r/YGO_Genesys

Naturia

Anyone in here have success with naturia? I’ve been putting together some builds but it seems like a very underwhelming end board. Not saying that naturia beast is a bad card, but it just doesn’t feel insane to me, also going second seems terrible. some kind and helpful pieces of advice would be appreciated!
DM a list if you got it! I’ll share mine with you as well

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u/Vegetable-Station-87 — 2 days ago

Clown crew

I fell in love with this archetype and am trying to play it on genesys I'm testing a few different versions: monarch, Egyptian deities, Sophia. Now I would like to try a version with Destiny Heroes and plasma.What experience do you have with this deck? Do you have any lists you'd recommend?

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u/Alescor — 4 days ago
▲ 16 r/YGO_Genesys+1 crossposts

Do we really need the Side Deck in Genesys?? Yes or Why not?

I think that it is worth exploring Genesys without Side Deck for putting more focus on deckbuilding and avoiding pointed cards never seeing play in the side deck. I remember recent and past discussions about the side deck in the TCG as well as some videos from pro players but felt indifferent about it for the most part since I mess up the side decking anyways and do not compete in tournaments. In the few Genesys tournaments I have played in, I lost games due to poor side decking decisions and not knowing what could be worth siding out and in between games because, for the most part, I already try to cover different removal options in the Main Deck all possible thanks to Triple Tactics Thrust making every Normal Spell or Trap searchable and allowing a variety of plays.

I believe that Genesys could be the format where Konami can remove the side deck for more meaningful skill expression in mastering your deck and to avoid pointed cards just not seeing play in the side deck or allowing players to just side 15 cards out which could contain another engine for an advantage.

While this would create "meta handtraps" and "less desirable" handtraps in the deck, it would also give each deck a fair chance in a best of 3 and, in my opinion, improve future points updates.

What do you think?

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u/Rare-Act-4362 — 6 days ago

GENESYS DISCORD SERVER

Are there any active discord servers centered around the Genesys format? If so, feel free to send me a link. Thanks!

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u/FerocityFlynt — 7 days ago

Testing GMX post BLZD

Finally getting around to testing the new cards despite getting them a week ago. This is not meant to be a competitive list, just one of the few I’m switching between while getting a feel for the new cards. I think leaning into Jurrac provides the most competitive value but I’m trying out a UCT focused build that sets up Comprex late game to sweep.

The new fusion spell Experiment Report is great for unbricking a starting hand & effect dodging. 2 copies is better for unbricking but 1 is better overall to minimise clogging up your opening hand.

Selandea is a good extender & an additional way to special summon a Daneen from hand. 1-2 copies seems like the sweet spot.

Suppression Squad is a good extender for adding more consistency to making Evolved Daneen & Evolzars. Pretty good at 1 copy.

Evolved Daneen is great. Tutors a GMX card. Gives you LP & can revive from GY when you excavate via GMX cards. Can fusion into Velox with Experiment Report to dodge an effect & give you an additional 1-2 interactions on the opponent’s turn.

Comprex is not a turn 1 card. It’s easiest to summon with 4 dino minimum by using Noma (material from field, GY or banishment!). Summoning Dogoran to the opponent’s field triggers Noma. Lost World tokens do as well but I’m not running it or using Kaito, Horned & Deployment get it on field. Or Metamorphosis & Geo Kraken alternatively.

UCT & Comprex on field together uninterrupted means you win unless they have a tower monster unaffected by other cards or monster effects. 1000-5000LP from UCT clearing monsters & 3700x3 from Comprex directly attacking is overkill.

I’ve been running x2 Nibiru, x3 D.D Crow. x3 Illusion Gate, x3 Mask of Restrict, x3 MST & x1 Jurrac Impact in the side deck atm.

Overall GMX isn’t going to be a tier 0 threat. Still fun & has new tricks. Much easier to set up a decent board now.

u/F0ggers — 9 days ago

I’m conflicted!

Which card do you guys like better for the side?! Regardless of what deck I’m playing, generally speaking, what do you guys like more in this format? Have you guys personally seen good results with either? (I’m not buying illusions gate due to price point)

u/Vegetable-Station-87 — 9 days ago

Going to my first-ever locals in a few weeks and desperately trying to make SPYRAL work in Genesys. Any advice?

u/mdawgig — 10 days ago

Help with basic deck building for Genesys (Centur-Ion)

I've been wracking my brain, trying to get this deck to its optimal state. I'm not sure what the proper philosophy for a genesys deck is. This will be my 3rd deck for the format. I've build Dragon Rulers and Darklords to a point that I like for both of them. Darklords has a grindier build to it, featuring more handtraps in the main and board breakers in the side. Dragonlords is straight gas in the main, with a few niche interaction cards in the side, but still mainly board breakers.

