Small bug

Team titles that a player from my team won are erased when he’s transferred (at least when he leaves my team for another one, didn’t check if this keeps happening in every single transfer).

Anyone else notice the same thing?

reddit.com
u/Limarafael_ — 5 days ago

Simmed a few seasons (my feedback so far)

First of all, I would like to acknowledge the effort put into this game. It has a bold concept and, in my view, delivers well on its promises.

However, it still needs some polishing in certain initial areas to improve the first-time experience. From there, the necessary emphasis can be placed on the overall statistics.

Here are a few things I noticed, along with some other suggestions that I believe would contribute to a sense of completeness in the gaming experience:

  1. Ability to select a national team from the menu right at the start;
  2. Review the names, as there are many female names in the database;
  3. Review the teams in the leagues, as there are many cases where teams that traditionally play in lower divisions start the save in the first division;
  4. Change the logo; I believe a more professional version would fit the game better;
  5. On some screens, I miss the country flags for each team and player;
  6. In the league tables, add some form of highlighting for positions that qualify teams for international competitions and for relegation spots;
  7. In the first season they are generated, newgens do not receive jersey numbers;
  8. Some player traits start with a lowercase letter;
  9. One way to simulate to a specific match (there could be a "Sim to" button on each matchweek row within the Fixtures & Results section);
  10. Still on the subject of simulation buttons, an option to simulate up to a specific season should be added. If I want to simulate until 2050, for example, I would simply enter the target season's year, press the simulate button, and let the AI ​​handle the rest. This would allow me to step away, attend to other tasks, and let the simulation run in the background;
  11. On the player profile, add mini-icons for earned trophies (a more visual and elegant way to reduce the amount of text on the screen);
  12. Also within the player profile, add a section for injury history (injury type and number of games missed) and another for salary history, showing contract years and earnings at each club;
  13. A way to skip straight to the start or to the end of the summer transfer window;
  14. Display player attributes and progression on their profiles;
  15. On club profiles, display the name of the home stadium (ideally including the city), and also show each player's city of birth on their profile;
  16. Add logos for the teams (and their respective mini-logos for the other tabs) – I understand there may be legal issues involved here;
  17. In short, having the ability to edit most aspects of the database, such as: importing a real database, creating new leagues, merging existing ones, defining the league structure, creating countries, etc.

Well, that's it. I hope to see these things in the game with the future updates!

reddit.com
u/Limarafael_ — 11 days ago

Some (good) ideas for immersion

As a football data and management games (nerd) enthusiast, I'm very excited for this game. So, I've come up with a few ideas that could bring more immersion, here we go:

- Faces for players and coaching staff. Why? Because I'm probably going to simulate hundreds, if not thousands, of seasons. In this path, I'm certainly going to connect and have my favorite personnel, so I want to see how they look like in game. Each simulation will have its Goat, and how I'm not supposed to see his face?

- Players having children that also become footballers, or brothers, cousins, grandads, etc., in game; it happens all the time in real life. And since we are talking about to thousands of seasons being simulated, why not extend it to see a player's entire family tree over the years?

- Players becoming coaches, it also happens all the time;

- The player's birthplace country flag next to his name (similar to Transfermarket, but right next to the player's name instead of being in a separeted column);

- Review the player's names database, because there are a lot of cases in which there are female names (it breaks my immersion);

- More icons being displayed in the grid, like trophies, awards, etc;

- In the settings (or in another place), create a "Rule Lab" section, where we are able to change de existing football rules. For example: change the standard 45 minutes each half has, for 30 minutes, and see how the simulation goes; or choose to stop the clock every time the ball isn't in play in the extra time, or why not the mix of these two choices? Or what if I chose to remove the offside rule, how it goes in 100 years of simulation?

- Besided the transfers, I think we should be able to set the tactics (starting 11 and formation, for example). I think that the youth development is a crucial aspect that we at least should incluence somehow, but I'm not sure how. Presenting us each season a pool of new players that are being incorporated into our club's ranks is a good starting spot (similar to FM's youth intake).

Some os these ideas are very well implemented in this game: https://basketball-gm.com (which I play a lot too).

These are a few ideas I had, feel free to agree or disagree with me, or simply contribute with your ideas.

reddit.com
u/Limarafael_ — 18 days ago

USDC da Coinbase

Boa tarde!

A Coinbase está oferecendo 7,0% a.a. de rendimento sobre os aportes em USDC na plataforma deles.

É uma oportunidade para fazer render uma parte do patrimônio em dólar?

Atualmente concentro meus dólares na conta global do Banco Inter, no Time Deposit. Se esse investimento dentro da Coinbase fizer mais sentido, eu migraria pra lá.

reddit.com
u/Limarafael_ — 3 months ago