r/YGO_Genesys

Fun 60 card piles deck suggestions.

Hey Guys,

I've been going more and more to locals and i've been a fan of my 60 card super quant deck.

Now i like the feeling of a big heavy deck, so what are some other suggestions i could play?

I don't need the best of the best, just some fun Idea's to have fun with.

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u/CauliflowerAgitated — 24 hours ago

My hot take

This sub is mostly casuals wanting the competitive game to be casual. I saw something about Dracotail. One of the most underperforming decks in the format and the scrubs just think this is too strong. Their opinions are not about a healthy format. Or even how to make their pet deck better to fight harder. It is based entirely on how much they lose to anyone who can duel worth their salt. Genesys is so insanely unexplored and making your deck strategy win is more so about you and how good you are more than ever. It’s makes me eye roll when see some people who probably sit at the game store and don’t participate in the local tourney share their uninformed opinion.

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u/ultimazerato — 3 days ago

I (personally) don't think Dracotail should be playable in Genesys. At all.

A lot of factors to think about when it comes to what should or should not be playable in a format. And of course it's all subjective. But I personally don't think Dracotail should be a playable deck, in almost any capacity, in Genesys format for the following reasons. Now there are no "criteria" for what should be playable or not. These are just some overall opinions I have.

I think the deck is able to play through all of the available handtraps too easily. It's not particularly bothered by the cheap 1 for 1 handtraps in the format. Veiler, Ogre, Mourner, Belle, Crow. The deck was made to generate advantage in such a way that trying to hit it 1 for 1 isn't feasible. All of this is possible because each card serves 2-3 purposes such that stopping one of the effects isn't good enough. Additionally the deck doesn't play into Nibiru. Realistically, just think, what are you supposed to do when you have 2 handtraps in hand and your opponent fuses away 2 Dracotail monsters, what hinders them in a way that is equivalent to your own minus 2? I just don't think it's feasible to play against them without harsher handtraps like Ash available. So the deck isn't stopped by the nonengine so many of us are relying on. Maybe board breakers are a better way to go, I'd need to test more, but I see similar issues arising there.

In return the deck has little to no difficulty putting up interruptions greater or equivalent to the number of cards the opponent has in hand. 3 Dracotail traps, a quick fusion or two, and then fusion material recycled by Arthalion that disrupts when sent to gy as material.

The deck is good going second. Like alluded to earlier, the Dracotail fusion material monsters help you break boards as a bonus effect on their way through their normal combos. They excell going both first and second, due to bonus effects playing into a board, and I'd feel better if they had some kind of weakness to balance out their strengths.

I understand that the deck cannot play pointed non-engine. But I'm saying that their engine is strong enough such that they don't need to, to win games. (List shown above is 105 points). One single concession must be made, but they otherwise have access to their entire engine with decent consistency.

And subjectively, the deck to me, is just too recently viable in the TCG for me to want to be seeing it in Genesys. I know that this is a large issue people have with Genesys right now, that meta decks playable in the last 2-3 years are pointed less heavily than meta decks playable in the last 5-8 years. It's just not the kind of decks people coming into Genesys want to see. They want to see old decks viable, not neutered new decks playable.

I know a lot of people consider Dracotail to be one of the more fun and fair TCG decks of the last few formats, but I still just think it's not the fit for Genesys.

Maybe I'm wrong and just need to get gud, entirely possible I need to address some things with my own play, Dracotail still just seems too good. But that's what discussion is for, something I don't see often enough on this subreddit.

Gimme your thoughts below.

u/RedLantern28 — 3 days ago

Weekly point discussion - Trishula, Dragon of the Ice Barrier

Trishula, Dragon of the Ice Barrier - currently 13 points.

What point value do you think it should be? Why?

(Put your number clearly out front and I'll try to get spreadsheet data at some point. I will only count the 1st number you put and only as a parent comment.)

Sorry I'm a few days late on this weeks. I'll probably push this upcoming Thursdays post, and all subsequent, to Friday or Saturday.

Previous week (Crystal wing)
Current: 0
Mean: 4.125
Median: 1.5
Mode: 0
n=8

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u/notanothereditacount — 3 days ago

Have you tried 0-Point Genesys?

