u/Saolue

Quality-of-Life Initiative Update/Checking In

Not sure if this was shared yet, but it went live yesterday (August 17) as an update. It's not much but it's nice to have the open communication:

"Hello everyone,

It’s hard to believe it’s already been two months since we shared our plans for the future of Guild Wars 2 and launched the Community Quality of Life Initiative! Since then, you’ve made more than 13,000 posts across the quality-of-life forums. The response has been exactly what we were hoping for when we opened this process up to the community.

Guild Wars 2 is a huge game, and people experience it in incredibly different ways. Some of the feedback has confirmed things we were already thinking about internally, while other suggestions have pointed us toward things we probably wouldn't have identified on our own. We’ve also learned that everyone’s main profession needs buffs and every other profession needs nerfs. (I’m kidding. Mostly.) That range of perspectives is exactly why we wanted to bring all of you into this conversation in the first place.

We obviously won’t be able to tackle everything that’s been suggested, but the feedback you’re sharing is already giving us a much clearer picture of what matters to players across the game.

Right now, the team’s focus is on delivering the conclusion to Guild Wars 2: Visions of Eternity. “Code of Creation” arrives on September 15, and once we have that release behind us, we’ll be able to turn more of our attention to the quality-of-life initiative.

We’ll have more to share about our plans later this year. In the meantime, please keep the ideas coming. Don't worry if you’re joining the conversation late; you haven’t missed your chance to weigh in. We’ll be working our way chronologically through different eras of Guild Wars 2, so there will be plenty of opportunities to share your perspective along the way.

Thanks again for being part of this, and we’ll see you in “Code of Creation” next month.

-Josh"

en-forum.guildwars2.com
u/Saolue — 1 day ago