I've tried to do the same with Centur-Ion, but I keep feeling like I'm missing something. I am not married to the build as it is now. I'm even open to cutting the Assault Mode stuff altogether. Even if I get to the full end board (Stardust, Assault Counter, True Awakening, a Banish/quick synchro) almost everything can break it or play through it. I have no chance winning games post boards, just because they have even more tools for breaking or the put in more silver bullets to draw into.

are there any brews for this deck that people have seen success with? Or do I need to find a different synchro deck.

u/McShaneVsGaming — 9 days ago

RDA deck with the new support

I'm rather new to Genesys so I don't know all the point value on different cards so I just wanna know what other people would suggest as hand traps, board breakers, etc.

Edit 1: updated deck list below

u/transam-7910 — 10 days ago

Need help prepping for YCS Columbus; my LGS players are not a great resource atm

A bit of a preface, I live nowhere near Columbus Ohio. Nobody that attends my LGS is going. The only reason I am going is because a work-related trip lined up perfectly. Yay for me. So, what's the problem?

My LGS playerbase can be described as about 20 regular players where about four of us are legitimately good at the game and we regularly dominate our twice-per-week Genesys tournaments, The rest are your run-of-the-mill players that are having a good day if they go even.

The problem is that of the good players, I am the only one with a deck I am taking seriously at the moment. The other good players are just brewing and pubstomping and having a great time. If you could consistently go 3-1 at your locals with Pumpkins,Hecahands, or Paleo, wouldn't you?

The mediocre players are the only ones attempting to play meta, but they are misplaying and playing bad cards so often, I have no goddamn idea what their decks are supposed to do. Idk what the current endboard for Kewl Tune is right now when they open Overtake and Synchro, but I sure as shit know it isn't Zalen + Loudness.

My observations suggest that the best decks of the event will likely be Magnet Warriors, Kewl Tune, and *maybe* Radiant Typhoon. Popular decks will include Clown Runick, Elfnote variations, DoomZ, Ice Barriers, Gem-Knights, and RDA.

My question is, for each of these decks, what is their ideal end-board? What card(s) is most critical to interrupt? What is the best free card against them? What is the best reasonably-pointed card against them?

Right now my sideboard is Kaijus, Godos, Lancea, Soundproof, NFA, and Illusion Gates. I have no real idea how to uss Godos ir what matchup a Kaiju is actually necessary in.

Any help is appreciated.

**I am maining Belle, Charmies, and Cosmics.

Edit: If there are any decks I missed or you just have a deck you want to talk about, I am all ears. No doubt I'll run into a few rogue players that are on PUNK, Odion, or White Forest.

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u/FiveCheeseburgers — 11 days ago

Trains pure post Blzn

Hey guys making a deck with the new support for rank 10 plays.

Any advice/ tips or tricks are always welcome.

u/CauliflowerAgitated — 10 days ago

Help me understand this one

So I’ve been seeing some decks side this card, and I’m not feeling it. I understand I don’t have to play it, but I want some insight on what I’m not seeing so I can potential add a card to my side that would have me better equip for upcoming big events. I have a friend that mentioned it’s good against monarch, and I can see that, but what else is this showing to be highly useful against? I’m probably never running into matches where this card feels appropriate, but that doesn’t change the fact that in a ycs, it’s far different than my local or even duelingbook, thank you guys for your time!

u/Vegetable-Station-87 — 12 days ago

Rank 10 Turbo Post-BLZD

I posted a dedicated train deck prior to the updated point announcement, but quite a few people pointed out some interesting techs - most notably, Subspace Battle. Now that the points are out and after playing around a bit, I realized that none of the new Train cards (with one exception) have a lock on them. So now I present Rank-10 Turbo.

Essentially any 2 level 10’s makes Flying Launcher which unlocks your entire line of Trains, so we’re running all the easy to summon 10s, the most interesting tech being Malefic Cyber End who is a free, non-OPT, level 10 machine if you have a field spell (which you’re running 9 copies of). It’s also a guaranteed add off Subspace Battle (typically you’re picking both Cyber Ends and Night Express, but the Kaiju is also a good option going 2nd). The deck can go first or second, going first you’re making Varudras, Mercurium, Gustav Rocket, and Citadel. Going second, you’re looking to break their board and otk.

We’re running Shaddoll in the side because, not only is it a powerful going 2nd engine that makes a level 10 Earth Machine, but Wendi is a Wind monster you can run to get in the gy for Mercurium if you know your opponent is running something like RT. I am open to more nuanced side-deck options, but I haven’t REALLY gotten to playtest that aspect, yet.

Open to suggestions, but in my testing up to this point, it’s super consistent and flexible!

u/Mangavore — 14 days ago