Basically the title. Have you tried it?

It is attractive to me as it basically eliminates hand traps and slows the game way down.

I just wanna play my Scraps please!

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u/N0isemaster — 4 days ago

RDA ROLAD

is anyone else having problems against this deck? I currently play Darklord, the matchup is bad to begin with for Darklord. Asking if anyone else finds the deck frustrating to play against and what your best techs have been, thank you.

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u/Vegetable-Station-87 — 4 days ago

[100 Points] Went 3-1 at Locals with Branded!

I haven't played Genesys in a bit due to my locals not hosting it, but they recently switched from only doing bi-weekly Advanced to Genesys on non-Advanced weekends, so I brought out my favorite deck for Genesys!

A major note about the list is that I don't have access to the new Kitt at the moment, as I've not been playing Yugioh much at all lately. But with my locals now doing Genesys every other week, I'll probably pick that up to add to the list.

Matchups were:

✅️🎲 2-0 vs HERO
❌️🎲 2-1 vs Fairy Tail
❌️🎲 0-2 vs FK Snake-Eyes w/ Jurrac
✅️🎲 2-1 vs Invoked Chimera

The most frequent struggle for me today was opening multiple normal summons or monsters that could only extend if I had access to Albaz/a way to dump Albaz. Biggest example of this was against FK Snake-Eyes where both G1 and G2 I opened no extenders, I found myself getting Veilered on my normal summon and passing, and they set up double Meteor G2.

Invoked Chimera was also a really scary matchup, as I think I ultimately only won because I got lucky winning the die roll. G1 I got Fuwa'd and Purulia'd and played through it decently and topdecked better than they did to keep momentum. G2 they performed full combo and ripped out Dogma/Ecclesia/Lubellion from my Extra Deck, then interrupted my normal summon and I had to scoop since I only opened one extender and it folded quickly. G3 I got Fuwa'd and Purulia'd again, but was able to play through it decently and opened/searched enough non-engine to stop their plays and push for lethal Turn 3.

I ended up getting 4th overall after tiebreakers, as all of top 4 were 3-1. I really loved playing this list and I'm hoping to tune it some more to keep playing Genesys!

u/EstewYT — 5 days ago

Cosmo Neos turn skip makes me want to quit Genesys

We have a Hero player who has been spamming the Cosmo Neos turn skip at our locals. They win the tournament pretty much every other week. If the deck wins the die roll, they win unless you draw very specific non engine handtraps. We can't play engine heavy decks or breakers at locals bc of this deck being a functional ftk. It's gotten to the point where I and others at locals have stopped playing Genesys altogether. It's gotten pretty toxic. Nobody wants to play with them. So we just do normal advanced tournaments instead of Genesys since nobody wants to be at the mercy of the die roll. The Hero deck after the recent points adjustment still has 34 points to play with for non engine give or take which is plenty for good breakers to help going 2nd. I understand that there are counters to this such as Ghost Belle, crow, nibiru + charmies. But it just creates toxic games wholly based around variance and the coin toss. Hence people are just opting to not play the format in my area.

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u/Spazzer26 — 10 days ago

Labrynth Angelechy deck

For some of the card choices: chalice is there really just to get to 100 points, but it’s not like it’s a bad card. The Angelechy trap has a grave effect so it’s not terrible to run 2 and you can always discard it off of the furniture if you don’t have an Angelechy monster yet. Malong is in there from when Dogmatika punishment was still in the deck, but you can technically make it and it is a light tuner for the other chaos synchros. Could definitely have some better options in there though, but is also just stuff that I had. Also I’m a fan of battle traps which is why those along with labrynth archfiend have made it in. I did feel that lady lab was required, especially since this deck does kind of want the grind game a bit. In the flip side, I really wanted to utilize the Angelechy monsters if they were going to be part of the deck at all so I decided to cut welcome labrynth since it has that lingering fiend lock on it.

u/Funny2never — 9 days ago

Fur Hire in Genesys deck ideas

I have been trying to work my brian on how to make Fur Hire work in Gen. I mean you don't get the link monsters which is fine because the base cards are good on thier own but it is really hard to get them in the grave yard. I was thinking more of a xyz or fusion package to put in but, which archtypes so you think would maybe work. I know Gmx is maybe good but I can't think of anything else maybe glad beasts?

