r/FootballWorldSim

Image 1 — Hoping to release the 160-nation update Ver 2.0 by August 22nd
Image 2 — Hoping to release the 160-nation update Ver 2.0 by August 22nd

Hoping to release the 160-nation update Ver 2.0 by August 22nd

I'm aiming to release the 160-nation update by August 22nd. While finishing things up, I have a quick question for you all: regarding player abilities, would you prefer just seeing an overall rating, or do you want individual attribute parameters displayed as well? Let me know your preference!

u/keigo0221 — 15 hours ago

160 Nations update. Things are coming together nicely!

Hey everyone! Thank you so much for all your feedback yesterday regarding the country expansion. I really want to release this with the best possible quality, so please bear with me just a little longer! I’ve managed to sort out the transfer logic issues to a good degree. Along with the UEFA Nations League, I’m also adding competitions like the ASEAN Cup, Arab Cup, and Baltic Cup. To support all these new nations, I’ve cleaned up the sidebar UI for better navigation and have been squashing minor bugs along the way. Thank you for your patience—stay tuned!

u/keigo0221 — 1 day ago
▲ 13 r/FootballWorldSim+1 crossposts

1st to 3rd Tier Indonesia Leagues

With the last update this Indonesian League Mod had been fixed especially for Super League. Will update this soon especially for IDN 2 and IDN3 where the playoff promotions/relegation is more complex.

steamcommunity.com
u/DesertDuckSun — 2 days ago

Thinking of expanding to about160 nations, but transfer balance is tricky. What do you think?

Hey everyone! I’m currently considering expanding the game to around 160 playable nations. While setting up the Nations League system, I wanted to include all UEFA teams, which naturally led me to add more countries from other continents as well. However, balancing the simulation has been quite tough—for instance, I'm seeing things like Nepali players suddenly transferring to the French league. Because of these balance issues, I’m on the fence about whether I should release it. Would you like to see a massive world even if it has some wild quirks, or do you prefer a smaller, tightly balanced setup? Let me know your thoughts!

u/keigo0221 — 3 days ago

Ver. 1.8 Update!! Clubs and nations can now grow or decline over time

Another update is live! This one focuses on making the world feel less static over long simulations.

Club Sponsor Power can now rise or fall depending on whether the club performs above or below its preseason expectations. Youth Power and Development Power can also change based on the club’s financial efficiency and success at developing players.

Nations can evolve too. Their player-generation range now gradually changes according to FIFA ranking, national-team strength and continental club results. A country that performs well for many years may slowly become a stronger producer of players, while an established football nation can decline.

I wanted these changes to remain gradual. One successful season will not suddenly turn a small club or nation into a powerhouse, but over 50, 100 or 1,000 years, the football map should become much more interesting.

This update also adds editable super cups, more split-season options(Belgian league format), improved domestic-cup scheduling and several fixes for MODs and long-term saves.

The update is available on Steam.

Update Overview

  • Club Sponsor Power now changes based on seasonal performance.
  • Youth Power and Development Power now evolve based on club finances and domestic standing.
  • Each nation’s player generation range (Player Min / Max) now changes based on national-team results and FIFA ranking.
  • Club Profiles now display Youth, Development and Sponsor Power using five-star ratings.
  • Club Profile information has been reorganized into a single row.
  • Added a split-season format where second-stage groups are determined by first-stage standings.
  • Updated the Belgian league format within the limits of the Data Editor.
  • Super cups can now be created in the Data Editor.
  • Super cups support two or four clubs, configurable qualification rules and multiple match formats.
  • Fixed different domestic cups producing identical draws.
  • Added configurable starting weeks and intervals for domestic cups.
  • Added a “single-match final only” option for domestic cups.
u/keigo0221 — 4 days ago

Ver. 1.7 Update!! League Phase, split seasons and better transfer target selection!

I made a mistake with the title, so I'm reposting! Sorry!
Another update is now live!

