
Is Guild Wars teasing mermaids 👀 🧜♂️
This is the second time they’ve reposted artwork of merpeople. Potential for next VoE update or GW3? I feel like the game could easily have a polymorph or legendary that activates once in water.

This is the second time they’ve reposted artwork of merpeople. Potential for next VoE update or GW3? I feel like the game could easily have a polymorph or legendary that activates once in water.
It's definitely not in the priority list for these updates we'll be getting, yes.
But I really wish I loved fishing in this game. It's supposed to be cozy and fun, but there's so much friction between me wanting to fish and actually just sitting down and fishing.
It's inventory intensive, there's 5 billion different bait types.
It's PUNISHING AS HELL to lose your boat, be stuck in combat and then lose all fishing party stacks. Why THE HELL does the timer to lose the fishing stacks even need to be a thing? Make them permanent as long as you don't leave the map, for the love of GOD. Or if you want to keep the timer, don't make it such a ridiculously short timer. It's not even long enough to kill one mob attacking the boat in many cases.
Also being unable to attack enemies while I'm on top of my boat? Making us interact with underwater combat while not improving it in any way is just... kind of mean, honestly.
Oh yeah, also, the goddamn dusk/dawn timer being only FIVE MINUTES between huge day and night cycles is torturous. I have 3-5 fishing collections that have everything caught with the exception of some stupid fishes that never come during those 5 minutes. For such a "chill" gameplay intention, having to set up alarms on my phone is the exact opposite of that.
There are quite a few changes that are relatively simple and wouldn't "break the balance" of the game in any way, unless you guys intentionally want ambergris to be such an expensive item needed for gen 3 legendaries because a bunch of people simply refuse to fish because of how convoluted it is.
I think the buyer is just waiting for the right moment.
I’m playing through Vision of Eternity after taking a break from GW2, and one thing really stood out to me… how lonely the story feels…
What I think I miss the most is having a group of characters that would feel like my crew. Games such as Clair Obscur: Expedition 33 or Baldur’s Gate 3 reminded me how much relationships can elevate a story. They give emotional weight to everything that’s happening in the main plot.
Back in old days in GW2 we had Dragon’s Watch. I’m not saying that those characters were perfectly written, but traveling with a consistent cast gave the journey this emotional core. Now it often feels like I’m just going from point A to point B, getting reports, following orders, hacking stuff and reading tons of bureaucracy to understand what’s going on in newest expansions (which feels like a chore, duhh).
Canach and Sayida feel like they’re in Castora on business rather than sharing the Commander’s journey. It made me actually wonder: who is actually close to the Commander anymore? Who feels like family after so much Commander went through? Why should I even care about new characters Anet introduces in new expansions, if relationship with them ain’t gonna last?
Without those consistent relationships that could evolve with the new stories, I find it much harder to get invested in the plot. The world is still interesting, but the emotional connection just isn’t there for me.
Does anyone else feel the same??
Can’t get this out my head
I’m one of those who have played GW2 on and off for years but never played more than 2-3 months at a time. I’ve never been able to get hooked the way I would like to.
Every time I came back, I played the game a very specific way:
-make new character
-skip ALL cut scenes
-don’t read ANYTHING
-rush level 80
-do open world content with groups
-quit
Zero context, zero connection to the game, zero connection to my character or the story.
Yesterday I decided to try GW2 yet again but this time I wanted to force myself to watch every cut scene and read every conversation. So that I can finally go through the entire game, understanding the world and the why to everything.
HOLY SHIT!… I’m still in the very beginning but this sparked an entire new interest in the game for me.
I never even knew about 2-Blade Pete, although I’ve done the mission 20-30 damn times, what a dirt bag! I’m even upset a few people got sick because I decided to save my friend Quinn but I just had to help the homie.
And what do you mean my parents where important and now people want to kill me (I was ambushed in divinity reach).
I can’t wait to get home today and continue this story and the the next one and the next one…I feel this is exactly what I needed to finally get hooked…understanding the reason for everything around me, a connection I never cared for in any game, I just skip everything to get to the action, which I now regret so much.
No biggie, im here now and ready to learn so much more about this world that I’ve visited many times before but never cared to truly be part of it until now.
Hopefully there’s someone out there who had the same issue as me, who struggled to find a connection to the game because they skipped everything like me…Slow down and enjoy the story 🫡
After two weeks , I finally managed to reach level 80! What an amazing game ! I've tried every MMO out there and this game feels like the best and most player-friendly one. The community is amazing!
Hii
I want to set up a healer build that is fun (and if possible “easy”) for PVE content.
I would love to build my mesmer as healer but tbh what the hell is the rifle being the healing weapon?? 😭✋🏻 it destoys my magician mesmer fantasy. Its like: do your shoulder hurts? Dont worry a bullet in your head will make you feel no pain!!! (And nothing at all :D) hahahahaha
What other healer builds that feels cool and funny to play would you recommend me??
