Is a fan-made GTA 5 port for Wii U theoretically possible today?
>Hey everyone,
Let’s look back at one of the biggest mysteries in Rockstar’s history: the cancelled prototype of GTA 5 for the Nintendo Wii U.
Back in 2012, Reggie Fils-Aime was actively pushing for it, and later, insiders from Unseen64 confirmed that a working early build actually existed. Rockstar allegedly planned to use the GamePad as an in-game smartphone, mini-map, and weapon selector, but cancelled it due to the Wii U's low sales.
Considering the state of modern homebrew development, why hasn't anyone tried to create an unofficial fan-made project or demake? Yes, it would require a massive technical downgrade:I’m not a developer myself, but imagine how cool it would be to see a heavily optimized, retro-looking GTA 5 running on native Wii U hardware.
What do you think? Are there any talented devs or reverse-engineers in the community who think a custom PowerPC project like this is even theoretically possible nowadays?