Do you think blind second decks can be healthy for the game? Does their play style feel like it produces good gameplay?
▲ 17 r/yugioh

Do you think blind second decks can be healthy for the game? Does their play style feel like it produces good gameplay?

Historically blind second decks seem like they're either unplayable in the meta or are too strong to the point of being unfun and hated. There are blind second decks that see petdeck play, like Cyber Dragon or Ancient Gears. But they're lucky to get a single match win at locals. Then there's Tenpai which is so consistent and uninteractive that it feels like you're getting blown out.

Maybe there's Sky Striker somewhere in the middle. But that deck has seen so many iterations with different game plans. Maybe that's considered a healthy blind second deck, but they even prefer to go first now, and it's still seen as a hated deck by some.

We all know that going second needs to be stronger in yugioh, but going second specific decks have a rough history. Should blind second decks exist? Or recently we've seen cards include bonus effects going second to bridge that advantage gap, is that better?

Let me know what you think.

u/RedLantern28 — 21 hours ago

Anyone feel like Phantom Knights were hit a bit too heavy on the point list?

Without Cherubini and Bardiche their ability to get material in gy and generate advantage is pretty hampered. Their combos now are very interruptable, especially in a format where Skull Meister and DD Crow are everywhere.

I would've liked to see this deck be playable, but now I'm really doubting it. I think basically all of the maindeck engine should be free so that you can play some valuable non engine, plus extra deck staples like UDF and Zeus.

Some people are saying that a rank 3 pile deck involving Goblin Bikers has the potential to be crazy good, but as for Pure Phantom Knights, I think they're in a very rough spot.

Anyone have any experience playing or testing this deck so far? What have you noticed? Is there anything I'm not seeing or you would recommend?

u/RedLantern28 — 3 days ago
▲ 267 r/Eldenring

Whenever I find a merchant in the middle of nowhere I always make sure I sell them some consumables. I want to make sure they're getting enough to eat out there

Someone's gotta look out for these guys!

u/RedLantern28 — 5 days ago
▲ 111 r/yugioh

Anyone know of any level 40 monsters?

No reason, just asking for a friend.

u/RedLantern28 — 6 days ago
▲ 266 r/yugioh

Anyone have an archetype they loved but stopped liking because it became too strong? Or it's identity changed in some other way?

I love an underdog. So Red Dragon Archfiend being playable and fun, but not meta viable for so long was really cool. Even after its structure deck it fit that rogue niche pretty well for a while.

Now that I'm playing Genesys and this deck has gotten waves of support, I groan knowing that yet another wombo combo deck is prevalent in the format. Better interrupt them well or they'll end on 5 huge synchros after a long turn.

Just not my preferred playstyle.

Similarly I know Altergeist players were annoyed when new support turned it into (functionally) a combo deck too.

Any other examples people have?

u/RedLantern28 — 6 days ago
▲ 2.4k r/Eldenring

I used to think that this was worthless, but it's been amazing once I realized I can use it to keep bosses away from my summon.

Maybe this is obvious and I'm just late to the party. But wanted to share. It's perfect to stop a ranged summon from drawing a boss's aggression and getting killed right away. Of course you gotta be okay with the boss being on you the whole time, but that's part of the fun.

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Keep your archer friend from getting got

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Hopefully this is new and helpful to someone!

u/RedLantern28 — 18 days ago
▲ 629 r/yugioh

I get that it's been 4 years and nobody is safe from powercreep. But when these cards came out in Darkwing Blast I REALLY thought they'd be staples in everything forever. And now, no where.

Both big beaters that make closing out games much easier, unique forms of removal, they generate card advantage, and playable going both first and second. These cards really seemed flawless and all encompassing in what they can do.

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And it's not like they're bad. They're still good cards. But not nearly as generically playable either as staples or as engines anymore. Seeing play in almost nothing. Crazy to me.

Edit: apparently I've underestimated how much play Magnumhut is still seeing, almost entirely based on the dragons it is currently searching. I suppose I'm more-so thinking about Druiswurm and the Bystials as a whole.

u/RedLantern28 — 18 days ago
▲ 394 r/digimon

I've always felt that the Garchomp pokemon line lends itself really well to the digimon aesthetic. Any other favorite monsters in other media you think fit the digimon vibe?

u/RedLantern28 — 27 days ago
▲ 522 r/yugioh

You have a favorite obscure normal monster?

This guy has always really appealed to me for some reason. Not particularly strong, iconic, or memorable. But I just really like him.

u/RedLantern28 — 1 month ago

I haven't seen anyone play or talk about Labrynth, I feel like it would be very strong in Genesys. What's the disconnect?

This is the list I've messed around with and really enjoyed. But I haven't seen anyone else playing the deck despite it being pretty popular in TCG for a while. Just seems strange and I'm wondering if there's something I'm missing or not understanding.

u/RedLantern28 — 2 months ago
▲ 230 r/yugioh

Call me a hater but Neo Spacians, Masked Heroes, Vision Heroes, Destiny Heroes, Evil Heroes, etc were all clunky or unnecessary additions to the hero archetype.

I want my Elemental Heroes to actually be based on the elements and actually be heroes.

And I think this wave of cards, plus things like A Hero Lives, Elemental Hero Prisma, and Elemental Hero Stratos were a great way to modernize the archetype past their Vanilla origins. And the card design philosophy present here is the way the archetype should have stayed.

The material cost for these old cards was surprisingly ahead of their time, while still being reminiscent of the archetypes origin. And if all hero support was made in this same vein instead of branching sub themes, hero as a deck would be less of a joke and actually have a cohesive identity.

Just my opinion, my preference for an alternative history instead of what we got.

u/RedLantern28 — 2 months ago