Thanks in advance!
I invested a lot in some items that I'll soon sell, selling on TP would cost me hundreds of gold and i could ask for people who needs them and trade for less than the TP cost but higher than what i get after taxes. It sounds really fishy and i bet that, if this practice is not a problem, there's some place for this but i never saw anyone doing it.
this is just a really dumb question that i was pondering on.
i dont know what else to call it but by "dragoon jump" i mean the dodge you can do as a Vindicator where you jump up and slam down on the ground.
i dont know all the lore surrounding Guild Wars so i dont know if i missed anything but from what i looked into there doesnt seem to be anything to suggest that two legends you channel in the stance has done so in the lore? i might just have missed something though.
dont get me wrong, i love that jump, it feels awesome do and Vindicator is my favorite spec in the game. i was just curious if there is a lore or thematic reason as to why they can do it since a lot of the other elite specs (on both Revenant and other classes) their mechanics are very easily understood as to why they can do what they do
there also doesnt have to be a reason, Rule of Cool is also fine for me. i was just curious
Sadly i couldn't find any fitting Chestpieces this one look the ''closest'' to me
Shoulderpiece and Leg Armor doesnt matter since i used the Rebel Long Boots which replace the Leg Piece.
If you have an Idea what could be a better Chest Piece for it, i'd appreciate your Advice
Armor used:
Lunar Rabbit Helm
Rebel Jacket
Rebel Long Boots
Replica Oni Arms
Weapon: Scythe Staff
I would love if they made some serious revamps to warrior - it's my main and the class I've spend most of my time on in Guild Wars 1 and 2. But outdated weapons, buggy skills and lack of class identity in some of the elite specializations hold it down. Here are some of the issues I have with warrior in Guild Wars 2, and note that these are just my opinions:
- Weapons:
A lot of the weapons feel incredibly outdated - especially in PvP and how the game has evolved. Warrior has a lot of slow attack animations that are highly telegraphed and easily dodged. They are also easily kited with only a few gap closers. I feel like warriors always struggle to stick on targets whenever enemies have range and just a little mobility and cc.
I also find the spear being a ranged power weapon kinda pointless as it just killed the rifle - why do we have two ranged power weapons when one is simply better than the other? The revenant has a hybrid spear that can deal both ranged and melee dmg, why can't the warrior do so? This change could also be done to make the spear a hybrid power/condi weapon - condi in long range and power at close.
Some weapons are really cool and fulfill that class fantasy such as hammer on warrior - Big AoE's with heavy dmg is awesome. But some weapons have begun to feel outdated such as GS' "hundred blades" - an easily interrupted skill that forces the warrior to stand still while rewarding the final strike with big damage. Greatsword on warrior is one of its the most mobile weapons with two long dashes, but it's main damage ability directly contradicts this - this might be a balancing decision but it feels counter-intuitive.
Mace primary is almost never used besides support paragon for cc, that's a shame in my opinion and almost entirely because of how slow and short ranged it is (just try to land a mace burst skill on someone in pvp, its almost impossible unless chained with other cc). Making mace animations faster and perhaps with a dash on the burst or 3 skill would be awesome in terms of QoL and make it more viable in pvp scenarios.
The upcoming rework to sword is a shame in my opinion, it removes the execution ability to give a more condi focused weapon, which was probably needed for warrior just not in this way. The sad part of this change is that they are removing hybrid builds from the game leaving it less diverse than it otherwise would be. Why not make the games first mainhand torch condi weapon instead? This would fit right in with the berserking raider theme.
- Elite specializations:
For the elite specializations I find that Bladesworn has a disconnect with the core design of the game. It's a cool concept but has a weird mix of slow and fastpaced playstyle. This makes is difficult to enjoy in open world where mobs die before you can get your big dragon slash off while in tougher content it leaves you vulnerable to cc, blind, aegis on enemies or enemies simply walking out of your range due to weird pathing or aggro swapping. It leaves one feeling like they are fighting with a pool noodle when they are using the highest damaging skill in the game. The fact that you cant move and doing so interrupts your dragon trigger without returning charges is also horrible (the upcoming change fixes this somewhat, but why are we making it a condi spec?). The issues with Bladesworn follows it from PvE, to PvP and WvW making one wonder what it's use scenario is when it does the same as the other elite specializations just in a more convoluted way.
The fact that Berserker remains the most popular elite spec for Warrior is also somewhat telling when looking at the class. It's the first elite specialization for warrior but remains the most popular by far. Why play the other elite specializations when berserker can accomplish the same but easier? It's also the only class that actually enhances the core identity of warrior, while the other elite specializations subverts this class identity
Spellbreaker's full counter is an awesome ability but it ends up nerfing the burst skills that's core for the warrior identity - since you can't stack three burst bars on it and they remain the same as core warrior. Spellbreaker's unique ability also being an entirely defensive skill (relies on blocking an attack) is also a weird decision - it removes the offensive and aggressive part of the warrior and swaps this for a defensive playstyle that relies on enemies actually hitting you. The grandmaster trait Magebane tether should be incorporated into the burst skill, so you actually feel like an aggressive warrior again (the grandmaster trait could be replaced with something that gives alacrity on burst skills that way spellbreaker also get some group utility). Making Magebane Tether a core part of spellbreaker's burst skill would also make them more in line with this spellbreaker/mageslayer fantasy, that the specialization tries to be. Relying on being hit to be a Spellbreaker is not an interesting class identity and it leaves them stuck in this dps/boonstrip role.
