

Why are some configuration just better?
I don’t understand why some configuration are simply better, not more optimal, but just straight-up better.
I’m currently assembling my Lord Commissar, and out of curiosity, I looked at the stats for his weapons. I was quite surprised when I compared the different options.
For example, when comparing his power sword and power fist, the stats are the same except that the power fist gets +2 Strength and +1 Damage with no downside.
The same goes for the plasma pistol, which gets better Strength and Armour Penetration.
I don’t play competitively, only casually (so my friends and I agree on the stats we use), so it doesn’t affect me much.
Still, I think it’s sad that Games Workshop doesn’t provide any real alternative equipment choices for some characters.
Is there a reason for this?
Is This list good in casual ?
Hello !
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So, with the different models i got, i can make this coherent list.
It his a good list in casual game ? Or there is not so much synergy beetween unit ?
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Thk you for your advices !
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krieg (1000 points)
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CHARACTERS
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Krieg Command Squad (65 points)
• 1x Lord Commissar
• 1x Laspistol
1x Power weapon
• 1x Veteran Guardsman
• 1x Chainsword
1x Laspistol
• 1x Veteran Guardsman
• 1x Alchemyk Counteragents
1x Close combat weapon
1x Laspistol
1x Servo-scribes
• 1x Veteran Guardsman
• 1x Close combat weapon
1x Lasgun
1x Master Vox
• 1x Veteran Guardsman
• 1x Close combat weapon
1x Lasgun
1x Regimental Standard
• 1x Veteran Guardsman
• 1x Boltgun
1x Close combat weapon
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Lord Marshal Dreir (75 points)
• Seigneur de Guerre
• 1x Laspistol
1x Sabre of Sacrifice
1x Savage claws
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LIGNE
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Death Korps of Krieg (145 points)
• 2x Death Korps Watchmaster
• 2x Chainsword
2x Laspistol
• 18x Death Korps Trooper
• 18x Close combat weapon
18x Lasgun
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Death Korps of Krieg (75 points)
• 1x Death Korps Watchmaster
• 1x Chainsword
1x Laspistol
• 9x Death Korps Trooper
• 9x Close combat weapon
9x Lasgun
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Death Korps of Krieg (75 points)
• 1x Death Korps Watchmaster
• 1x Chainsword
1x Laspistol
• 9x Death Korps Trooper
• 9x Close combat weapon
9x Lasgun
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OTHER DATASHEETS
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Artillery Team (95 points)
• 1x Crew close combat weapons
1x Heavy mortar
1x Lasgun
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Artillery Team (95 points)
• 1x Crew close combat weapons
1x Heavy mortar
1x Lasgun
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Death Riders (60 points)
• 1x Ridemaster
• 1x Death Rider lascarbine
1x Frag lance
1x Power sabre
1x Savage claws
• 4x Death Rider
• 4x Death Rider lascarbine
4x Frag lance
4x Power sabre
4x Savage claws
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Krieg Combat Engineers (65 points)
• 1x Krieg Engineer Watchmaster
• 1x Bolt pistol
1x Chainsword
• 4x Krieg Combat Engineer
• 4x Autopistol
4x Trench club
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Krieg Heavy Weapons Squad (60 points)
• 3x Heavy Weapons Gunner
• 3x Close combat weapon
3x Lascannon
3x Laspistol
• 1x Fire Coordinator
• 1x Close combat weapon
1x Laspistol
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Leman Russ Demolisher (190 points)
• 1x Armoured tracks
1x Demolisher battle cannon
1x Lascannon
Asking for advices to begin an Krieg Army
Greetings,
I’d like some advice for building a strong 2000pts Death Korps of Krieg army for Warhammer 40K.
Right now I own :
-The Death Korps of Krieg Battleforce
-The Astra Militarum Krieg Combat Patrol
-2 extra Death Korps squads from Kill Team boxes
-Lord Marshal Dreir
-The Tempestus Aquillon
I’m not necessarily looking for a hyper-competitive tournament list. I’d rather invest in units that are stable over time — classic “safe value” choices that tend to stay useful across editions and balance changes.
Hope you can help me !
Have a nice day !