



I've only exhausted my first iron quarry so far, but my initial coal quarry is getting close to end of life. The iron one was positioned close enough to my town that I just filled it back in and used it as the foundation to expand my ironworks plus a nice luxury sized ramp up to the second area of the island. But I'm not sure what to do with all this nicely cleared and flattened land in the coal quarry? What do people usually do with these? Just fill them back in and reclaim the land?
I just got the research done for the larger steam generators, but i just realized the the mechanical output to power ratio (comes to 1.2 MW per mechanical MW), is less then the smaller flywheels where give a 1.5 ratio. Is there something that im missing here? I can understand better shaft output but is that it?
Nach einiger Zeit bin ich am Übergang auf das Mittel zu Endspiel.... gut 200 Spielstunden....
Meistens Geschwindigkeit 1 oder x6...
Macht noch immer extrem Spaß....
Nachhaltigkeit ist mein Ziel
Karte: Scherben Insel
Gespielt auf den Netbook, bei 2000 Bewohner....
Spielzeit: 200 +
Ziele sind noch extrem groß.... alle inseln auf 5+ senken.... zentrallbahnhof für alle Inseln mit aktuell 40 Zügen geplant
I don't plan on actually using this but thought it would be fun to design lol. Holds about 130 units of any liquid/gas
Please be kind ... It's taken a few hundred hours but finally feeling like i understand this game and am having an absolute blast. Thought i'd share this image of my latest play through that i've felt really good about and the overall list of thoughts i've had learning this game.
What is happening?!?
I get it!
Don't get it!!
Am i Dumb?
Oh that's how that works!
Death come for me!
Yay it's pretty!!
Does it work?
I think i get it .....
I have a dumping area for dirt and once its done the trucks dont put the dirt back into storage (A). I cant set the storage (A) to be, "Always keep full" due to it being connected to another storage (B) that has the setting, "Always keep empty," which i have to keep on otherwise the trucks decide not to use the dirt thats in said storage (B) for dumping and instead wait for a dirt storage somewhere else on the map to fill to empty it. Ive tried connecting trucks to the storage (B) and hopes that they will put it back into storage (A) once completed but it doesnt work.
So can someone:
1: Give me a fix for it as its pissing me off atp
2: Devs fix the logisitics because how its setup now is beyond stupid and need major rework and soon.
Storage (A):
Storage (B):
System Layout:
Ive been using dirt to fill in some areas and now that the areas are filled the trucks dont want to put dirt back into the storages. It worked prior and then stopped all of a sudden.
Early smelting & hub on the left, steel & copper smelter already dismantled.
new factory will be fully on train with minimal belt in the future.
The whole settlement
Main industry area
Power and oil infrastructure
Manufacturing area
Water extraction (and waste sorting)
So, when does the bonus apply to the recycling? Is it at the moment of creation or the moment of processing? Either could be possible. Let's say I use my offices to boost science and collect the scrap, if I then use the recycling focus to boost the efficiency does that apply to the collected scrap or once it is already created does it have a set value?
This is on the Salvara Isle map.
Cześć, słuchajcie mam taki problem: mam dwie rafinerie ropy i oczywiście dwa statki i dwa porty. Powiem szczerze że nie mam pojęcia który port lub statek jest przypisany do danej dystynacji. Jak to ustawić?
A może to działa tak że tylko i wyłącznie jeden port ma odbierać ropę ze wszystkich rafinerii? I wtedy to działa tak że mamy 2 rafinerie, 2 statki i 1 port.
Dziękuję bardzo za pomoc
i have 2 forges atm both requiring copper and iron. sometimes a train unloads everything in the 1. forge and then there is no need to drive to the second forge just to do nothing. is it possible to setup a line to skip stations if trains are empty? or is there another solution?
Thanks
My island is a little gassy
I'm still muddling my way through my first playthrough. I'm at the point now where I'm gradually upgrading most of my vehicles to tier 2 so I can free some up for other jobs.
My issue at this point is after fixing my iron throughput, my wood sustainability, power generation, worker population, and coal mines, I am now generating just enough pollution that every time a simple cold runs through my settlement, 50-100 people just drop dead instantly as global health plummets from like 6-12 down to -2 - -8. This in turn forces me to halt diesel production and occasionally to kneecap my steelmill and iron foundry by pausing portions of those too.
I have glass online obviously, I am 90% of the way to getting paper online. So science 2 is imminent, but I'm concerned I'm not gonna make it to exhaust scrubbing and thermal desalination before some health crisis kills literally everyone.
Is there any way to really manage population health before you unlock clinics SUPER late in the game? Like other than food variety and micromanaging refinery outputs?