

I (personally) don't think Dracotail should be playable in Genesys. At all.
A lot of factors to think about when it comes to what should or should not be playable in a format. And of course it's all subjective. But I personally don't think Dracotail should be a playable deck, in almost any capacity, in Genesys format for the following reasons. Now there are no "criteria" for what should be playable or not. These are just some overall opinions I have.
I think the deck is able to play through all of the available handtraps too easily. It's not particularly bothered by the cheap 1 for 1 handtraps in the format. Veiler, Ogre, Mourner, Belle, Crow. The deck was made to generate advantage in such a way that trying to hit it 1 for 1 isn't feasible. All of this is possible because each card serves 2-3 purposes such that stopping one of the effects isn't good enough. Additionally the deck doesn't play into Nibiru. Realistically, just think, what are you supposed to do when you have 2 handtraps in hand and your opponent fuses away 2 Dracotail monsters, what hinders them in a way that is equivalent to your own minus 2? I just don't think it's feasible to play against them without harsher handtraps like Ash available. So the deck isn't stopped by the nonengine so many of us are relying on. Maybe board breakers are a better way to go, I'd need to test more, but I see similar issues arising there.
In return the deck has little to no difficulty putting up interruptions greater or equivalent to the number of cards the opponent has in hand. 3 Dracotail traps, a quick fusion or two, and then fusion material recycled by Arthalion that disrupts when sent to gy as material.
The deck is good going second. Like alluded to earlier, the Dracotail fusion material monsters help you break boards as a bonus effect on their way through their normal combos. They excell going both first and second, due to bonus effects playing into a board, and I'd feel better if they had some kind of weakness to balance out their strengths.
I understand that the deck cannot play pointed non-engine. But I'm saying that their engine is strong enough such that they don't need to, to win games. (List shown above is 105 points). One single concession must be made, but they otherwise have access to their entire engine with decent consistency.
And subjectively, the deck to me, is just too recently viable in the TCG for me to want to be seeing it in Genesys. I know that this is a large issue people have with Genesys right now, that meta decks playable in the last 2-3 years are pointed less heavily than meta decks playable in the last 5-8 years. It's just not the kind of decks people coming into Genesys want to see. They want to see old decks viable, not neutered new decks playable.
I know a lot of people consider Dracotail to be one of the more fun and fair TCG decks of the last few formats, but I still just think it's not the fit for Genesys.
Maybe I'm wrong and just need to get gud, entirely possible I need to address some things with my own play, Dracotail still just seems too good. But that's what discussion is for, something I don't see often enough on this subreddit.
Gimme your thoughts below.