




Zone Analyzer Updated (v 1.1.0): now includes Pipe/Conveyor Analysis, Bottleneck detection and new UI
Your feedback on Zone Analyzer's first release blew me away, thank you all. Best part: this update comes straight from it. betrok suggested on the mod page to analyse everything connected to a single belt or pipe, not just an area. Too good to ignore.
The problem it solves is simple: is your supply line actually enough? Enough water produced at one end, enough arriving at the other, and no choke point in between. Because we have all been there: one tiny piece of pipe, forgotten at tier 1 while everything around it got upgraded, quietly strangling half the base while you blame the pumps.
So, in 1.1.0 (you can find it HERE)
- Pipeline and conveyor analysis: a new "Follow a line" button. Click any belt or pipe and the mod walks the whole line, storages, balancers, lifts and sorters included, and shows who feeds it against who draws from it, product by product.
- Bottleneck detection: every segment's capacity is checked against what the buildings behind it need. The guilty segment is highlighted in red on the map, and a "Show me" button jumps the camera straight to it. Found you, little pipe.
- Improved UI: the whole panel has been rebuilt since the first release. Compact rows with Makes / Needs / Net columns, coverage bars, a full speed versus right now toggle, workers count, resizable window. The new line view adds color-coded sections, and every row is clickable to pan the camera to its building.
Every number still comes from the game's own data, and when the mod cannot know something for sure, it says so instead of guessing.
The mod is on the official hub. Thanks again betrok and the other community members whose feedback shaped this update.