r/captain_of_industry

Why won't this truck dump dirt here?

Why won't this truck dump dirt here?

It drove all the way here, to decide: Hey. You know what? I can't dump dirt here. So I quit!

But trucks have. Other ones. Some see that they can dump here, some don't. Same with rock.

If anyone can tell me why this is happening, I'd be soo happy :).

The Lone Road To Doubt

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u/CayaMaya — 11 hours ago

Electric Rail overpass set

I made a blueprint of multiple electric railway overpasses which include three two lane versions and two 4 lane versions. I made these mainly because i was getting tired of making them manually every time.

u/Toxic_Dew — 15 hours ago

Grand train station: How to build an entrance

What's the best way to build the entrance to a large train station so that the trains don't have to wait too long and block each other?

Do you have any better ideas?

u/cyberboy2008 — 17 hours ago

Perfect use of the update for me...

Improved this ramp that had +1 dirt at the bottom to accommodate the old version. Looked terrible trust me. She looks great now.

u/CaptainRedPants — 2 days ago

Quick train station question.

Last map I played all the really good updates dropped while I was at the end. I made real good use of switching to huge 16 module stations down like 4 modules. Im about to jump into a hybrid network/lines setup and the first unload station I created is the combo train station/ vehicles ii with a drop off station with 2x modules per resource to create trains and vehicles with room for the upgrade to mega/red veh parts.

Im assuming no mater if I manually set a line or network it should pick up and drop off to the correct module? if I network the trains with a single t1 engine and 2x t2 flatbed it should like a truck grab from avail load (lets say steel) then drop off at its unload.

If lets say it could take a single t2 car of both electronics I and steel will it use a single 2 car train with split load or will it send 2 trains assuming im not limiting to full loads?

My plan/idea is use network and smaller trains for unit items. For my loose longer 8xt2 cars with a mix of single network train always on lets say iron then a pool of network loose big trains to react to dynamic resource use.

The real question is how does the single station with multiple unit types behave when multiple requests are called?

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u/S1lkwrm — 1 day ago

Toggle for smart switchback

Can we please get a toggle for the smart switchback? My whole system is set up so the trains will push the empty wagons to the station to get them filled, and because every station is a terminus for space reasons, they can pull the full wagons to their destination, which are also all terminus stations. when he returns to the bay, he will push the empty wagons again.

now, with the “smart“ switchback, some trains use any terminus station on their path as turnaround points, which will cause some of them to push full wagons for 90% of the way … often up the steep slopes -.-*

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u/AnxietyWeird1091 — 1 day ago

Game speed suddenly limited.

I have been playing the game for over 5 days at x20 speed (144fps at all times). Yesterday I installed grimdawn and played it while CoI was running in background. After I came back to CoI it was stuttering hard, even the FPS was still displayed at 144. Then I noticed that changing between x3 speed and x20 speed makes almost no difference. Restarted the game and now it is limited to max speed of 4 even if the speed button is labeled as x20. Any ideas? The game size has not drastically changed over the course of time, just some casual mining.

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u/wildlifa — 1 day ago

Trains driving empty

Having problems with this configuration. Upper station is unload iron ore and later i have added load rock.

Now, if a train unloads iron he often gets assigned the job to load rock and drive it to the destination, but because it as alread passed the rock dispenser it drives empty.

I know my design is not good and i can probably just switch it around, but i think the train shouldnt drive empty and make a go around.

u/Asgardus — 3 days ago

Just a rando BS philosophy and discussion thread for a lazy Monday.

So one of the things I enjoy is just mulling over ideas and discussing with you guys/gals about out of the norm playstyles or niche solutions. I dont have a exact one in mind but I love using some that I hear about mabye even tweaking it for something specific. What cool idea has been rattling in your head?

So today I was thinking about my FBR products in this case hydrogen and oxygen.

Right now pre mid game proper i have a chem plant using excess hydrogen (its very little) to make extra ammonia from the nitrogen off of my air separator thats currently feeding fertilizer ii production chain. It uses if im not mistaken x2 energy but its more a stop gap as im producing very little ammonia (its not a problem i can get tons by different methods but its niche ideal in my current situation). The nitrogen would otherwise get sent to atmosphere and it does a whole lot.

So I started thinking once I get FBRs I make a absolute ton of hydrogen its every gameplay with a ton of oxygen that eliminates air separators.

So my thought process is this: how do I get nitrogen Ideally as a byproduct once air separators are no longer used to use the hydrogen later to make ammonia since power is not a big deal by then also?

So a plan B came to mind where I stockpile all my nitrogen from air separators somewhere to use later. Like some of do with the early oil refinery but its over a very long time.

This isnt going to solve maintaining that late game conversion to ammonia without I think air separators which are no longer needed from the vast oxygen production. Well mabye I think I recall hitting a point with arc furnaces I actually was needing a small amount of extra oxygen late game so I might have answered my own question.

The idea is to late game reduce the need of other ways of acquiring ammonia which is usually sour water trade and foodpacks by using things I have in abundance and waste nitrogen and not completely replace them. Plus the cool factor. I cant think off hand what else produces nitrogen as a byproduct besides air separators. So im leaning on stockpiling it like early heavy oil or sour water.