The biggest addition is a new league-phase format inspired by the current Champions League system. You can create one overall table, choose how many matches each club plays, and add a play-off round before the knockout stage.

The editor also now supports split seasons, allowing you to create separate opening and closing stages with play-offs.

Transfers have received several improvements too. Player age now matters more when AI clubs select their targets. When creating a shortlist for a managed club, you can also specify the preferred age range yourself.

Managed clubs will no longer lose players after completing their own transfer business. I have also reduced the frequency of goalkeeper shortlists containing no available candidates.

Other improvements include faster database saving, an in-game guide and more flexible play-off settings.

And if you enjoy the game, I’d be really happy if you shared it on X or in other subreddits too!

The update is available on Steam.

Update Overview
Added a League Phase format to the competition editor.
Added an optional play-off round for qualification from the League Phase to the knockout stage.
League Phase standings now show Q for direct qualification and P for play-off qualification.
Added support for split-season leagues, such as opening and closing stages.
Added separate views for opening-stage, closing-stage and overall standings.
Added a single-match final option for split-league and split-season play-offs.
Managed clubs can now specify an age range when searching for transfer targets.
AI clubs now consider player age more carefully when selecting transfer targets.
Removed signing limits for managed clubs during regular recruitment and Deadline Day.
Players can no longer be taken from a managed club after it has completed its transfer business.
Reduced the frequency of goalkeeper shortlists containing no available candidates.
Managed-club formations are no longer changed automatically at the end of a season.
Adjusted the FIFA Ranking system so international results have a clearer impact.
Added a Game Guide after creating a new world.
The Game Guide can now be opened from the Dashboard at any time.
Added a dedicated Transfer Window Guide.
Changed the week display to the Week 1/92 format.
Reduced the time required to save data to the database.

u/keigo0221 — 5 days ago

Issue with regards to Custom mods partially not saving every added clubs after validating and publishing it to workshop.

Had 18 teams in the Indonesian Super League based on my compiled data on google sheets. After publishing the Indonesian Tier 1 and 2 mod, tier 1 team seems to be reduced to 11 teams.

u/DesertDuckSun — 4 days ago

MLS/USL Fix, Leagues Cup and Campeones Cup

I’ve added 3 mods to the workshop that are all working properly. The leagues cup is slightly wonky and not totally accurate, but it’s pretty close.

I will add the USL cup as soon as the domestic cup issues are resolved! I hope you all enjoy!

reddit.com
u/mrmime11 — 4 days ago

Mini Update 2026/8/14 - Ver. 1.61

Update note

Improved compatibility with older save files

Fixed split-league playoff brackets and round names

Fixed MOD load order, overrides, and competition deletion

Country rankings now use five seasons of results

Moved Steam Overlay notifications to the top-right

reddit.com
u/keigo0221 — 6 days ago

Ver. 1.6 Update!! Player Creation & Split League Update!

I’ve just released another editor update.

You can now add your own players by setting their name, nationality, starting club, debut year, age, position and abilities. This should make it possible to create fictional prospects, recreate yourself or your friends, or add specific players to a custom world.

The editor also now supports split and regional leagues. You can divide one league into multiple groups, assign clubs to each region, and finish the season with a playoff tournament. This can be used for structures similar to MLS, regional divisions, or completely fictional league systems.

I’d really love to see the MOD scene grow from here. If you create something interesting, please share it on the subreddit or upload it to the Steam Workshop.

And if you enjoy the game, I’d be very grateful if you helped spread the word a little further. I want to see what kinds of strange football worlds everyone creates!

Update Overview

Added custom player creation to the Data Editor.

Added club deletion and split-league settings.

Added split-league standings and playoff brackets.

Improved MOD loading and support for applying competition MODs to existing saves.

Improved compatibility with older save databases.

Fixed national competition qualification and participant issues.

Improved knockout draws and database stability.