Paragon is a cool addition and throwback to Guild Wars 1. I just don't like the static wings that come with the class - they look weird on a class that has a lot of quick body movements. The chants are a cool mechanic and paragon being able to aheal is also a good thing for class variety. The dps builds are also alright but its the same weapons as berserker with more or less the same gameplay in terms of rotations, so not much is different. Support paragon being strong in pvp is good for the class.
- Utilities:
Another pet peeve of mine is the bad design decisions for a number of warrior utility skills. That berserkers elite skill Headbutt can be blocked and blinded is truly annoying as it is used as an opener for entering berserk. It feels horrible to miss it as you are left fighting to gain enough adrenaline to enter berserk. It's an elite skill that self stuns, would it be that overpowered if you made it ignore blind?
The fact that signet of fury is bugged with the Signet Mastery trait is also annoying - it's a trait line from the core game, why is it still bugged??? (The bug: sometimes when spamming all of your signets to gain stacks of signet of ferocity it will simply not give you one - you use four signets at once while only getting three stacks. I believe this is due to signet of fury being insta-cast while channeling one of the other signets).
And why are most of Warriors utilities not available underwater? Are you seriously saying to me, that you can't headbutt someone under water? 3/4 of berserkers utility skills can't be used underwater - are you serious? No headbutting, but Bull charging an opponent under water is fine. Make underwater versions of the physical skills that aren't available underwater - you've done this for other classes, why not warrior?
Underwater combat on warrior in general is just the most horrendous experience with bad weapons and restricted utilities.
- Compared to other classes:
Finally the warrior compared to other classes. The warrior brings nothing unique to the game compared to other classes besides some niche utilities for niche situations such as battle standard and paragons "we will never yield". Their main advantage is how much cc they can bring in group content but it's not really enough to set them apart from other classes. The none-flashy gameplay also becomes a little dull when surrounded by sparkly power rangers such as mesmer, necromancer and guardian - who all have valuable tools they can bring to group content such as portals and reflects. Warriors bring good dps, but so does everyone else.
The main strategy in many PvE and WvW scenarios often is to stack in a ball where the warrior simply disappears in the crowd along with the class identity. You can't see or feel your character in most group. Make the warrior more visible when surrounded by other players. I've recently made a mesmer who has much more visible animations - I can see my spells and where they hit while surrounded by other players.
If elementalists are the piano class then the warrior is the drummer - it has fast paced rotations that are less complicated and I love it for that - I just want to feel the beat that I'm playing.
- My conclusion:
The developers don't play a lot of warrior and don't care that much for it. The game has evolved while the warrior has not. There are simply too many areas in the gameplay of warrior that has been neglected and overlooked:
But most importantly - enhance the class's identity. Make the warrior stand out from the other classes while playing group content. Make other players look at the warrior and go, "wow, that's cool I want to do that!"
That's it, that's my rant. What do you guys think?
Hello! I’m a long time player returning to the game, I haven’t been keeping up with all the latest meta builds, nerfs, etc, but I have a disability and poor hand/eye coordination, which means I cannot use my keyboard like a piano or have fast reflexes
I would like to know what are the current best classes to play for a DPS/support role? the less buttons I have to press in quick succession to be effective, the better, as I like to do meta events, fractals and maybe raids, and I don’t want to feel like I’m dragging down my team!
Hello everyone, I'm looking for a relaxing way to make gold.
I take fishing as an example because I think it works quite well:
Every 20 fish I get a legendary and make my 1,5 gold.
If after the 10th fish I want to scratch my nose, go to the bathroom and have a coffee...nothing happens. It can be less optimal, I could waste 1 minutes of food buff...but still, it isn't a real problem.
I'd like something similar but with combat involved.
Something like roaming map in hard mode in Guild Wars 1 without a team.
Meta-event are very cool, but a lot of time I feel I just run after the zerg group. If I stop a second to caress my cat, I'll lose the reward of the next event in the chain. Or I have to tag mobs as fast as I can because everything dies before I can target it.
Probably is the involvement of other players. I understand the concept the fast you do stuff the more gold you get. But sometimes I just want to relax and play the game at my own pace.
I like fishing in Guild Wars 2, but I'd like some alternatives with combat. Is there any option?
Thank you!
How come Caladbolg thea isnt on this list of transforming my original caladbolg GS? Need a staff asap (cries)