







Progress Update: Pip-Boy 3000 can now render DOOM.
Figured I'd share another progress update since so many people enjoyed my last Pip-Boy post!
I've been working on integrating a DOOM engine directly into the Pip-Boy, and it's finally starting to come together. The launcher is working, WAD detection is implemented, the engine is loading, and I've even got E1M1 rendering in first person (wireframe for now).
Still a long way to go before it's playable, but I'm really happy with the progress so far. I'll definitely keep posting updates as I get closer.
u/LogicleG — 8 days ago