gauntlet legacy armor on every class in one place?
I would like to see all Astride the First Forest class armors in one place for easy compare.
I would like to see all Astride the First Forest class armors in one place for easy compare.
When I start parties for Terror Rifts I promote them as "full time tr for gems, no afk/auto" but some players join my party only to go autobattle after a few minutes because they know how troublesome (sometimes even impossible) is to kick them.
If we kick such player and invite new one, that new one will be short these few minutes we wasted for that autobattle fool. Restarting TR is not always possible if someone has already finished the spire.
Autobattle in TR is bad because most of elites do not spawn on player but in wilderness. If we want to get the most chances for gem drops then all party members need to stay active to hunt these "hidden in bushes" elite packs. Autobattlers also are much slower in killing the enemies.
When all players stay fully active during TR, my average number of gems is like 10-12 per TR, with some autobattlers that number often goes down to 6-8 per TR. These leechers are selfishly wasting my/others time (I will need spend more of it to reach the daily gems cap) and currently there are no options to prevent/block such behaviour.
Autobattle during party activities should only be allowed if other party members agreed to that.
Please fix that.
u/jadaiyuki u/eastvanspecial
Most of my BP points on new BP season were earned with WoF event turned on.
On first day (yesterday) I got all doubled daily and speeded weekly gems and I'm also pretty sure I gathered over 500 BP points.
I did NOT claim anything.
Today I played as normal without looking at WoF page, but when I went there I saw I have less than 500 BP points (these 400+ BP points were earned today) and it shows like I got only 12 gems (these were also got just today).
My BP is not weekly capped, I should have like 1000+ BP points on WoF event to claim.
Good news: It seems I'm not the first one with report about this bug and devs are on it already.
Usually limited-time events last 4 weeks and allow players to collect 1180 Skeletal Spoils (the event currency) by completing various event tasks. Reward tracks are maxed at 1120 Skeletal Spoils. There was only one (I think?) such event which lasted only 3 weeks but it also had shortened reward track.
The current event, Fierce Pursuit, is supposed to end after 3 weeks (next week) but it still has full reward track of 4 week event (the final reward requires 1120 Skeletal Spoils to get).
It already had some bug early on: we missed event tasks connected to Survivor’s Bane activity on first week, which meant -70 Skeletal Spoils for us.
A few days later after my reddit post, we got some compensation of +234 Skeletal Spoils in in-game mail so in the end it was balanced out at -70 + 234 = +164 bonus Skeletal Spoils.
Today, after 2 weeks of the event, we earned 724 Skeletal Spoils in total at max and 3rd week tasks give 310 Skeletal Spoils at most - after 3rd week we will have 724 + 310 = 1034 Skeletal Spoils.
So we will be 1120 - 1034 = 86 Skeletal Spoils short to earn all rewards.
Previously we were always able to complete reward tracks just by doing all event tasks. This will be the first case when we can't do this by simply playing the game, without spending money on extra Skeletal Spoils.
Is this a bug, a miscalculation or some kind of indended "new standard" for all limited-time events in the future?
u/jadaiyuki u/eastvanspecial u/sinfulscribe
For me, this is the worst boss in SAB. Yeti is worse than any other boss in any zone. I always lose so many hearts/lifes to him...
What kind of smartass placed this boss at the top of an icy pyramid, in such a small, slippery area that practically every my dodge ends up sliding down to the base of the pyramid?
Has anyone figured out some easy way to win this battle? Are there any "safe spots"?
Today I had a discussion with some autobattler from my TR (which was marked as TR with gems). He said the feature was working great for him, he got 9 gems.
What he didn't understand, even after my explanation, is that gems aren't "guaranteed", they have a chance of dropping.
It's simple probability: if you increase the number of attempts, you increase the number of successes.
Gems most often drop from elite monsters but not all elites spawn on players - a large portion of them simply appear somewhere on the map and need to be found.
An example from today: this player was in an autobattle somewhere in the middle of a certain area, and when I was traveling through the same area but near the edges of the map, I was killing a lot of elites who didn't reach the player at all, they just stood there...
He ended with 9 gems, I got 12 of them. But this means nothing.
The point is: by using autobattle, you reduce your number of attempts to kill elites, which is reflected in a statistically lower number of gems per rift.
Usually when devs change something on map in any game they create copy of the old map, add what's needed and put this new map in game files.
I do not know how it was done in DI but this "new" Bilefen map with additional waypoint causes some frame rate drop for me (I'm playing on PC). Previous map instance was fully ok. All other instances are also ok, it's just this updated Bilefen map.
This frame rate drop does not make the map unplayable but it is quite noticeable.
Restarting the game (like for BG low frame rate bug) does not help in this case.