Genesys will never be good as long as it's a coin toss format
Hi guys, a first post here, but I am by no means new to the game. I started playing way back in late synchro/early XYZ format.
I recently picked up Genesys just because it's a more diverse format. I want to highlight I had no expectations of it being "yesterday's gameplay" (even thought I'd love it to be), I knew what kind of format I am getting into.
I've played hundreds of games online for the past couple of weeks and my conclusion I'd like to share is that the main issue I see with the format is basically that it doesn't differ from Advanced in any way in what the decks try to accomplish - only in power.
Most decks try to build a board that you can't break as a going second player. This is just about it, really. It's just advanced with this difference that the opp going 1st will probably not have hand traps behind his three on board negates. But they will still have three negates.
I am pretty sure that the vast majority of games I lost was non-games. They go first, they try to make me not able to play the game, they are successful, concede. Sometimes they are not successful, because I drew good enough to crack the board - they scoop.
I saw many people online claiming that maybe it's not "yesterday's gameplay" (which as I said is fine), but it's "back and forth". I do not share this feeling. Some games are, but the majority of them isn't. Most of them lasts for two turns.
Now how to solve it - of course by assigning points more aggressively. The best example I can give is Tellar (because it's a fresh example). It's a new stuff, so people naturally picked it up and because of that I played dozens of games against it recently. So Tellar got pointed in the last update - that's amazing it got points, I was worried it wouldn't. But the problem is sole fact they can't play the best non-engine and have to play some "budget options" for some slots, does not mean the deck doesn't almost auto-win when going 1st and doing the full combo. Of course there are many, many more examples of decks like Tellar doing the same thing.
In my opinion and to summarize, because it's a long post, the philosophy should change from:
- If you are on a deck that creates non-games you get points so that you have to play Skull Meister instead of Super Poly
to:
- If you are on a deck that creates non-games you get points so that you cannot create those non-games consistently
If this doesn't change I really do not see anything in Genesys that makes it more attractive to play than Advanced. Okay, there's diversity - but what comes out of diversity, when the gameplay is the same no matter if it's against Tellar or Predap. You are still staring at a board of interactions with different pictures on them than the previous game.