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u/Doubletheblack — 11 days ago

Weekly point discussion - Crystal Wing Synchro Dragon

https://preview.redd.it/isfkauurushh1.jpg?width=309&format=pjpg&auto=webp&s=5ff9bb65a320f2977f537d28f3379076abf167c6

Crystal Wing Synchro Dragon - currently 0 points.

What point value do you think it should be? Why?

(Put your number clearly out front and I'll try to get spreadsheet data at some point. I will only count the 1st number you put and only as a parent comment.)

Previous week (Instant Fusion)
Current: 100
Mean: 30
Median: 33
Mode: 20
n=13

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u/notanothereditacount — 14 days ago

Forbidden Dress / Blockout Curtain As Blitzclique Sidedeck Options For Dinomorphia?

https://preview.redd.it/u4s8mewdhuhh1.png?width=600&format=png&auto=webp&s=864f3d113aed0e1e6dbdd6329ec1702e194c8ba0

As a Rexterm-Dinomorphia player a consistent play pattern I have been facing is "Summon Rexterm -> protect Rexterm? Y= Win, N= Lose" and the rise of Blitzclique has me considering proactive protection cards. Are these good options? I know Blitz could just blow these up but I can activate them both in response to fizzle the removal which fizzles the "if destroy" effects and is removal not being used on more important cards. I had also considered Dark Kuriboh but that doesn't have the untargetable of Dress or the battle-protection of Curtain

Also are battle-protection effects any good? Another consistent way I lose with Dinomorphia is just getting direct-attacked and something like Vampire Fraulein seems like a decent way to protect my life points and reduce them when I need to to pump up Kentregina

https://preview.redd.it/ndte3e73iuhh1.png?width=300&format=png&auto=webp&s=e81168bba7414b3f9c810bd5c23c8f0026cbe8a0

Thoughts?

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u/OceanRainBlu3 — 14 days ago

Red Dragon Archfiend 100 points.

Tinkering after the latest points update. I’ve been using the Kewl Tune package for some months & swear by it. Hypernova is a meme but occasionally is very useful.

u/F0ggers — 13 days ago

Hows my melffy deck

Genesys legal. utilizes new support. tries to synchro on their turn to get advantage. no expensive cards, going in on naturia beast and trying to play rogue non-engine.

What do you think, good for the GF?

Main Deck:
1x Melffy Rabby
3x Melffy Rabbys
3x Melffy Wally
2x Melffy Puppy
1x Melffy Pinny
2x Melffy Catty
1x Melffy Pony
1x Melffy Fenny
3x Melffy Footsteps
3x Rescue Cat
3x Alpha, the Master of Beasts
1x Danger! Bigfoot!
2x Hop Ear Squadron
2x Vernusylph of the Thawing Mountains
1x X-Saber Airbellum
1x Otoshidamashi
1x Cerynemesia, Mystical Beast of the Forest
1x Kalantosa, Mystical Beast of the Forest
1x Effect Veiler
1x Retaliating "C"
1x Confronting the "C"
1x Sneaky "C"
1x Nibiru, the Primal Being
1x Twin Twisters
1x Melffy Playtime Surprise
1x Melffy Hide-and-Seek
---------
Extra Deck:
1x Melffys' Joyful Surprise
1x Merry Melffys
1x Melffy of the Forest
1x Joyous Melffys
1x Melffy Mommy
1x Desert Locusts
1x Satellite Warrior
1x THE Star Ham
1x Naturia Beast
1x Number 64: Ronin Raccoon Sandayu
1x Accel Synchro Stardust Dragon
1x Stardust Dragon
1x Divine Arsenal AA-ZEUS - Sky Thunder
1x Silvera, Wolf Tamer of the White Forest
1x Epurrely Beauty
---------
Side Deck:
3x Gadarla, the Mystery Dust Kaiju
2x Dogoran, the Mad Flame Kaiju
2x Interrupted Kaiju Slumber
1x Kaiju Capture Mission
1x Starlight Road
1x Mask of Restrict
3x Gnomaterial
2x Twin Twisters
---------

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u/GlitteringInside5099 — 12 days ago