The update is available on Steam.

u/keigo0221 — 7 days ago

Small bug

Team titles that a player from my team won are erased when he’s transferred (at least when he leaves my team for another one, didn’t check if this keeps happening in every single transfer).

Anyone else notice the same thing?

reddit.com
u/Limarafael_ — 5 days ago
▲ 1 r/FootballWorldSim+1 crossposts

IVE DESIGNED A PREMIER LEAGUE FOOTBALL DICE SIMULATOR

I've spent years playing my own dice-based football season simulator and I've finally turned it into a proper interactive game.

Every fixture is played individually using dice, but the game handles the scoring tables, live league table, fixtures, goalscorers, assists and statistics.

Matches now play through a full Match Centre with live goal updates and scorers.

You can play an entire 38-week season and every season develops completely differently.

I've just released the new version and would genuinely love some feedback from football simulation/dice-game fans.

ProLeague Dice Football Simulator
Desktop Microsoft Excel required.

u/Simple_Ganache_1241 — 5 days ago

MLS/USL Fix releasing soon…

I currently can’t upload anything to the workshop. I keep getting an error that says access denied. However, I have created and fleshed out the MLS/USL.

This mod includes:
MLS (almost working entirely correctly, but I need Dev to add H&A, single final to playoffs)
USL Championship
USL League 1
U.S. Open Cup (features all 3 leagues)
USL Cup (features USLC and USL1)

I’m also working on a leagues cup mod, but current game limitations prevent me from making it work as it should.

reddit.com
u/mrmime11 — 5 days ago

Ver. 1.5 Update!!The Data Editor and Steam Workshop are now available!

The Data Editor update is finally live!

You can now edit nations, leagues, domestic cups, clubs, continental club competitions, and national-team competitions. Tournament formats, qualification systems, schedules, group stages, play-offs, and knockout rounds can also be customized.

You can save a small MOD that changes only one competition or country, or create a complete Game World MOD. CSV import and export are also supported.

The Steam Workshop is now open too. MODs can be published directly from the Data Editor, while subscribed MODs can be enabled, disabled, and reordered before creating a new world.

Most MOD changes are applied when a new database is created or the database is reset.

I’m really curious to see what kind of competitions and football worlds people create. Please upload plenty of MODs to the Workshop!

Update Overview
Added a full Data Editor for nations, leagues, domestic cups, clubs, club competitions, and national-team competitions.
Added CSV import and export support.
Added local MOD management with enable/disable controls and customizable load order.
Added support for both small individual MODs and complete Game World MODs.
Added editable competition formats, qualification systems, schedules, group stages, play-offs, and knockout rounds.
Added FIFA Rankings based on senior national-team results.
Improved the loan and transfer systems.
Added goalscorers and goal times to Match pages.
Improved Dashboard organization and Detailed Data Settings.

The update is available on Steam.

u/keigo0221 — 8 days ago

MLS Fix Mod uploaded to Steam Workshop

Sorry, I’m having trouble linking the page because i just uploaded it, but I uploaded a fix to the MLS. Currently, I’m not sure how to make it entirely accurate with the database editing restrictions.

I deleted the USL championship, but I’ll get around to adding it soon. I’ll also try to add the Leagues Cup at some point if possible

EDIT: I’m having some issues with the playoffs right now. I’ll try to fix it now, but don’t download it in its current state

reddit.com
u/mrmime11 — 6 days ago

Slight error with newest update

https://preview.redd.it/coa5dcz2p1jh1.png?width=997&format=png&auto=webp&s=06406558cc96867ad81bf54797f46b9ac53a9a1b

Hey, bought the game recently and have been loving it. Just started a new save to explore the 1.5, and have discovered that the draws in all competitions seem to be in alphabetical order as such. Just wanted to pass this on as this is obviously unrealistic and I doubt it is intentional. Thanks :)

reddit.com
u/GeneralIdiot44 — 7 days ago