Anyways thoughts? My goal isnt the max efficiency of energy but clever savings on resources to help other things along or make them more efficient.

Also this post is ment for any cool wild idea cause ill steal it 😆 mabye tweak it.

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u/S1lkwrm — 3 days ago

HILFE beim Strom

Hallo

Wie kriegt ich die Stromschwankungen raus...?

So das der Strom Berbrauch nicht unter dem Berarf liegt?

Anbei die Bilder meinerStrom Erzeugung

u/Fun-Author-9912 — 3 days ago

Most efficient fuel generation

What is the best oil based product for energy generation?

3x distilleries give just enough to run 3 boilers on medium oil and 1 on heavy oil. Is it more beneficial to refine everything further?

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u/Available_Shake_3535 — 4 days ago

Zone Analyzer Updated (v 1.1.0): now includes Pipe/Conveyor Analysis, Bottleneck detection and new UI

Your feedback on Zone Analyzer's first release blew me away, thank you all. Best part: this update comes straight from it. betrok suggested on the mod page to analyse everything connected to a single belt or pipe, not just an area. Too good to ignore.

The problem it solves is simple: is your supply line actually enough? Enough water produced at one end, enough arriving at the other, and no choke point in between. Because we have all been there: one tiny piece of pipe, forgotten at tier 1 while everything around it got upgraded, quietly strangling half the base while you blame the pumps.

So, in 1.1.0 (you can find it HERE)

- Pipeline and conveyor analysis: a new "Follow a line" button. Click any belt or pipe and the mod walks the whole line, storages, balancers, lifts and sorters included, and shows who feeds it against who draws from it, product by product.

- Bottleneck detection: every segment's capacity is checked against what the buildings behind it need. The guilty segment is highlighted in red on the map, and a "Show me" button jumps the camera straight to it. Found you, little pipe.

- Improved UI: the whole panel has been rebuilt since the first release. Compact rows with Makes / Needs / Net columns, coverage bars, a full speed versus right now toggle, workers count, resizable window. The new line view adds color-coded sections, and every row is clickable to pan the camera to its building.

Every number still comes from the game's own data, and when the mod cannot know something for sure, it says so instead of guessing.

The mod is on the official hub. Thanks again betrok and the other community members whose feedback shaped this update.

u/Loffwyr — 5 days ago

New ramps

Is anyone having the same issues with the new ramson? Do you know how to fix it because I do not want to continue this building and for the devs to fix it and break all my stuff

u/jj26587jimbo — 4 days ago

Bugs or fun mechanics?

I notice this when my train with two Tanker wagon II just loaded at same time, while ones loader, two liquid station modules isnt connecting to any diesel pipeline,

So I tried recreating the scene by pausing the diesel pipe, as you can see, the quantity of the diesel is rising at the slow but steady pace.

Im playing on a sailor difficulty, I cant tell if its a Bug or some untold feature

u/Audi_404 — 5 days ago

Purchased and refunded in 2022. Glad I gave it a second chance

For years I’ve seen Captain of Industry pop up in various feeds and on the recommended page of Steam. For years I’ve sworn I purchased this game somewhere… I just can’t remember.

I looked through my purchase history and saw I had tried the game out in 2022 but refunded it. I vaguely remember being dumped into a map with little to no direction and a backlog of other games calling my name.

Over the last week I have spent 31 hours in game. I haven’t even made it to construction 3 yet with numerous restarts as I realize oh I can do that bit better.

I just brought back my first shipment of oil from an at sea rig to my oil refinery. Pipes running grand distances and conveyor Bus lanes a Factorio player would be jealous of.

I’m sure a veteran would crush my research and build out speed but Im so very glad I gave this game a second chance.

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u/chrizbreck — 6 days ago

Train station not unloading?

I'm in the process of setting up a new oil processing area, I have a limestone unloading station that won't request/unload cargo. Water in the same station, and chlorine in the same "area" requested cargo as expected, but not the limestone. The chlorine came from even further from the same train path away successfully.

I've uploaded my save here:
https://drive.google.com/file/d/1ancO5nNwrCfYea706y-vCK6ssuhvFgnH/view?usp=drive_link

The limestone should be coming from a quarry directly "up" from the camera in the saved game. I have a ton of loose trains in a waiting area about halfway in between the two.

I have this horrible fear I'm going to wake up and find someone pointing out something "stupid", but hey, at least that might get my trains going...

Any ideas?

https://preview.redd.it/mggsi3iadgjh1.png?width=2560&format=png&auto=webp&s=fb5e994b684c35973487ac40034b4d7b971693cb

https://preview.redd.it/folq849ddgjh1.png?width=2560&format=png&auto=webp&s=de0632f2f0be389d8209267a2e83d544832f9cc2

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u/cabadam3 — 5 days ago

Beginner mistake: forgot to switch recipes from iron to steel

Completely slipped my mind that you can make all the base materials (like mechanical parts) from steel. It's more efficient than iron recipes. Made getting iron ore a huge deal, I kept running out.

edit: you need iron to build supporting walls! so keep some production.

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u/Lunco — 7 days ago